7 Days to Die

7 Days to Die

View Stats:
Negligent Discharge Jul 27, 2024 @ 9:03am
4
2
6
5
4
2
2
2
2
21
Water please
Devs...let us get water from actual water sources please. It's pathetic you thought that made sense to take away in a SURVIVAL game.
< >
Showing 586-600 of 709 comments
Originally posted by xXMagnusXx:
Because having to spend the first 2 in game days whacking stuff to get a HUNDRED polymers just to generate BARELY enough water to survive (not even that if you have a 2nd player you gotta babysit) is not my idea of 'fun.'

Having to listen to my gf complain about being bored cus she gotta wait in the house cus she doesn't have enough stamina to do anything because there IS NOT ENOUGH SUPPLIES FOR MULTIPLE PEOPLE EARLY GAME is not doing any favors for this game keeping our attention over playing something else.

Like.... The second she logged off and we stopped having to share everything, I noticed that yeah it was tight but I was getting by. This is NOT optimized for group play right now.

If I didn't have such a long standing history with this game, we'd be considering dropping it already. But since this game annoyingly holds a special place with me despite how much I criticize it, I'll probably just spawn in the first 2 upgrades for the dew collector and keep playing.

Assuming you're playing on normal-ish settings this is not an issue once you learn how to quickly find what you need to make dew collectors. When 1.0 first launched I was able to make a dew collector in most of my new starts before the end of the first day if I focused on doing it. In one case I had a dew collector set up in less than 16 in game hours (default time setting where 24 hours in game = 1 hour real time).

You don't have to spend 2 days to get 100 polymer. Getting 100 polymer takes a very short amount of time and if you put a few points into the right skills it'll be even faster (Mother Lode). It's actually harder to find enough glue or duct tape than it is to get all the polymer you need because you aren't guaranteed to find glue or duct tape due to the loot RNG. You will absolutely find things you can harvest to obtain polymer. Walk the roads, harvest any tires, plastic garbage cans, coolers, traffic cones, bumpers, and other plastic items that you see while you're also harvesting corpses for bone (to make glue in case you don't find duct tape or glue) and picking up magazines from mail boxes. You can even pop into buildings and harvest the plastic blinds. If you focus you'll get 100 polymer in just a little while.

You don't even need to make a dew collector in the early days anyway. You can find enough murky water in buildings for the first few days which means the important thing to find, make, or buy is a cooking pot so you can make the murky water you find safe to drink.

In multiplayer it's even easier to build a dew collector (or a few) and build up more supplies because you can get roughly twice as much done in the same amount of time and it's easier to clear POIs quickly with multiple players. Yes, you need more food and drinks if you play with a second person but you don't need double the space in your base or double the crafting stations just because there are two of you so it's not like you have to double up on everything. With a team mate each of you can focus on different skills which can really speeds things up. For the first few levels one person can focus on adding points to the two harvesting skills under the strength tree (Miner 49er, Mother Lode), the other person can focus on the perception skills to boost looting (Lucky Looter) and salvaging (Salvage Ops). This lets you harvest more resources more quickly and gives one player a higher chance to find slightly better loot.
Last edited by Macdallan; Feb 20 @ 6:21pm
Originally posted by Macdallan:
Originally posted by xXMagnusXx:
Because having to spend the first 2 in game days whacking stuff to get a HUNDRED polymers just to generate BARELY enough water to survive (not even that if you have a 2nd player you gotta babysit) is not my idea of 'fun.'

Having to listen to my gf complain about being bored cus she gotta wait in the house cus she doesn't have enough stamina to do anything because there IS NOT ENOUGH SUPPLIES FOR MULTIPLE PEOPLE EARLY GAME is not doing any favors for this game keeping our attention over playing something else.

Like.... The second she logged off and we stopped having to share everything, I noticed that yeah it was tight but I was getting by. This is NOT optimized for group play right now.

If I didn't have such a long standing history with this game, we'd be considering dropping it already. But since this game annoyingly holds a special place with me despite how much I criticize it, I'll probably just spawn in the first 2 upgrades for the dew collector and keep playing.

