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NORMALLY fists weapons are just a late bloomer, because once you have all the perk books, fists become amazing, but it's like they're designed around this and have little to nothing going for them otherwise, and now that the loot requires substantial investment BEFORE you really get a lot out of it, the fists just feel like a dud weapon in the early game. Like you're expected to just ignore them and use another weapon until RNG gives you steel knuckles and most of the brawler perk books.
Batons are in a similar boat of being garbage, but at least for the batons it's exclusively because of the pipe baton. As soon as you get a stun baton, regardless of perks, it becomes an exponentially better weapon. Fist doesn't have anything to give it a sudden boost like that when going into the mid-game. Brass knuckles are just a small upgrade over leather knuckles, and the normal perks do practically nothing to improve anything beyond the weapon's damage.
A big part of it might also be that they lean on stagger a lot, and stagger is probably the stupidest combat mechanic in the game since most of the time it's actually BAD when you stagger an enemy. It just causes them to fall TOWARDS you or lets them attack you without having any obvious attack animation.
If you are out of beer, switch to a spear TBH.
That's part of it too. Water changes + needing investment to have any realistic chance of getting a beer recipe makes the opportunity cost of actually having beer on hand way too unrealistic.
You could also put points into Intellect to make a chem station, but then crafting beers & moonshine will take some time and valuable resources as well that you won't have early on, if you even unlock it early.
It would make a lot more sense if you had improvised melee attacks like weapon bashes and kicks, and that was what fortitude's weapon specialization was, and then the actual fist weapons were just a bonus to compliment that.
I would go spear, but I hate the stat system, and I hate the idea of wasting points in perception when the ONLY skill I want in the line is spears and thats it. IMO all the weapons need to be removed from stats, and all put into their own new 6th stat, with the stat effecting headshot/dismember chance as usual, but the weapon perk and its attack speed perk are al in the same stat. I go str first, as miner 69'er 4 is pretty vital for poi exploration, get steel pickaxe, and you can smash thru anything pretty fast. I only use lockpicks on cop cars, and I don't waste skill points on the perk, as the perk basically does nothing as its still completly rng. I've ran a game where I maxxed it, and never really noticed a diff, still would use the same amount of lockpicks per locked item on average as I would without the perk.
My question is why doesn't every weapon have a "push" action that can push zombies back or interupt their attack, or even an ability to block which prevents crit hits and grants damage reduction based on the melee weapon type, maybe at a durability cost on the weapon when its hit. Maybe add a perfect block system which stuns the zombie if you time the block right. The combat system in 7dtd honestly has not changed since alpha 10.2 much at all. It really needs a overhaul to add more to it, its extremly barebones at best atm.
I do wish early game - mid game fists were a bit better, cuz yes you can become disgusting with buffs, but so can a club user with just Moonshine. I have no idea if Beer pushes you above other melee builds when you have every buff, 300% seems like a lot, but it's fists.
But when they do come back, they'll tell you how OP it is and in their 150 hours of playing since 1.0, its pretty darn good.
As to your question "Why fight a zombie up close when guns/crossbows/bows are just so much better."
I dont know, I've ALWAYS said that melee is a role playing choice you can make in this game since you have unlimited ammo. Its not needed, its just a fun choice people make "just because". Its not better than ranged, its not, no matter how they twist it.
In a survival situation youd never voluntarily get close to them, ever.
Or you would and youd be an idiot.
Must mean the people in the walking dead are top tier idiots, as they go up to zombies with little 3 inch knives and kill them easly. How do they even get a small blade like that thru the skull is beyond me, the amount of force you would need would be a hell of alot higher than you see them use in that show.
Melee overall is in a really bad place in 7dtd atm, it honestly needs a massive damage increase to be viable on ferals and up, the current weapons just do not hit hard enough, then again guns have needed a damage increase for a long time as well. As most of the guns save for the shotgun feels like I'm shooting a bb gun using foam bb's at the zombies for how little it does to ferals.
Have to rely on beer which is a ♥♥♥♥♥♥ 1m buff with vision blur, yea that's really helpful.
Some zombies have 2000 health which means if you don't have max rank brawling with the 50% dismember, you are going to die to groups. Not only that but think about all the debuffs you're going to get. And all the armor damage you are going to have to repair.
This game is way better with stealth, long range guns/bows and avoiding physical contact with zombies.