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Oh ffs, you have no idea about me. None. Yet your projection towards me is hostile for no reason.
Don't to it. it's that simple.
And what is a normal gamer? One that needs to disparage someone with a different opinion. i doubt that.
Again, be insulting, I can't stop that. But this absolutely noting to do with the question posted, Nothing, so your post was less helpful than mine, so thanks I guess.
But you can do it yourself: turn on creative commands in settings, open the creative items menu in game, give yourself a crucible, then drop 15k dukes that you have legitimately earned on the ground. You have just bought an "always available" crucible. You can even do all this while standing at a trader counter to make it feel immersive.
And I'm not being snarky here. The game already allows players to make a huge range of difficulty and balance changes to keep it fun, so you don't have to wait for the devs to do it for you.
Well at least at every restock. I mean if you buy them they are gone but a trader is guaranteed to have them each reset. If fact, there is a list of items in the XML literally called "traderAlways", that every trader will have.
Cooking pots, grills, armor parts, sewing kits, player vending machines, gas cans, boiled water, respec elixir, bandages, splints, etc.
Also the dew collector gatherer, tarp & filter are always in the inventory you just cannot see them unless you have a high enough trader stage. The amounts are random for some of the items but each time a trader resets he/she will always have these items.
It takes absolutely no actual coding to do this, just a few edits to traders.xml
If you add this <item name="toolForgeCrucible"/> to the traderAlways group, they will always sell it.
No coding necessary. Thus, maybe less futile and unreasonable?
It is frustrating when you see it early and it goes away when you have money. Lol