Assuming you're playing on normal-ish settings this is not an issue once you learn how to quickly find what you need to make dew collectors. When 1.0 first launched I was able to make a dew collector in most of my new starts before the end of the first day if I focused on doing it. In one case I had a dew collector set up in less than 16 in game hours (default time setting where 24 hours in game = 1 hour real time).

You don't have to spend 2 days to get 100 polymer. Getting 100 polymer takes a very short amount of time and if you put a few points into the right skills it'll be even faster (Mother Lode). It's actually harder to find enough glue or duct tape than it is to get all the polymer you need because you aren't guaranteed to find glue or duct tape due to the loot RNG. You will absolutely find things you can harvest to obtain polymer. Walk the roads, harvest any tires, plastic garbage cans, coolers, traffic cones, bumpers, and other plastic items that you see while you're also harvesting corpses for bone (to make glue in case you don't find duct tape or glue) and picking up magazines from mail boxes. You can even pop into buildings and harvest the plastic blinds. If you focus you'll get 100 polymer in just a little while.

You don't even need to make a dew collector in the early days anyway. You can find enough murky water in buildings for the first few days which means the important thing to find, make, or buy is a cooking pot so you can make the murky water you find safe to drink.

In multiplayer it's even easier to build a dew collector (or a few) and build up more supplies because you can get roughly twice as much done in the same amount of time and it's easier to clear POIs quickly with multiple players. Yes, you need more food and drinks if you play with a second person but you don't need double the space in your base or double the crafting stations just because there are two of you so it's not like you have to double up on everything. With a team mate each of you can focus on different skills which can really speeds things up. For the first few levels one person can focus on adding points to the two harvesting skills under the strength tree (Miner 49er, Mother Lode), the other person can focus on the perception skills to boost looting (Lucky Looter) and salvaging (Salvage Ops). This lets you harvest more resources more quickly and gives one player a higher chance to find slightly better loot.

Very well said.

And if someone is really into the old system just for some "immersive reason", there are plenty of mods to go back to it. All this water drama is mostly a non issue at this point.

Devs made their vanilla choices, now make yours with mods if needed.

Example : https://www.nexusmods.com/7daystodie/mods/5015
And that's just one of them.
Originally posted by Somnion:
Originally posted by xXMagnusXx:
Vanishing glass jars is beyond stupid.

I can't think of a SINGLE other survival game - Unturned, Conan exiles, Ark, Rust, DayZ, Minecraft, Green Hell, The Forest, and so on that don't have reusable water containers.

If you're that concerned about realism and weight and all that stuff, just don't let them stack when in your backpack. Simple as that. That'd simulate weight while not having to add an actual weight system to the game just fine.

Because having to spend the first 2 in game days whacking stuff to get a HUNDRED polymers just to generate BARELY enough water to survive (not even that if you have a 2nd player you gotta babysit) is not my idea of 'fun.'

Having to listen to my gf complain about being bored cus she gotta wait in the house cus she doesn't have enough stamina to do anything because there IS NOT ENOUGH SUPPLIES FOR MULTIPLE PEOPLE EARLY GAME is not doing any favors for this game keeping our attention over playing something else.

Like.... The second she logged off and we stopped having to share everything, I noticed that yeah it was tight but I was getting by. This is NOT optimized for group play right now.

If I didn't have such a long standing history with this game, we'd be considering dropping it already. But since this game annoyingly holds a special place with me despite how much I criticize it, I'll probably just spawn in the first 2 upgrades for the dew collector and keep playing.


Listen, this is a video game. All the games you listed handle water differently. You don't drink water in minecraft, and the forest doesn't allow you to craft and stockpile hundreds of containers. Do any of the others allow that? I doubt it.

There's almost nothing about the game that is realistic. No ones developing anything to be realistic. Water taking a single slot for "weight" meanwhile i can fill all the other spots with full sized trucks. That isn't a solution, and specifically making jars act that way just to justify unlimited water refilling is silly.

You don't keep the jars, you don't keep cans, you don't keep oil bottles, gas cans, bullet casings, stew bowls, or anything else remotely similar. You don't have to prioritize a dew collector; it's slow, and you'd have better chances going straight into POI's to find toilets/coolers. It doesn't take stamina to find bird nests and eat eggs.

