7 Days to Die

7 Days to Die

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NHLreturns (Banned) Jul 22, 2024 @ 6:42pm
New Armor System Truly Amazing
i gotta say the new rework is truly amazing, i am blown away what great idea it was to completely change the old way of gear

now with the new update, i gotta change all my sets every time i do something from cutting trees, mining, and farming... super

next i will craft the special fun pimps gear, the bonus is doors will open 20% faster than before... amazing wow
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Showing 1-15 of 37 comments
ClownyBoo Jul 22, 2024 @ 7:00pm 
The sets literally are literally just whatever you want them to be.... no one forces you to use a set when harvesting lol..... its just an added bonus we didnt have. just make a scavanger set and mass produce dukes from scrapping ♥♥♥♥ and buy literally everything you want simple
Macdallan Jul 22, 2024 @ 7:04pm 
Originally posted by NHL12:
i gotta say the new rework is truly amazing, i am blown away what great idea it was to completely change the old way of gear

now with the new update, i gotta change all my sets every time i do something from cutting trees, mining, and farming... super

next i will craft the special fun pimps gear, the bonus is doors will open 20% faster than before... amazing wow

Time to re-name the game to 7 Ways to Dress. It's just a game of dress-up now. It's so lame.
Macdallan Jul 22, 2024 @ 7:04pm 
Originally posted by On Jawa:
The sets literally are literally just whatever you want them to be.... no one forces you to use a set when harvesting lol..... its just an added bonus we didnt have. just make a scavanger set and mass produce dukes from scrapping ♥♥♥♥ and buy literally everything you want simple

No one "forces" anything, but if you want certain things to be viable you have to use them.
ClownyBoo Jul 22, 2024 @ 7:27pm 
Originally posted by Macdallan:
Originally posted by On Jawa:
The sets literally are literally just whatever you want them to be.... no one forces you to use a set when harvesting lol..... its just an added bonus we didnt have. just make a scavanger set and mass produce dukes from scrapping ♥♥♥♥ and buy literally everything you want simple

No one "forces" anything, but if you want certain things to be viable you have to use them.
You dont HAVE to use anything at all.... pre 1.0 you wanted wood you chopped it....now you just happen to have a gear set that helps with it
mathaniel Jul 22, 2024 @ 7:47pm 
And here we are lol
ClownyBoo Jul 22, 2024 @ 7:49pm 
They didnt nerf harvest rate. just gave you optional armor to get more.
Macdallan Jul 22, 2024 @ 8:00pm 
Originally posted by On Jawa:
Originally posted by Macdallan:

No one "forces" anything, but if you want certain things to be viable you have to use them.
You dont HAVE to use anything at all.... pre 1.0 you wanted wood you chopped it....now you just happen to have a gear set that helps with it

Yes, we have agreed that you do not HAVE to use anything, you are not "forced" into wearing a certain set of armour, so don't have to keep saying that.

You clearly haven't looked into it or played enough if you think that's all the armour sets do. Read up on them, and their set bonuses. Get back to me once you fully comprehend how they all work and what activities are not viable unless you play dress-up first.
ClownyBoo Jul 22, 2024 @ 8:04pm 
Originally posted by Macdallan:
Originally posted by On Jawa:
You dont HAVE to use anything at all.... pre 1.0 you wanted wood you chopped it....now you just happen to have a gear set that helps with it

Yes, we have agreed that you do not HAVE to use anything, you are not "forced" into wearing a certain set of armour, so don't have to keep saying that.

You clearly haven't looked into it or played enough if you think that's all the armour sets do. Read up on them, and their set bonuses. Get back to me once you fully comprehend how they all work and what activities are not viable unless you play dress-up first.
Explain to me how you have to play dressup. they BOOST what you get and how fast you get it. Without "playing dress up" you still have same effects as pre armor change you're just a crying ass baby
Macdallan Jul 22, 2024 @ 8:06pm 
Originally posted by On Jawa:
Originally posted by Macdallan:

Yes, we have agreed that you do not HAVE to use anything, you are not "forced" into wearing a certain set of armour, so don't have to keep saying that.

You clearly haven't looked into it or played enough if you think that's all the armour sets do. Read up on them, and their set bonuses. Get back to me once you fully comprehend how they all work and what activities are not viable unless you play dress-up first.
Explain to me how you have to play dressup. they BOOST what you get and how fast you get it. Without "playing dress up" you still have same effects as pre armor change you're just a crying ass baby

Oooh. Insults already. Someone's angry.

You clearly don't understand the systems if that's how you THINK it all works. Go read up on it like I told you to.
Nerevar Jul 22, 2024 @ 8:16pm 
Originally posted by On Jawa:
Originally posted by Macdallan:

No one "forces" anything, but if you want certain things to be viable you have to use them.
You dont HAVE to use anything at all.... pre 1.0 you wanted wood you chopped it....now you just happen to have a gear set that helps with it

while he is comeing over wrong by a fair abit i have to say : please dont argue with the silly mindset off "dont use it if you dont like it" thats just stupid in ANY case to say. why? you could literally use that argument for anything. even cheats. its a strawman argument. just. dont use it. its like saying "balance doesnt matter" basically.

the gear switching annoyingness is gonna get fixed in a23 with the new wardrobe system. then you can switch at the press of ONE button.

