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With quality 6 items, even on Insane, there isn't much of a challenge. Why add 3 more quality levels, presumably with better stats and higher damage when the quality we have now are more than enough?
Also, the points you put into Medium Armor had nothing to do with maxing out the armor crafting skill. The drop rate for armor magazines is now influenced by your attributes, all of them, not the skills. So if you had a 8 STR and an 8 END (or whatever) you had a significant bonus to loot chance.
Your mixing the overpowered buffs from armored sets verses the issue of having maxed out gear by day 22. While there's clearly an issue with armor gear being overpowered that is a completely separate issue to having the absolute best armor or other items so early in the game.
We can have top tier quality 6 weapons and tools by Day 20 as well. Augers, M60s, whatever. This has nothing to do with the armor bonuses specifically, just about how easy it is to jump ahead and how OP top tier gear is.
Progression is way to short right now, but the solution at least to me, is not to add more quality levels but to slow down the pace at which we can get those items possibly putting in hard caps (maybe based on the day?) below which we cannot find certain items regardless of perks, buffs or bonuses.
*Edit - Is Gazz still around? He was the one working on balance last I knew and was making steady progress. I haven't seen him lately?
Right now we get half the bonus per attribute point that we get for other magazines per skill point. The issue is we start the game with 5 attributes points since each starts at level 1 (and we get a bonus for that), rather than skills that start at level 0 so we start with a significant bonus. Plus instead of skills that only have 4 or 5 levels max our attributes go up to 10. If you spread your skill points around in multiple attributes you'll have massive bonuses very quickly.
They either really didn't think that through, or they did it intentionally so we can all play with the new armor sets.
For top gear tools additional block damage is not needed... the additional tiers can provide other benefits ranging from locating veins for mining, structural collapse warning, reduced sound, etc., etc., depending on the type of tool.
Why on earth we are stuck with only 6 levels of quality when it's 2024 is baffling... but equally baffling is only 30-something zombie types when many share the same sounds and actions.
The game definitely needs late game enemies, but I doubt we will receive any from the developers... at least we have options from modders.
After hundreds or thousands of hours of experience it's easy to forget how hard 7DTD seems when you start playing.
My suggestion only adds additional quality items to the game... it does not reduce existing quality.... thus your concern is not valid.