Water didn't get attention in early alphas, so it was left very simple and imbalanced. You could make a forge, grab some dirt/clay and make hundreds of jars. Then you take those hundreds over to a SINGLE water block, and fill all of them easily. MONTHS worth of water, including crafting recipes. Then imagine If you made a base near a pool, river, ditch or any kind of puddle. Then you have all the jars you kept from drinking, and the dozens you could find in any POI. Removing the jars/refilling made water more valuable, which isn't a bad thing.

Now you have dew collectors that you can craft multiple of, to slowly (or faster with mods) generate water for you. You can drink straight from water blocks. Vending machines sell water, traders sell water, and nearly every POI has some loot that can have water. There's more than enough around for drinking purposes, and excess for crafting glue.

Food and water is exclusively an early game issue, just like having no skills, no magazines, no materials, no money, and no base. If you're resourceful enough, then you shouldn't have any issues. After a week i end up with so much food/water that i literally can't consume it faster than i bring it back. Turn up your loot abundance if basic survival is tough.

Jars aren't going to come back unless you mod them in yourself. There's been hundreds of posts about jars and it's always "BWUH-HUH??? I drink and jar go boom-boom???" Yes, it go boom-boom. Even without being able to forge jars, water gathering would be excessive. It's either remove them or make every recipe cost 10x more water, and that still wouldn't be enough to balance it.

If jars vanishing after drinking is that wild to you in a video game, then being able to carry 20 full sized trucks in your backpack should make your head explode. No one who complains about jars actually understands what the numbers were like. God forbid a primary resource takes any time/effort at all to obtain.

Ignore this one, it panders to the fun pimps like a trick or something. The goal of the game WAS realism until they told the customer base to eat their butts. The fact we have to mod the game to make it fun shows they lost the ability to make any head way and instead went to some weird gross do x amount of quest system that literally everyone has making it no longer unique.

Make the jars more realistic not less jeez.
Nerevar Feb 21 @ 4:00am 
Originally posted by realgrumpy:
Originally posted by Nerevar:
actual experienced players dont struggle with this at all. i wonder why. there is just much much more important issues and problems with this game currently. water aint one.

I have a 1000 hours more than you and the water issue is why I don't play the updates past 20.7. Experienced players are the ones who gripe the most often, not because its a struggle, but because we remember how good this game was and where it was headed before it was re-imagined in A21.

I check in every few months to see whats new. Theres a post on the front page mod locked because its about the water issue. "We have enough post about the water issue", says the mod, "go post in one of those threads instead of cluttering up the forums". You don't get plenty of post for a non issue, the glass jar/water war isn't going away anytime soon, people are just as annoyed now as they were when A21 launched in June 2023.

there is no issue. haveing alot of hours does not mean youre experienced with game mechanics my dude. as it depends on how you have spend these 1000s of hours. you not beeing able to adapt doesnt make them bad by default. there is no difficulty in makeing collectors anymore since a22. traders even sell water and cooking pots. its a joke how easy it is. bad players complain about it. experienced players that know what they are doing have no problem at all. plenty of video evidence of this.
Nerevar Feb 21 @ 4:06am 
Originally posted by Somnion:
Originally posted by xXMagnusXx:
Vanishing glass jars is beyond stupid.

I can't think of a SINGLE other survival game - Unturned, Conan exiles, Ark, Rust, DayZ, Minecraft, Green Hell, The Forest, and so on that don't have reusable water containers.

If you're that concerned about realism and weight and all that stuff, just don't let them stack when in your backpack. Simple as that. That'd simulate weight while not having to add an actual weight system to the game just fine.

Because having to spend the first 2 in game days whacking stuff to get a HUNDRED polymers just to generate BARELY enough water to survive (not even that if you have a 2nd player you gotta babysit) is not my idea of 'fun.'

Having to listen to my gf complain about being bored cus she gotta wait in the house cus she doesn't have enough stamina to do anything because there IS NOT ENOUGH SUPPLIES FOR MULTIPLE PEOPLE EARLY GAME is not doing any favors for this game keeping our attention over playing something else.

