7 Days to Die

7 Days to Die

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Shruggy Jul 20, 2024 @ 4:44pm
Vanity tower has been my worst experience so far
Whoever designed this should be shot. It's the worst POI by FAR that I've had to clear for a mission. I hate it so much, it's given me a headache & motion sickness trying to find all the zombies in this labyrinthine mess. I thought I explored every floor and cleared every room but still....there are more somewhere. IT JUST DOESN'T END. I've decided f*%k it, I'm just gonna dismantle the entire tower brick by brick on the bottom level, watch it collapse and hope I never have to come back here again. If I do, I'll do the same thing, just dismantle the entire thing instead of bothering with it.
YEEESH!
Last edited by Shruggy; Jul 20, 2024 @ 4:45pm
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Showing 1-13 of 13 comments
Korintheblack Jul 20, 2024 @ 4:49pm 
Originally posted by Shruggy:
Whoever designed this should be shot. It's the worst POI by FAR that I've had to clear for a mission. I hate it so much, it's given me a headache & motion sickness trying to find all the zombies in this labyrinthine mess. I thought I explored every floor and cleared every room but still....there are more somewhere. IT JUST DOESN'T END. I've decided f*%k it, I'm just gonna dismantle the entire tower brick by brick on the bottom level, watch it collapse and hope I never have to come back here again. If I do, I'll do the same thing, just dismantle the entire thing instead of bothering with it.
YEEESH!
Thats a pretty good idea actually.
seven Jul 20, 2024 @ 5:10pm 
I just did that one recently and can relate. Cleared all the way to the top and still not done. Slowly worked my way back down and then on the level where the hallway with the elevator and stairwell entrances is missing most of the floor I had a zombie drop on my head. I had put down a few blocks for easier jumping and apparently I didn't step on the right block to trigger the spawn. After that I got a yellow marker for the last zombies, two vultures on a ledge.
comet_65cali Jul 20, 2024 @ 5:34pm 
If they can develope a spawn trigger they need to develope this:
As soon as the end loot chest is opened and the quest has not been cleared, all areas that are NOT clear and preventing a clear event will show up on the compass. I cannot complete grover high because every single time I try SOME sleeper gets triggered when I'm on the roof and it becomes one-zombie here, one zombie there, one zombie up it never reaches the threshold for the dots to appear.
Shruggy Jul 20, 2024 @ 6:38pm 
Originally posted by Korintheblack:
Originally posted by Shruggy:
Whoever designed this should be shot. It's the worst POI by FAR that I've had to clear for a mission. I hate it so much, it's given me a headache & motion sickness trying to find all the zombies in this labyrinthine mess. I thought I explored every floor and cleared every room but still....there are more somewhere. IT JUST DOESN'T END. I've decided f*%k it, I'm just gonna dismantle the entire tower brick by brick on the bottom level, watch it collapse and hope I never have to come back here again. If I do, I'll do the same thing, just dismantle the entire thing instead of bothering with it.
YEEESH!
Thats a pretty good idea actually.

Didn't even work. Spent about 2 hours chopping it out, watched it collapse, still areas not cleared. Don't even bother going to Vanity Tower unless they can improve it somehow. Or mods maybe.
Shruggy Jul 20, 2024 @ 6:40pm 
Originally posted by comet_65cali:
If they can develope a spawn trigger they need to develope this:
As soon as the end loot chest is opened and the quest has not been cleared, all areas that are NOT clear and preventing a clear event will show up on the compass. I cannot complete grover high because every single time I try SOME sleeper gets triggered when I'm on the roof and it becomes one-zombie here, one zombie there, one zombie up it never reaches the threshold for the dots to appear.

Just a simple compass marker for where they are when it reaches 20% or something would do it. But yeah I like your thinking. What silliness.
comet_65cali Jul 20, 2024 @ 7:07pm 
Originally posted by Shruggy:
Originally posted by comet_65cali:
If they can develope a spawn trigger they need to develope this:
As soon as the end loot chest is opened and the quest has not been cleared, all areas that are NOT clear and preventing a clear event will show up on the compass. I cannot complete grover high because every single time I try SOME sleeper gets triggered when I'm on the roof and it becomes one-zombie here, one zombie there, one zombie up it never reaches the threshold for the dots to appear.

