7 Days to Die

7 Days to Die

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Still no auto-forward toggle?????? Devs????
It's a common feature in most open world 3D games. Press a button and your character then moves forward without you holding W. This game has a ton of cases where you're just trying to go from point A to B.

There's people requesting it 10 years ago. https://steamcommunity.com/app/251570/discussions/0/624076027705557666/
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Showing 1-15 of 15 comments
AnAngelOfDeath Aug 2, 2024 @ 2:11pm 
I would love to see auto-walk implemented in the game too!
Originally posted by AnAngelOfDeath:
I would love to see auto-walk implemented in the game too!
Amazing the lack of interest or unless this thread didn't get attention.
AnAngelOfDeath Aug 2, 2024 @ 4:28pm 
Originally posted by a homosexual walrus:
Originally posted by AnAngelOfDeath:
I would love to see auto-walk implemented in the game too!
Amazing the lack of interest or unless this thread didn't get attention.
Let's bump it up and get some needed attention.

For now I think I will just make a macro for auto-walk.
bump
lol try the official forums devs don't play here :shit:
Liquidlazor Aug 6, 2024 @ 8:31pm 
So you guys are happy with walking and not sprinting? Autowalk and sprint with stamina drain are not really compatible concepts. Get some mods, I guess... If holding W is some kind of ergonomic issue perhaps consider using a controller I guess. Stamina is engrained into the game mechanics and even in the case of auto-drive for vehicles, you still have to swerve for obstacles and arguably give yourself less control of doing so. Maybe some travelling is feeling grating, personally I can attest to playing in ways that extended deadtime travelling does not really happen or need to happen. It cant hurt to request the feature but I would be one that is not that interested enough over what the game has already.
Scyris Aug 7, 2024 @ 2:31am 
Originally posted by Liquidlazor:
So you guys are happy with walking and not sprinting? Autowalk and sprint with stamina drain are not really compatible concepts. Get some mods, I guess... If holding W is some kind of ergonomic issue perhaps consider using a controller I guess. Stamina is engrained into the game mechanics and even in the case of auto-drive for vehicles, you still have to swerve for obstacles and arguably give yourself less control of doing so. Maybe some travelling is feeling grating, personally I can attest to playing in ways that extended deadtime travelling does not really happen or need to happen. It cant hurt to request the feature but I would be one that is not that interested enough over what the game has already.

Erm many games allow you to autowalk and also sprint with a stam cost, what are you talking about. Its a basic feature that any open world style game should have by default, and there is no valid reason why it does not exist in the game at all. Just assign it to its own hotkey like every other game that has it does.
Scyris Aug 7, 2024 @ 2:38am 
Originally posted by ₵ⱤɄ₵ł₣łł:
lol try the official forums devs don't play here :♥♥♥♥:

The devs have stoped caring what players want once a17 was in devolopment, its why the game is in the sorry state it is, they stoped listening. I am aware it has good player numbers, but the ONLY reason newer players think vanilla is any good is because they never played it back in a16.4 which was early the highest point the game has had for vanilla, and its just been going downhill since.

The gameplay in 7dtd has not changed since a17 to now, its been the exact same for lke 5-6 years now with no real changes or content added either. New poi's are nice and all but its not what the game needs. It needs a mid and late game, as currently all vanilla has is a easly game and even then its a poor thought out one.

Thankfully the game is highly modable, so you can actually have fun and get content and get mid/endgame stuff via mods, as the devs don't seem intersted in adding it at all. They are more concerned with re-hashing the same game systems over and over instead of doing something actually new. The game hasn't gone anywhere after a16.4, its just gotten worse and worse.
minisith Aug 7, 2024 @ 3:11am 
Originally posted by Scyris:
Originally posted by ₵ⱤɄ₵ł₣łł:
lol try the official forums devs don't play here :shit:

The devs have stoped caring what players want once a17 was in devolopment, its why the game is in the sorry state it is, they stoped listening. I am aware it has good player numbers, but the ONLY reason newer players think vanilla is any good is because they never played it back in a16.4 which was early the highest point the game has had for vanilla, and its just been going downhill since.

The gameplay in 7dtd has not changed since a17 to now, its been the exact same for lke 5-6 years now with no real changes or content added either. New poi's are nice and all but its not what the game needs. It needs a mid and late game, as currently all vanilla has is a easly game and even then its a poor thought out one.

Thankfully the game is highly modable, so you can actually have fun and get content and get mid/endgame stuff via mods, as the devs don't seem intersted in adding it at all. They are more concerned with re-hashing the same game systems over and over instead of doing something actually new. The game hasn't gone anywhere after a16.4, its just gotten worse and worse.
High FunPimp!