Like.... The second she logged off and we stopped having to share everything, I noticed that yeah it was tight but I was getting by. This is NOT optimized for group play right now.

If I didn't have such a long standing history with this game, we'd be considering dropping it already. But since this game annoyingly holds a special place with me despite how much I criticize it, I'll probably just spawn in the first 2 upgrades for the dew collector and keep playing.


Listen, this is a video game. All the games you listed handle water differently. You don't drink water in minecraft, and the forest doesn't allow you to craft and stockpile hundreds of containers. Do any of the others allow that? I doubt it.

There's almost nothing about the game that is realistic. No ones developing anything to be realistic. Water taking a single slot for "weight" meanwhile i can fill all the other spots with full sized trucks. That isn't a solution, and specifically making jars act that way just to justify unlimited water refilling is silly.

You don't keep the jars, you don't keep cans, you don't keep oil bottles, gas cans, bullet casings, stew bowls, or anything else remotely similar. You don't have to prioritize a dew collector; it's slow, and you'd have better chances going straight into POI's to find toilets/coolers. It doesn't take stamina to find bird nests and eat eggs.

Water didn't get attention in early alphas, so it was left very simple and imbalanced. You could make a forge, grab some dirt/clay and make hundreds of jars. Then you take those hundreds over to a SINGLE water block, and fill all of them easily. MONTHS worth of water, including crafting recipes. Then imagine If you made a base near a pool, river, ditch or any kind of puddle. Then you have all the jars you kept from drinking, and the dozens you could find in any POI. Removing the jars/refilling made water more valuable, which isn't a bad thing.

Now you have dew collectors that you can craft multiple of, to slowly (or faster with mods) generate water for you. You can drink straight from water blocks. Vending machines sell water, traders sell water, and nearly every POI has some loot that can have water. There's more than enough around for drinking purposes, and excess for crafting glue.

Food and water is exclusively an early game issue, just like having no skills, no magazines, no materials, no money, and no base. If you're resourceful enough, then you shouldn't have any issues. After a week i end up with so much food/water that i literally can't consume it faster than i bring it back. Turn up your loot abundance if basic survival is tough.

Jars aren't going to come back unless you mod them in yourself. There's been hundreds of posts about jars and it's always "BWUH-HUH??? I drink and jar go boom-boom???" Yes, it go boom-boom. Even without being able to forge jars, water gathering would be excessive. It's either remove them or make every recipe cost 10x more water, and that still wouldn't be enough to balance it.

If jars vanishing after drinking is that wild to you in a video game, then being able to carry 20 full sized trucks in your backpack should make your head explode. No one who complains about jars actually understands what the numbers were like. God forbid a primary resource takes any time/effort at all to obtain.

this is so on point it hurts. its just whineing about haveing to put fourth some basic effort in a survival game. the same people exist on any of these games. none of them are interrested in playing a survival game. they want an rpg adventure game where they can build.
Radix Feb 21 @ 8:07am 
People defending removal of jars are tourists. They never played the real 7 days to die and they dont want to so no amount of convincing is going to change their mind.

We paid for sandbox survival with zombies but got duked by pimps and they paid for POI focused looter shooter and are happy becasue thats exaclty what they are getting.

Thats what this thread taught me. Screw the devs all the way though for this bait and switch.
Originally posted by Nerevar:
Originally posted by realgrumpy:

I have a 1000 hours more than you and the water issue is why I don't play the updates past 20.7. Experienced players are the ones who gripe the most often, not because its a struggle, but because we remember how good this game was and where it was headed before it was re-imagined in A21.

I check in every few months to see whats new. Theres a post on the front page mod locked because its about the water issue. "We have enough post about the water issue", says the mod, "go post in one of those threads instead of cluttering up the forums". You don't get plenty of post for a non issue, the glass jar/water war isn't going away anytime soon, people are just as annoyed now as they were when A21 launched in June 2023.

there is no issue. haveing alot of hours does not mean youre experienced with game mechanics my dude. as it depends on how you have spend these 1000s of hours. you not beeing able to adapt doesnt make them bad by default. there is no difficulty in makeing collectors anymore since a22. traders even sell water and cooking pots. its a joke how easy it is. bad players complain about it. experienced players that know what they are doing have no problem at all. plenty of video evidence of this.

across all PCs and my ps4 I have about 3500 hours. Now your right, hours dont matter as any child can see from conception to "finished" the devs changed how this game was going to play.

