Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its fun and you can farm XP but I mean that there is no reason strategically. Aside from taking out some of the harder hitting zombies.
you changed the daylength from default to longer. that is why it ended before 4 am.
In most previous alphas I didn't even bother with a horde base until day 14-21 as you could easily take them on anywhere with flatish terrain.
I agree it can be a bit daunting on some later hordes, but I use a combination dropper base with powered door walkways so I can turn the base into an afk dropper base if I need a minute to heal up etc.
Besides the loot bags....
There was literally no challenge for the first few hordenights and you could easily survive them in a small and cheap base while you had 28 days to build a proper one that can take a big horde that lasts all night.
A very welcome change indeed.
I much prefer it this way, more of a challenge. I am having to think about my base design carefully for the first time in years. Bring on the XP!
Actually it´s just a mechanic that returned. It used to be like that for a long time probably for the majority of the time since 2013.
Those short horde nights were just too easy. The horde never was a real threat as you had way too much time to prepare for the all night hordes.
Until the game stage starts bringing in the demo guys, then you are just screwed.