Glad to see you here promoting your game.
😆
Tnargav Aug 7, 2024 @ 3:34am 
Originally posted by Liquidlazor:
So you guys are happy with walking and not sprinting? Autowalk and sprint with stamina drain are not really compatible concepts. Get some mods, I guess... If holding W is some kind of ergonomic issue perhaps consider using a controller I guess. Stamina is engrained into the game mechanics and even in the case of auto-drive for vehicles, you still have to swerve for obstacles and arguably give yourself less control of doing so. Maybe some travelling is feeling grating, personally I can attest to playing in ways that extended deadtime travelling does not really happen or need to happen. It cant hurt to request the feature but I would be one that is not that interested enough over what the game has already.
So very considerate of you. Some people have impediments and can't hold a key for long period of times. It's not that difficult to implement and it can always be done in a way your could toggle it off.
Scyris Aug 7, 2024 @ 3:44am 
Originally posted by Tnargav:
Originally posted by Liquidlazor:
So you guys are happy with walking and not sprinting? Autowalk and sprint with stamina drain are not really compatible concepts. Get some mods, I guess... If holding W is some kind of ergonomic issue perhaps consider using a controller I guess. Stamina is engrained into the game mechanics and even in the case of auto-drive for vehicles, you still have to swerve for obstacles and arguably give yourself less control of doing so. Maybe some travelling is feeling grating, personally I can attest to playing in ways that extended deadtime travelling does not really happen or need to happen. It cant hurt to request the feature but I would be one that is not that interested enough over what the game has already.
So very considerate of you. Some people have impediments and can't hold a key for long period of times. It's not that difficult to implement and it can always be done in a way your could toggle it off.

Or just do what most games do, and make it have its own hotkey, as I said there is literally no valid reason why the game lacks this feature, its been asked for forever at this point and they just keep refusing to do it for whatever stupid reason they have. At least we have a toggle sprint now in a22, if you just tap sprint it'll keep sprinting till you stop moving or hit the button again, works for turbo on vehicles as well. Its one of the only changes I really like in a22 was that they added that, its an actually useful feature for once that adds to the game in a positive way, which is something very rare from TFP. Now if only they would give us an auto walk to use with it, would be great especially for vehicle travel. The vehicles unmodded move so damn slow that its really easy to avoid obsticles.

I did get myself a mod that increases vehicle base speed by 50%, while also keeping the turbo speed bonus inline with vanilla. bicycle is 6 base 8.5 turbo in vanilla, in my mod its 9 base 11.5 turbo, keeping the 2.5 turbo speed bonus the same. Well its not my mod, I basically edited the values in someone elses to be more inline with the speed bonuses turbo gives as in his base mod it was kinda silly. Its a pretty mnassive quality of life and I really wish TFP would speed all the vehicles up, especially if they are planning to make us go 2+ KM into other biomes. The game does not support a nomadic playstyle, as there is no way to have a mobile base etc.

Oh well, guess what? There IS a mod for that!. It adds a camper van, that you can instal a forge, chem lab, cement mixer campfire etc into and use them while on the move, it also has 240 slots of storage. Its not fast though, but its a true mobile base, its something a22 really needs to support the playstyle they trying to get you to play, that or vehicles just need to be made faster.
Originally posted by Scyris:
Originally posted by Tnargav:
So very considerate of you. Some people have impediments and can't hold a key for long period of times. It's not that difficult to implement and it can always be done in a way your could toggle it off.

Or just do what most games do, and make it have its own hotkey, as I said there is literally no valid reason why the game lacks this feature, its been asked for forever at this point and they just keep refusing to do it for whatever stupid reason they have. At least we have a toggle sprint now in a22, if you just tap sprint it'll keep sprinting till you stop moving or hit the button again, works for turbo on vehicles as well. Its one of the only changes I really like in a22 was that they added that, its an actually useful feature for once that adds to the game in a positive way, which is something very rare from TFP. Now if only they would give us an auto walk to use with it, would be great especially for vehicle travel. The vehicles unmodded move so damn slow that its really easy to avoid obsticles.

I did get myself a mod that increases vehicle base speed by 50%, while also keeping the turbo speed bonus inline with vanilla. bicycle is 6 base 8.5 turbo in vanilla, in my mod its 9 base 11.5 turbo, keeping the 2.5 turbo speed bonus the same. Well its not my mod, I basically edited the values in someone elses to be more inline with the speed bonuses turbo gives as in his base mod it was kinda silly. Its a pretty mnassive quality of life and I really wish TFP would speed all the vehicles up, especially if they are planning to make us go 2+ KM into other biomes. The game does not support a nomadic playstyle, as there is no way to have a mobile base etc.

Oh well, guess what? There IS a mod for that!. It adds a camper van, that you can instal a forge, chem lab, cement mixer campfire etc into and use them while on the move, it also has 240 slots of storage. Its not fast though, but its a true mobile base, its something a22 really needs to support the playstyle they trying to get you to play, that or vehicles just need to be made faster.

The worst part of this game is the start when you have to run everywhere 500+ meters away. Engaging gameplay. I guess it is literally engaging since you're glueed to the W key.
Crashtian Aug 7, 2024 @ 4:45pm 
Gice us Auto walk and auto run, never give up. Never stop asking.

I don't want a mod or script. I want a vanilla toggle.
Petitmorte Aug 21, 2024 @ 9:29am 
I have one of my mouse buttons set to "w".
Jethro Aug 21, 2024 @ 11:28am 
Originally posted by a homosexual walrus:
The worst part of this game is the start when you have to run everywhere 500+ meters away. Engaging gameplay. I guess it is literally engaging since you're glueed to the W key.
Don’t EVER play something like DayZ if you think running 500m is rough!

Joking aside though - auto walk should be a thing in just about every open world game. No reason not to.
Last edited by Jethro; Aug 21, 2024 @ 11:29am
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Date Posted: Jul 31, 2024 @ 1:07pm
Posts: 15