Bottom line they took so much away from the game and then raised the price. This has zero justification and is in fact an insult to new and veteran players alike.

Protecting consumers from predatory developer practices is something I've gotten into recently and holy cow if the this is one indie game that attempts to compete with EA on bad decision making skills.

It's protected for now by a few loyalist stragglers but they've no ground to stand on and their arguments ring hollow.

Could have easily just made the game more realistic and it would have been easier since they ALREADY had the mechanics for it. No excuse for a lot of these changes.
Originally posted by SeaofBiscuits:
Originally posted by Nerevar:

there is no issue. haveing alot of hours does not mean youre experienced with game mechanics my dude. as it depends on how you have spend these 1000s of hours. you not beeing able to adapt doesnt make them bad by default. there is no difficulty in makeing collectors anymore since a22. traders even sell water and cooking pots. its a joke how easy it is. bad players complain about it. experienced players that know what they are doing have no problem at all. plenty of video evidence of this.

across all PCs and my ps4 I have about 3500 hours. Now your right, hours dont matter as any child can see from conception to "finished" the devs changed how this game was going to play.

Bottom line they took so much away from the game and then raised the price. This has zero justification and is in fact an insult to new and veteran players alike.

Protecting consumers from predatory developer practices is something I've gotten into recently and holy cow if the this is one indie game that attempts to compete with EA on bad decision making skills.

It's protected for now by a few loyalist stragglers but they've no ground to stand on and their arguments ring hollow.

Could have easily just made the game more realistic and it would have been easier since they ALREADY had the mechanics for it. No excuse for a lot of these changes.
Have to agree with SeaofBiscuits here. 7DTD had many realistic elements to it including the main ones that dealt with how you survived, including water, armour, etc. Things have been changed so drastically that it went from a survival zombie horror sandbox to an rpg zombie horror. Armour used to be in so many different pieces with more stats to choose from instead of making 4 pieces for a set that looks awful and is more catered to just looting or bartering. The XP system in the older versions was fine, you didn't have to put all XP into looting to be able to craft a workbench, youd earn XP doing things like mining, building, upgrading, farming, etc, not solely from killing zombies. You didn't have to spend hours looting to find 100s upon 100s of magazines to learn to craft things. It got changed from being a somewhat realistic zombie survival that was the closest we could expect to be like TWD with some altered aspects like zombie types, to an RPG looter shooter that pushes you to loot buildings or barter with traders to gain top tier loot before day 3 is even up.

The devs have been known to say they don't play their own game, they don't know what needs changing yet they change stuff anyway. Devs are beyond incapable of listening to their playerbase, and when they do, it's targeted attacks at us
Nerevar Feb 21 @ 10:07am 
Originally posted by SeaofBiscuits:
Originally posted by Nerevar:

there is no issue. haveing alot of hours does not mean youre experienced with game mechanics my dude. as it depends on how you have spend these 1000s of hours. you not beeing able to adapt doesnt make them bad by default. there is no difficulty in makeing collectors anymore since a22. traders even sell water and cooking pots. its a joke how easy it is. bad players complain about it. experienced players that know what they are doing have no problem at all. plenty of video evidence of this.

across all PCs and my ps4 I have about 3500 hours. Now your right, hours dont matter as any child can see from conception to "finished" the devs changed how this game was going to play.

Bottom line they took so much away from the game and then raised the price. This has zero justification and is in fact an insult to new and veteran players alike.

Protecting consumers from predatory developer practices is something I've gotten into recently and holy cow if the this is one indie game that attempts to compete with EA on bad decision making skills.

It's protected for now by a few loyalist stragglers but they've no ground to stand on and their arguments ring hollow.

