7 Days to Die

7 Days to Die

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RaptorSprinkles Aug 4, 2024 @ 12:12am
Suggestion: Transfer Character Progress Between 'Worlds'
As the title says, you cannot (unless you do it manually in the game files) transfer the skills and general level of your character to a new world.

The profile system in the game (as far as I can see) only saves what your character looks like, which at the moment (Aug 2024) is extremely limited in v1.0.
It would make sense for profiles to not only save the 'looks' of your character but also their individual progress/skills and general level too.

This would be great, because when you exhaust a world, get tired of it, or simply want to start a new world but keep your level (and all of those annoying skills books you've collected and used), at least you can do so by creating a new world and simply logging into it with your old character. Without this (IMO) the profile system is completely useless, other than saving the looks of a character.

Now I do understand that, from a multiplayer perspective, cheating, or at the very least 'griefing', would become more common as high-level players joined others and took away the fun of levelling up together. But there are already solutions in place to put an end to these 'would-be problems' as passwords and private servers are already in place, so you're able to limit who joins, and if you're happy with your high-level friend joining your freshly spawned world, then that is your prerogative.

What do you all think? Do you agree? Let me know! Hopefully, the developers will read this and give it some consideration for future updates.

Thanks for reading. Have a wonderful week! :heart_abs:

P.S I do hope I posted this in the correct place, let me know if I didn't.
Last edited by RaptorSprinkles; Aug 4, 2024 @ 9:58am
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Showing 1-13 of 13 comments
SHooTER.CzBB Aug 4, 2024 @ 2:32am 
True....traveling between worlds to visit friends worlds are basic feature in theese years in all survival games. I know 7d2d are very old...i am playing it about 9 years :D
RaptorSprinkles Aug 4, 2024 @ 6:24am 
Originally posted by SHooTER.CzBB:
True....traveling between worlds to visit friends worlds are basic feature in theese years in all survival games. I know 7d2d are very old...i am playing it about 9 years :D
My thoughts exactly. Valheim has this sort of feature as far as I know, Terraria too.
Blc Aug 4, 2024 @ 10:32pm 
+ 1000

this should have been here a long time ago ... e.g. terraria was one of the first to have this system and to this day I am grateful for it
AerEsh1121 Aug 5, 2024 @ 3:33am 
eee
:terraria:
RaptorSprinkles Aug 5, 2024 @ 7:04am 
Originally posted by Blc:
+ 1000

this should have been here a long time ago ... e.g. terraria was one of the first to have this system and to this day I am grateful for it
Couldn't agree more! It made multiplayer more enjoyable too IMO.
RaptorSprinkles Aug 5, 2024 @ 7:05am 
Originally posted by AerEsh1121:
eee
:terraria:
eee indeed
:terraria:
Xalfur Aug 26, 2024 @ 2:55pm 
Upvoting on this! My gf and I have chars at level 106 and 66. but it was very annoying as we always had to start at lvl 1 when we tried to play on either server together.
comet_65cali Aug 27, 2024 @ 12:10am 
Technically you can do this now. IIRC its a matter of spawning a new character in the world you want. place them in a location lat/long. Then go into your existing game, load up your character with all the items you want to take in your inventory, place them in the EXACT location lat/long, copy the player profile, and then place it in your newer world/save.

I don't have the exact steps, but again, this is possible with file saves.
Mithrandir Aug 27, 2024 @ 3:53am 
As much as I fully respect your opinion, OP, since you asked what we think I'll say I don't need that.

To me, 75% of the game challenge is getting powerful enough to survive. That challenging struggle with progression would be null and void if I go into another "game" as an already high level superhuman.

Also, when I'm almost invincible, the game loses 95% of its interest for me so I need to up the diff and start anew.

Conclusion: I've nothing against adding that option for those who would like it, but I wouldn't use it myself.

Note : You asked if you posted in the right place, I would answer you would have more chances to reach the devs if you post on their official website. Afaik, they never come here.

edit : typo
Last edited by Mithrandir; Aug 27, 2024 @ 2:38pm
shmodzilla Aug 27, 2024 @ 6:48am 
Like mit said could be an option but if i ever decide to find another server other than my own with friends id rather start fresh for the excitement. Even the game survivalist invisibe strain when you join friends you can bring new or existing characters and that game was built by one single guy who had a full time job.

Just thought as well, with dying light you can have separate saves for whatever, your own game or different .

The servers would need to have a toggle option. on a pvp server you'd certainly end up with groups of d-bags joining at high levels and absolutely steam rolling bases.
Last edited by shmodzilla; Aug 27, 2024 @ 6:51am
onanonehand8 Aug 27, 2024 @ 8:51am 
Nope, seems like an exploit waiting to happen. Multi player games have advantages and disadvantages. That's the game.
Kara Aug 27, 2024 @ 9:06am 
I never understood the players that want to stay maxed out in end game state...Always complaining about an updated version of the game causing them to start over. What do you even play for..?

It's a God complex. You like the feeling of being decked out and stronger than the zombies, and now perhaps, you want the same feeling over other players.

If you are joining a friend's server to say join them for BM, just have them toss you some armor and weapons. Put your initial points into that weapon, get a learning elixir. After that endgame bloodmoon, you will have 15-20pts to spend. it takes very little time to catch up in levels to your friends being in the same party sharing xp and such. I don't see the benefit of cheesing the game. But yeah, I only shared because you asked.
Grumpy Old Guy Aug 27, 2024 @ 9:15am 
Originally posted by Mithrandir:
As much as I fully respect your opinion, OP, since you asked what we think I'll say I don't need that.

To me, 75% of the game challenge is getting powerful enough to survive. That challenging struggle with progression would be null and void if I go into another "game" as an already high level superhuman.

Also, when I'm almost invincible, the game loses 95% of it's interest for me so I need to up the diff and start anew.

Conclusion: I've nothing against adding that option for those who would like it, but I wouldn't use it myself.

Note : You asked if you posted in the right place, I would answer you would have more chances to reach the devs if you post on their official website. Afaik, they never come here.

I agree. When you're level 100+, you can run forever with super high tier armor with bonus movement speed and jump three blocks high you are basically invincible and the game becomes a total joke no matter what you have it set to.
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Date Posted: Aug 4, 2024 @ 12:12am
Posts: 13