Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So you don't need to put points into intel which only give bonus to baton damage you will never have a use for unless you use batons for example.
Could even do it tiered, Rekt gets you up to level 4, Jen 5 and 6, Bob gives you 7 and 8, Hugh gives you 9 and 10, and then Joel can maybe get you something real special, like a deal-closer on any skill. With price for each trader also going up, so dukes have more importance, with how easy to cheese they are. Or getting them as quest rewards, optionally, of course!
You seem to want to be able to play a hyper focused build from day 1, but without any of the downsides to doing so. It isn't like those few extra skill points are hard to get anyway, particularly with the abundance of the new attribute mods. It just seems lazy to want everything handed to you without putting in the work.
Progression in this game is already too short and something like this would only shorten it even more.
Actually the current system FORCES you to be a jack of all trade if you want to do anything.
Want to craft vehicles? Here are your damage bonus with batons.
Want to have better loot? Here are your rifles damage bonus.
Want to be a farmer? You get it...
Why should i waste points into shotgun just to be a farmer.
Who is making you put points in a Strength weapon skill in order to use an Fortitude skill?
Want to craft vehicles? Just buy the parts from the traders and assemble them. The skill is not required to do that. You only need the skill to craft the parts (chassis, handlebars etc) not to make the vehicle, and you can get the parts without crafting.
Want a workbench but don't want to increase INT? Just buy it. Traders sell all of the workstations. Every single one. The sell literally everything you can possibly craft from the workstation skill.
You kind of, immediately lost me here.
While the skill system has changed, it has always fundamentally been like this, mostly, and...
... this game has existed since before Fallout 4?
Release date of alpha 17? 2018
You know we did not always have the current skill system we have, right?
I've been here since A14. Yes, I know it's different, but the one before that I recall not being fundamentally unrecognizable.
Using the trader is not a fix to a flawed skill system.
"Actually the current system FORCES you to be a jack of all trade if you want to do anything." ♥♥♥♥♥♥♥♥♥♥♥.
It may be a flawed system, but that is an outright falsehood. You may not like the alternatives, but they exist.
The skill system isn't even that flawed. The book way of increasing things was implemented to slow progression down, because before it was done this way, you could cheese to the endgame in under 2 hours, without even having all that much skill or know-how, just some creative thinking.
Once you got a wrench, you were instanting to level 60+, you immediately got all the skills you wanted, you killed every zed on the much more limited selection in one or two hits.
The new system works exactly as intended. It slows down progression and makes your growth feel more earned than just some inconvenience you can metarun through, to turn the game into a casual arcade zombie shooter game.