Could have easily just made the game more realistic and it would have been easier since they ALREADY had the mechanics for it. No excuse for a lot of these changes.

oh i agree with that general take. the pimps definitly dont deserve any trust or protection from anyone at this point in time. they lost that right long ago. but that does not mean the jar removeall is an actual issue like so many claim. this is probaly one of the most unimportant changes of all the nonsense the pimps did. people are so fokused on this non issue that they forget what is really an issue.

for example i still to this day say that traders where a mistake and should have never been added. yet nobody talks about that much anymore. i like complexity in survival games to a certain degree and think this game was alot better in the past on that front in many areas. but jars where not complex. they where braindead. the collector is slightly more complex. so i am in favor of it as i dont like braindead. not a fan of the quest fokus either. a21 was terrible. trader rewards where so busted OP there was no point to doing anything else. its better now but still far from good in anyway.
Last edited by Nerevar; Feb 21 @ 10:08am
Mithrandir Feb 21 @ 10:36am 
Originally posted by Nerevar:
Originally posted by SeaofBiscuits:

across all PCs and my ps4 I have about 3500 hours. Now your right, hours dont matter as any child can see from conception to "finished" the devs changed how this game was going to play.

Bottom line they took so much away from the game and then raised the price. This has zero justification and is in fact an insult to new and veteran players alike.

Protecting consumers from predatory developer practices is something I've gotten into recently and holy cow if the this is one indie game that attempts to compete with EA on bad decision making skills.

It's protected for now by a few loyalist stragglers but they've no ground to stand on and their arguments ring hollow.

Could have easily just made the game more realistic and it would have been easier since they ALREADY had the mechanics for it. No excuse for a lot of these changes.

oh i agree with that general take. the pimps definitly dont deserve any trust or protection from anyone at this point in time. they lost that right long ago. but that does not mean the jar removeall is an actual issue like so many claim. this is probaly one of the most unimportant changes of all the nonsense the pimps did. people are so fokused on this non issue that they forget what is really an issue.

for example i still to this day say that traders where a mistake and should have never been added. yet nobody talks about that much anymore. i like complexity in survival games to a certain degree and think this game was alot better in the past on that front in many areas. but jars where not complex. they where braindead. the collector is slightly more complex. so i am in favor of it as i dont like braindead. not a fan of the quest fokus either. a21 was terrible. trader rewards where so busted OP there was no point to doing anything else. its better now but still far from good in anyway.

Agreed. Water is a bit tougher now and it's good. The previous infinite water system was a joke from day 1. It could have been even tougher, but seeing all the recent complaints about having to survive in the first days and how it's tough to build a few collectors, I think they know what type of "survival" players we have nowadays.

As for the traders, I hated them in A21. It's indeed better now (maybe they've heard our complaints on this) but ideally, I would like a RWG option to have no trader for those who wish a tougher survival game. I may try a no (or less) trader mod eventually.
Originally posted by Mithrandir:
Originally posted by Nerevar:

oh i agree with that general take. the pimps definitly dont deserve any trust or protection from anyone at this point in time. they lost that right long ago. but that does not mean the jar removeall is an actual issue like so many claim. this is probaly one of the most unimportant changes of all the nonsense the pimps did. people are so fokused on this non issue that they forget what is really an issue.

for example i still to this day say that traders where a mistake and should have never been added. yet nobody talks about that much anymore. i like complexity in survival games to a certain degree and think this game was alot better in the past on that front in many areas. but jars where not complex. they where braindead. the collector is slightly more complex. so i am in favor of it as i dont like braindead. not a fan of the quest fokus either. a21 was terrible. trader rewards where so busted OP there was no point to doing anything else. its better now but still far from good in anyway.

Agreed. Water is a bit tougher now and it's good. The previous infinite water system was a joke from day 1. It could have been even tougher, but seeing all the recent complaints about having to survive in the first days and how it's tough to build a few collectors, I think they know what type of "survival" players we have nowadays.

As for the traders, I hated them in A21. It's indeed better now (maybe they've heard our complaints on this) but ideally, I would like a RWG option to have no trader for those who wish a tougher survival game. I may try a no (or less) trader mod eventually.