i dont see an issue with set switching. it rewards the player for beeing useing the right tools and gear for the right activity. what i dont like are the dull boot bonuses accross the board the weak setbonuses (aside assasin which is busted) and the very limited choices for actual combat benefits especially due to lame ass balance and devs failing at basic math.

i just wish they change the miner gloves. let us oneshot iron and lead nodes with them if we are fully perked into mineing. thier effect is currently effectively useless. all they do is safe 1 perk point into miner 69er.
Last edited by Nerevar; Jul 22, 2024 @ 8:18pm
FT Jul 22, 2024 @ 9:02pm 
Originally posted by Nerevar:
i dont see an issue with set switching.
The devs saw an issue with set switching and said it was bad...back around A18/19 when you used to be encouraged to switch clothes between hot/cold biomes. The effects of hot/cold weather were minor, but players still felt urged to switch to more ideal clothes for a given situation, and the devs/testers realized the switching felt tedious.

Now the devs have added back the urge/reason to switch clothing except now it's for several tasks instead of simply depending on where you're living...so the switching is often MORE frequently called upon.
thestile Jul 22, 2024 @ 9:10pm 
All it does is add to the game. You don't have to change gear at all. If you want to be better in a certain area like mining, change gear. If you want to have it like the way it used to be, just don't change gear at all.

I don't feel any pressure to change gear. It just adds certain bonuses if I want them. I don't feel any need to wear some of the gear types.

Right now, I'm enjoying the assassin gear bonuses but I don't really care about the other ones. I did craft a few pieces of mining gear also so I can mine without having to put much into strength.

What it really did is allowed people access to other perk points (the equivalent) without having to put the points into other trees.

Edit: farming is kind of an exception though because it did seem pretty bad without the farming gear. So I will say that farming seems to have gotten a little shafted with the update. This is assuming that nothing changed since I first tried farming in 1.0
Last edited by thestile; Jul 22, 2024 @ 9:13pm
Macdallan Jul 22, 2024 @ 9:21pm 
Originally posted by FT:
Originally posted by Nerevar:
i dont see an issue with set switching.
The devs saw an issue with set switching and said it was bad...back around A18/19 when you used to be encouraged to switch clothes between hot/cold biomes. The effects of hot/cold weather were minor, but players still felt urged to switch to more ideal clothes for a given situation, and the devs/testers realized the switching felt tedious.

Now the devs have added back the urge/reason to switch clothing except now it's for several tasks instead of simply depending on where you're living...so the switching is often MORE frequently called upon.

Well, they were 100% wrong about that. Switching clothing so you're dressed for the weather is a good and logical system to have in a SURVIVAL game. Yeah, this is supposed to be part survival game. It's not tedious at all. They have some really bad testers and developers on board if they thought something that takes maybe 10 seconds and that you only need to do when going into extreme hot/cold environments is tedious. Gave us a reason to search for biome appropriate clothes.

It's both funny and sad that they are putting a very bad system in place that requires a huge amount of clothing swaps in order to be effective at different activities after removing a good system that suited the game's setting and the survival mechanics the game used to have (and should still have) and required very occasional clothing swaps. The lack of common sense over at TFP is astounding.

I can't wait for the right modders to come along and fix all this nonsense...
Last edited by Macdallan; Jul 22, 2024 @ 9:24pm
Raythered Jul 23, 2024 @ 1:29am 
The armour is additive, gives more options and and and improvement over the bland steel/military + BDU, but if you absolutely play in the most optimal way then i can see how it would be annoying to need to carry 4 helms and 5 gloves everywhere you go.

To me, for example, it means i can focus on perception and not feel punished when i need to mine resources late game, as i can mod up a mining set get some strength boost on the helm and sink some points into miner 69'er and motherload (if i want but not really required). Could be as little as zero inventment into strength or can put 3 points into each skill and have no actual points in strength, and i feel like i can actualy pull in a good amout of resources without taking the whole night to break one block.
Simillar for fortitude/farming and perception/salvaging the higher quality armour feels like 1/2 points into the respecitve skills.

Some people like(or hate) to call the bonuses magical, but if you intend to go do a job you equip yourself with the right tools and accessories, the armour is just the accessories.

People get what they want out of it, and can choose to make it fit whatever narative they want.
Take the nerd armour as an example, someone looking at it positively can say that because the pockets are filled with all kinds of measuring devices and tools, you "learn" more while equiped with it as opposed to other gear, because you have the tools to take notes, test the theories in the material or make a prototype.
Or a negative sentiment could be it looks dumb, like something out of a rejected 80's movie, am i supposed to believe that this pipe cage armour is supercharging my brain with an idiotic propeller hat?
Last edited by Raythered; Jul 23, 2024 @ 1:29am
JimmyIowa Jul 23, 2024 @ 2:03am 
Is it perfect? Of course not, no game or game feature is. But it's better than the previous armor system. Which is good for 1.0. They are improving an already great game.

Also I never felt pressured to wear any particular armor piece. I wore a mishmash of whatever I found until late game. I looked through my looted pieces and chose bonuses that sounded nice, but I didn't stress myself silly over minmaxing it. And I
did just fine on Warrior, Feral Sense all, zombies jog in daytime. Not until after I had a full concrete base did I decide to look into crafting the farmer armor. Which was fun.
Last edited by JimmyIowa; Jul 23, 2024 @ 2:06am
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Date Posted: Jul 22, 2024 @ 6:42pm
Posts: 37