Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Time to re-name the game to 7 Ways to Dress. It's just a game of dress-up now. It's so lame.
No one "forces" anything, but if you want certain things to be viable you have to use them.
Yes, we have agreed that you do not HAVE to use anything, you are not "forced" into wearing a certain set of armour, so don't have to keep saying that.
You clearly haven't looked into it or played enough if you think that's all the armour sets do. Read up on them, and their set bonuses. Get back to me once you fully comprehend how they all work and what activities are not viable unless you play dress-up first.
Oooh. Insults already. Someone's angry.
You clearly don't understand the systems if that's how you THINK it all works. Go read up on it like I told you to.
while he is comeing over wrong by a fair abit i have to say : please dont argue with the silly mindset off "dont use it if you dont like it" thats just stupid in ANY case to say. why? you could literally use that argument for anything. even cheats. its a strawman argument. just. dont use it. its like saying "balance doesnt matter" basically.
the gear switching annoyingness is gonna get fixed in a23 with the new wardrobe system. then you can switch at the press of ONE button.
i dont see an issue with set switching. it rewards the player for beeing useing the right tools and gear for the right activity. what i dont like are the dull boot bonuses accross the board the weak setbonuses (aside assasin which is busted) and the very limited choices for actual combat benefits especially due to lame ass balance and devs failing at basic math.
i just wish they change the miner gloves. let us oneshot iron and lead nodes with them if we are fully perked into mineing. thier effect is currently effectively useless. all they do is safe 1 perk point into miner 69er.
Now the devs have added back the urge/reason to switch clothing except now it's for several tasks instead of simply depending on where you're living...so the switching is often MORE frequently called upon.
I don't feel any pressure to change gear. It just adds certain bonuses if I want them. I don't feel any need to wear some of the gear types.
Right now, I'm enjoying the assassin gear bonuses but I don't really care about the other ones. I did craft a few pieces of mining gear also so I can mine without having to put much into strength.
What it really did is allowed people access to other perk points (the equivalent) without having to put the points into other trees.
Edit: farming is kind of an exception though because it did seem pretty bad without the farming gear. So I will say that farming seems to have gotten a little shafted with the update. This is assuming that nothing changed since I first tried farming in 1.0
Well, they were 100% wrong about that. Switching clothing so you're dressed for the weather is a good and logical system to have in a SURVIVAL game. Yeah, this is supposed to be part survival game. It's not tedious at all. They have some really bad testers and developers on board if they thought something that takes maybe 10 seconds and that you only need to do when going into extreme hot/cold environments is tedious. Gave us a reason to search for biome appropriate clothes.
It's both funny and sad that they are putting a very bad system in place that requires a huge amount of clothing swaps in order to be effective at different activities after removing a good system that suited the game's setting and the survival mechanics the game used to have (and should still have) and required very occasional clothing swaps. The lack of common sense over at TFP is astounding.
I can't wait for the right modders to come along and fix all this nonsense...
To me, for example, it means i can focus on perception and not feel punished when i need to mine resources late game, as i can mod up a mining set get some strength boost on the helm and sink some points into miner 69'er and motherload (if i want but not really required). Could be as little as zero inventment into strength or can put 3 points into each skill and have no actual points in strength, and i feel like i can actualy pull in a good amout of resources without taking the whole night to break one block.
Simillar for fortitude/farming and perception/salvaging the higher quality armour feels like 1/2 points into the respecitve skills.
Some people like(or hate) to call the bonuses magical, but if you intend to go do a job you equip yourself with the right tools and accessories, the armour is just the accessories.
People get what they want out of it, and can choose to make it fit whatever narative they want.
Take the nerd armour as an example, someone looking at it positively can say that because the pockets are filled with all kinds of measuring devices and tools, you "learn" more while equiped with it as opposed to other gear, because you have the tools to take notes, test the theories in the material or make a prototype.
Or a negative sentiment could be it looks dumb, like something out of a rejected 80's movie, am i supposed to believe that this pipe cage armour is supercharging my brain with an idiotic propeller hat?
Also I never felt pressured to wear any particular armor piece. I wore a mishmash of whatever I found until late game. I looked through my looted pieces and chose bonuses that sounded nice, but I didn't stress myself silly over minmaxing it. And I
did just fine on Warrior, Feral Sense all, zombies jog in daytime. Not until after I had a full concrete base did I decide to look into crafting the farmer armor. Which was fun.