Just a simple compass marker for where they are when it reaches 20% or something would do it. But yeah I like your thinking. What silliness.

I can tell you I have NEVER been able to clear the Ostrich Hotel following the intended path. After 10 attempts I have figured out that I have to start AT the loot room and work my way through the building TO THE BEGINNING SECTION, in order to complete the clear. Spawn Triggers+Clears = No Bueno.
Acai Jul 20, 2024 @ 7:33pm 
wait till u do dishong tower.....
Travathian Jul 20, 2024 @ 7:37pm 
Originally posted by comet_65cali:
If they can develope a spawn trigger they need to develope this:
As soon as the end loot chest is opened and the quest has not been cleared, all areas that are NOT clear and preventing a clear event will show up on the compass. I cannot complete grover high because every single time I try SOME sleeper gets triggered when I'm on the roof and it becomes one-zombie here, one zombie there, one zombie up it never reaches the threshold for the dots to appear.

I'd prefer if the final loot crate is opened and zombies remaining are < 20%, spawn all remaining zombies in feral sense sprinting mode and have them charge the player. Solves the final zombie issue and really ups the chaos and excitement.
Scyris Jul 20, 2024 @ 8:27pm 
Originally posted by Shruggy:
Originally posted by Korintheblack:
Thats a pretty good idea actually.

Didn't even work. Spent about 2 hours chopping it out, watched it collapse, still areas not cleared. Don't even bother going to Vanity Tower unless they can improve it somehow. Or mods maybe.

Thats because alot of the triggered sleeper spawns aren't actually "there" till you trigger them, they just poof in out of thin air once triggered, its done to save performance. Its why when you leveled the building you still couldn't see them, as they haven't even spawned since they never got triggered.
Korintheblack Jul 20, 2024 @ 8:31pm 
Originally posted by Scyris:
Originally posted by Shruggy:

Didn't even work. Spent about 2 hours chopping it out, watched it collapse, still areas not cleared. Don't even bother going to Vanity Tower unless they can improve it somehow. Or mods maybe.

Thats because alot of the triggered sleeper spawns aren't actually "there" till you trigger them, they just poof in out of thin air once triggered, its done to save performance. Its why when you leveled the building you still couldn't see them, as they haven't even spawned since they never got triggered.
Does that explain why ill clear a room, take a step or three and then a zombie is gnawing on my cheeks
Tahnval Jul 20, 2024 @ 8:39pm 
Originally posted by Korintheblack:
Originally posted by Shruggy:
Whoever designed this should be shot. It's the worst POI by FAR that I've had to clear for a mission. I hate it so much, it's given me a headache & motion sickness trying to find all the zombies in this labyrinthine mess. I thought I explored every floor and cleared every room but still....there are more somewhere. IT JUST DOESN'T END. I've decided f*%k it, I'm just gonna dismantle the entire tower brick by brick on the bottom level, watch it collapse and hope I never have to come back here again. If I do, I'll do the same thing, just dismantle the entire thing instead of bothering with it.
YEEESH!
Thats a pretty good idea actually.

Probably only for entertainment because there are 3 different possible causes:

i) Missing a spawned zombie because you didn't exactly follow the single allowed path through the dungeon. You know, the single allowed path that fits ever so well with the gameworld being wholly destructible. The single advantage of going wholly voxel. Destroying the whole building should work in this case.

ii) The magic zombies being magically teleported in from never-never land by the undetectable magic traps. If you don't do exactly the right thing to trigger the magic trap, the zombies teleported in by it aren't in the POI. Destroying the building won't work in this case.

iii) A bug that results in a zombie not being spawned. Destroying the building won't work in this case.
thestile Jul 20, 2024 @ 8:42pm 
Yeah, some POI's are just a flat out waste of time. That's probably my biggest quest complaint. Doing a hunt for all the zombies is just frustrating.
Mooosie Jul 20, 2024 @ 9:13pm 
Stand Tower has been my most disliked poi... sideways parkour ♥♥♥♥♥♥♥♥ lol.
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Date Posted: Jul 20, 2024 @ 4:44pm
Posts: 13