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this should have been here a long time ago ... e.g. terraria was one of the first to have this system and to this day I am grateful for it
I don't have the exact steps, but again, this is possible with file saves.
To me, 75% of the game challenge is getting powerful enough to survive. That challenging struggle with progression would be null and void if I go into another "game" as an already high level superhuman.
Also, when I'm almost invincible, the game loses 95% of its interest for me so I need to up the diff and start anew.
Conclusion: I've nothing against adding that option for those who would like it, but I wouldn't use it myself.
Note : You asked if you posted in the right place, I would answer you would have more chances to reach the devs if you post on their official website. Afaik, they never come here.
edit : typo
Just thought as well, with dying light you can have separate saves for whatever, your own game or different .
The servers would need to have a toggle option. on a pvp server you'd certainly end up with groups of d-bags joining at high levels and absolutely steam rolling bases.
It's a God complex. You like the feeling of being decked out and stronger than the zombies, and now perhaps, you want the same feeling over other players.
If you are joining a friend's server to say join them for BM, just have them toss you some armor and weapons. Put your initial points into that weapon, get a learning elixir. After that endgame bloodmoon, you will have 15-20pts to spend. it takes very little time to catch up in levels to your friends being in the same party sharing xp and such. I don't see the benefit of cheesing the game. But yeah, I only shared because you asked.
I agree. When you're level 100+, you can run forever with super high tier armor with bonus movement speed and jump three blocks high you are basically invincible and the game becomes a total joke no matter what you have it set to.