7 Days to Die

7 Days to Die

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Horde Zombie Issues In V1.00
For my first A22 playthrough, I have a typical 1m wide kill-corridor setup with hatches so that I can melee the horde (first bloodmoon).

However, my first horde (default settings) completely overwhelmed and killed me, due to zombie physics jank. Anyone who has played for years will know zeds have been pushing each other through walls for ever. This is apparently still a thing, but even worse than before as they now not only clip through hatches/doors etc. (meaning they have a longer reach than you and you have to step out of melee range to be safe), but normal zombies also randomly go on all fours and then somehow get through a 1x1 space, which they shouldn't be able to do.

Basically, 1 out of 5 zeds managed to get into my base and pummel my character to death. She is a stealth/archery spear melee type and doesn't have much armour or defence at this point; normally I survive by avoiding getting hit (quite successfully I might add), but with the above behaviour going on it is pretty much impossible.

Hilarious that TFP are so concerned about players exploiting zombie pathing, but don't care that the zeds cheat their mouldering arses off.

TLDR: Any way to avoid the bloodmoon horde totally cheating in a kill-corridor base of this kind?
Last edited by SmallArchangel; Jul 24, 2024 @ 10:31am
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Showing 1-15 of 42 comments
minisith Jul 24, 2024 @ 8:42am 
Lol
ComradeWin Jul 24, 2024 @ 8:42am 
JaWoodle on youtube shows off some base designs that break zombie AI. if you don't want to be so cheesy about it, you can set your base up with multiple doors for them to get through, so you can fall back and snipe away those that get through.
ILock Jul 24, 2024 @ 8:44am 
You can't direct the wind, but you can adjust your sails.

https://www.youtube.com/watch?v=kivp8Fo8oAk
SmallArchangel Jul 24, 2024 @ 8:44am 
Originally posted by minisith:
Lol
Not ready to laugh at this quite yet. I've been able to handle hordes pretty well up until this point using similar methods, not sure what has changed...
SmallArchangel Jul 24, 2024 @ 8:47am 
Originally posted by ComradeWin:
JaWoodle on youtube shows off some base designs that break zombie AI. if you don't want to be so cheesy about it, you can set your base up with multiple doors for them to get through, so you can fall back and snipe away those that get through.
Not really zombie AI that is the issue here, just jank. Not much into cheesing really, just crowd control. I do love JaWoodle though :)

I might have to revert to an elevated tightrope design, that stops them piling up and shoving each other through solid objects into my face.
Serious Jul 24, 2024 @ 8:50am 
It's annoying indeed, but it's neither cheating nor new.
It's an old bug.

There are multiple ways to workaround, e.g. making a double block wall and use spears and distance weapons. Also make a double floor or a room below your actual horde base with an exit to prevent glitchi floor zombies.
Also try different half blocks for your free blocks. Centered half pillars work good, not perfect.
JimmyIowa Jul 24, 2024 @ 8:51am 
Originally posted by SmallArchangel:
but normal zombies also randomly go on all fours and then somehow get through a 1x1 space, which they shouldn't be able to do.

Zombies can go through 1x1 spaces now. It's not "cheating". And the game doesn't guarantee you can cheese your way through any horde. It would be boring (for most of us, anyway) if horde night was a guaranteed win.

If you can't handle it, then just wait out the horde on a rooftop and plink at them with some gun, or turn down horde settings, or turn down overall difficulty.
Last edited by JimmyIowa; Jul 24, 2024 @ 8:53am
optOut Jul 24, 2024 @ 8:52am 
Some time ago, I was really not liking this game, because I had similar issues. Couldn't really figure out horde night. It was just guaranteed death. After watching some vids on horde base building I started enjoying this game again.