They could've have added plumbing and this whole debacle would never have occurred.
Originally posted by SeaofBiscuits:
Originally posted by Mithrandir:

Agreed. Water is a bit tougher now and it's good. The previous infinite water system was a joke from day 1. It could have been even tougher, but seeing all the recent complaints about having to survive in the first days and how it's tough to build a few collectors, I think they know what type of "survival" players we have nowadays.

As for the traders, I hated them in A21. It's indeed better now (maybe they've heard our complaints on this) but ideally, I would like a RWG option to have no trader for those who wish a tougher survival game. I may try a no (or less) trader mod eventually.

They could've have added plumbing and this whole debacle would never have occurred.

Great idea. Plumbing with an in line filtration system. We have the technology to do that. We've got pipes, engines, generator banks, water filters, electric and mechanical parts. Everything we need to build a pump and a series of pipes with filtration to bring water to our bases.

Heck, we've got toilets, sinks, water coolers, coffee machines, other beverage machines, refrigerators, microwaves, stoves, and a lot of other cool items in the world that we should be able to use but that we cannot use at all because reasons... so we're stuck boiling water in giant pots and cooking on a grill over campfires. Maybe stoves and fridges and running water will be added by 2030 in Alpha 37?
Last edited by Macdallan; Feb 21 @ 1:25pm
Originally posted by Macdallan:
Originally posted by SeaofBiscuits:

They could've have added plumbing and this whole debacle would never have occurred.

Great idea. Plumbing with an in line filtration system. We have the technology to do that. We've got pipes, engines, generator banks, water filters, electric and mechanical parts. Everything we need to build a pump and a series of pipes with filtration to bring water to our bases.

Heck, we've got toilets, sinks, water coolers, coffee machines, other beverage machines, refrigerators, microwaves, stoves, and a lot of other cool items in the world that we should be able to use but that we cannot use at all because reasons... so we're stuck boiling water in giant pots and cooking on a grill over campfires. Maybe stoves and fridges and running water will be added by 2030 in Alpha 37?

Nah, instead they will fail with 7 days: bloodmoon. I cant wait to eat my popcorn and watch them burn to the ground like ubisoft and EA. gonna be hilarious.
Originally posted by SeaofBiscuits:
Nah, instead they will fail with 7 days: bloodmoon. I cant wait to eat my popcorn and watch them burn to the ground like ubisoft and EA. gonna be hilarious.

Yep, very little chance they'll add anything sensible or logical like I mentioned above. No idea why we have generators and other ways to power our bases but after all these years we still can't power a fridge or stove to use for food storage and cooking. Nope, campfire and boxes from day one to day 1001.

I took a peek at 7 Days Blood Moons, even watched some pre-release gameplay footage, and based on what I have seen I have exactly zero interest in that game. Even the graphics aren't appealing at all. I don't mind cell shading but whatever they did with this game's cell shading looks pretty bad. I just love how the store page still only has the live action trailer and no gameplay footage whatsoever, it's like they know how bad it looks so aren't putting it up there for people to see.
Originally posted by Macdallan:
Originally posted by SeaofBiscuits:
Nah, instead they will fail with 7 days: bloodmoon. I cant wait to eat my popcorn and watch them burn to the ground like ubisoft and EA. gonna be hilarious.

Yep, very little chance they'll add anything sensible or logical like I mentioned above. No idea why we have generators and other ways to power our bases but after all these years we still can't power a fridge or stove to use for food storage and cooking. Nope, campfire and boxes from day one to day 1001.

I took a peek at 7 Days Blood Moons, even watched some pre-release gameplay footage, and based on what I have seen I have exactly zero interest in that game. Even the graphics aren't appealing at all. I don't mind cell shading but whatever they did with this game's cell shading looks pretty bad. I just love how the store page still only has the live action trailer and no gameplay footage whatsoever, it's like they know how bad it looks so aren't putting it up there for people to see.

Yeah pretty sure Evolved attempted this and it didn't do to well. It looked better then blood moon at least. They seriously should have invested in a better engine.
< >
Showing 586-600 of 709 comments
Per page: 1530 50