7 Days to Die

7 Days to Die

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The Fun Pimps
Where the Fxxx is Duke? I am so sick of his freaking notes and I demand to kick his ass "next time" ya ya okay bud. I've been playing since freaking 2014 or something and own this on PlayStation which blows last time i checked compared to this one but that's Sony's fault not yours (at least to me). I think a lot of us want to fight this pos. This is the Negan right now in your world, do add raiders and that freaking clown "Duke". And I swear if you add a dog named duke I will lose my sxxx :P

But congrats on the release, I always classified your game as "adult minecraft" and its addictive. Personally I wish there were more weapons and clothing but you've surprised me with the changes and quality. I feel like you can do so much more like really shock people but its understandable that more important things for the moment need to be honed in on.

For the moment the only oddity I see is when an npc is in a dormant form and you cant hit it with arrows and I assume firearms too until you trigger or "awaken them" then you can hurt them. Its like sorry I was real quiet and took the lame way in (axe x time) but hey I see you man so no sneak attack. If that's just a "don't do that thing" then my bad its fine then I deserve that in fact lol.
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Showing 1-10 of 10 comments
optOut Jul 29 @ 10:57pm 
"Where is Duke?", coming to an update near you in 2025 according to the roadmap (the storyline update)
yeah i was wondering about this duke aswell.. aparently i owe him money or something?



Originally posted by optOut:
"Where is Duke?", coming to an update near you in 2025 according to the roadmap (the storyline update)
oh great. is there any casino tho or is that coming soon TM also?
Orzulth Jul 31 @ 6:44pm 
According to the Roadmap bandits are to be postponed again Q2 2025. Story Mode will be postponed again in Q4 2025. I would assume that Duke will be postponed sometime around then as well.
thestile Jul 31 @ 7:24pm 
The Fun Pimps promised to add bandits when Nuclear Fusion becomes the power standard
Limdood Jul 31 @ 7:37pm 
bandits have been "coming soon" since what, alpha 17? Still no bandits...but hey, it's 1.0! it's not early access anymore!

The duke's note has been in our inventory for ages upon starting a game. Still no Duke...but hey, it's 1.0! it's not early access anymore!

There are traders with a shop that is presumably frequented by other humans. White river, Crazy jake (or whatever his name was that had the old paper quests), whoever buys stuff out of the vending machines...Still no human NPCs other than the traders...but hey, it's 1.0! it's not early access anymore!

Instead, we've had our level/crafting system go through FOUR completely standalone iterations. Acceptable systems successfully used in other survival crafters (original crafting grid with parts and quality, Learn by doing, everything-is-based-on-level, and now magazines), but scrapped and reinvented over and over.

We've had COUNTLESS "graphics overhauls" of the exact same assets over and over. The game does look better i suppose...but it's a 13 year old game, no one is buying it on looks now. We care how it plays (and the computer requirements have increased DRAMATICALLY over the years).

Plenty of other systems introduced to great delight, and then quietly removed (remember procedural cave generation?!? That was amazing!)


All the stuff that's been teased would push towards SO MUCH DEEPER of a game than it is now. Imagine keeping NPCs safe on horde night, or deciding to trade with or kill and loot some human passersby, or fighting your way to the Duke henchman by henchman, Deadpool-style.

I own the game already, and it's somewhat entertaining. From a pure gameplay perspective, it serves to keep one amused for an hour or so at a time, before the lack of depth sinks in. And since I already own it, I still play it time to time, but man...I have a bigger laundry list of complaints and disappointments for this game over its development than really any other game in my library. It really is an enigma...managing to be fun, yet so, so disappointing at the same time.
Roland Jul 31 @ 7:43pm 
You should be able to hit any zombie you see regardless of whether they are dormant or not. Must have been a glitch or you were using your trusty primitive bow which has the super power of sliding between and through hitboxes....

You can go into POIs any manner you wish but you will get some weird spawns and often see things spawn in right in front of you if you aren't sticking to the prepared pathway. But the POIs are voxel so feel free to chop through however you want. You should still be able to hit any NPCs though.
Last edited by Roland; Jul 31 @ 7:45pm
Ah okay I'll bear that in mind, I was in fact using that bow. Aside all that everything I've seen thus far has improved. Been playing since console with that horrible split screen fps drop but even so I've enjoyed the journey.
Scyris Aug 5 @ 2:30am 
Originally posted by optOut:
"Where is Duke?", coming to an update near you in 2025 according to the roadmap (the storyline update)

Knowing tfps timeline and how slow they are as they keep redoing and ruining game systems that are fine, don't expect it to 2030.
Scyris Aug 5 @ 2:31am 
Originally posted by thestile:
The Fun Pimps promised to add bandits when Nuclear Fusion becomes the power standard

So basically its never going to happen? lol
Hey guys the reason its not in the game yet is because when it does everyone is going to complain about how lazy it was done. The bandits are going to be stupid. the bandits wont be as cool as you imagine.. They didnt get zombies right and so the bandits are now being worked on.. instead and they will have problems too. BAD PROBLEMS wait and see

So the bandits will be 4 different bandits with recolors? like a blue shirt and a green shirt one? ooooo
Last edited by President Evil; Aug 5 @ 1:58pm
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Date Posted: Jul 29 @ 10:54pm
Posts: 10