JaWoodle is a good source for learning about horde bases. He shows all types of bases, not just afk ones. I'm using a base good for melee and range, survived day 42 without issues. The harder part is planning ahead and giving yourself enough time to gather enough resources to build / update / repair your base.
Last edited by optOut; Jul 24, 2024 @ 2:01pm
optOut Jul 24, 2024 @ 8:55am 
Originally posted by JimmyIowa:
the game doesn't guarantee you can cheese your way through any horde

afk bases are still a thing if you want to go down that path
Pain Weasel Jul 24, 2024 @ 9:02am 
Originally posted by SmallArchangel:
TLDR: Any way to avoid the bloodmoon horde totally cheating in a kill-corridor base of this kind?
The easiest way: electric fences.

Extremely effective, never had any bugs or issues with it, easy to assemble, low cost (180 dukes per fence post, 1500 for a generator). Just put the fences on either side of the corridor and run the wire across. I usually put 2 separate lines across the hallway when I am still using melee. Zombies may be pushed through the first wire by the ones behind them but the second line catches them. It works best with spears due to the range and penetrating multiple targets but it is fine with the rest, plus since they are stunned you get almost guaranteed head shots.


Once I switch over to ranged I add 2 more lines and they never make it to the end where my door is.

I also usually put my corridor inside a building so I can walk over and repair the posts without getting attacked.

it works well on blood moon 1 and still works against demolishers later. Actually it is one of the better defenses against demos. Stun, head shot till they die, no risk of explosion.

That being said, have you tried putting other shapes in the 1m hole? Something you can still melee through but that may close it up a bit to prevent them crawling through?
Last edited by Pain Weasel; Jul 24, 2024 @ 9:07am
JimmyIowa Jul 24, 2024 @ 9:07am 
Originally posted by optOut:
Originally posted by JimmyIowa:
the game doesn't guarantee you can cheese your way through any horde

afk bases are still a thing if you want to go down that path

Yes, there are ways to cheese horde night. That's not what I meant. Heck you can just go in the settings and turn horde night off, lol. :)

I meant that it's not a feature of the game (nor a policy of the devs) to guarantee that the player always wins. (Imo, at least, that would be quite boring) And it's completely perfectly reasonable for game developers close the window on exploits they didn't anticipate. It's not because they hate you personally or are trying to punish you. That is a truly bizarre attitude.
Blue Hasia Jul 24, 2024 @ 9:10am 
This is why I don't share my base design. People keep sharing the best horde base, then TFP sees it and tries to add code to the zombies to defeat any popular base design.
SmallArchangel Jul 24, 2024 @ 9:12am 
Originally posted by ILock:
You can't direct the wind, but you can adjust your sails.

https://www.youtube.com/watch?v=kivp8Fo8oAk
Informative - useful for many of my base designs, but this one is at ground level... As I say, may have to revert to elevated, just thought I'd try a different approach.
Flugan Jul 24, 2024 @ 9:17am 
I still use the same basic design for horde nights that I discovered when playing A19. A narrow corridor, with hatches on the floor, and elevated and accessible via "stairs."

This is the first base I built for this game. I'm planning on building another one (higher and longer) in the Wasteland or Snow. Materials are easy to come by for the first horde night, and by making them jump up the stairs they are easy (sort of, in the beginning) to pummel. Either I upgrade all the way to steel, or I simply build a new one when the time comes.

By leaving them a narrow approach, bunching up is mostly avoided. And if you pick them off fast enough, repairs are ridiculously fast and cheap.

https://steamuserimages-a.akamaihd.net/ugc/2490011881745298379/1C7FBF2D3394AEC0BF8D2170E9FE9B3AB9DD1DC2/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
DarkFaceGlow Jul 24, 2024 @ 9:22am 
I’ve never had zombies go through walls, so it could be your setup(still shouldn’t be a thing). I would suggest going wider than a 1x1 corridor, and also higher than 2x. I always keep my melee area completely wide open in the front of whatever barrier I’m fighting behind.
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Date Posted: Jul 24, 2024 @ 8:40am
Posts: 42