7 Days to Die

7 Days to Die

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CatPerson Jul 17, 2024 @ 6:14pm
20% faster run vs. road vehicles
Just wondering what people's thoughts are on this.

Bicycle - isn't much faster than base sprinting. My husband was watching me play and he laughed. Does = stamina consideration negated, for non-stop long journeys (true of all vehicles)
Minibike - still not much faster than base sprinting (hubby also laughed). I timed this one wih landmarks and stopwatch and it's pretty close
Motorbike - a little faster than base sprinting
4x4 - haven't gotten to it/tested, I assume it's faster than motorbike
Gyro - well I assume this is much faster, hence why title is "road vehicles"

Now, if you add the speed boosts and other mods to vehicles that allow them, whenever you either find or can craft them, they get faster. But 20% faster run boots (even only 10% faster run or so) ... also felt either faster or just about as fast. Thus to me it felt like the main factor re: road vehicles before 4x4 or gyro is stamina.

Do others feel the same re: travel speed or am I delusional? Should the footwear boots maybe be a little less? Like max out at 12-15%?

P.S. I know storage of vehicles is also an appeal but (personally) I'm always worried a vehicle will bug out while I'm away from it, and AFAIK you can't pick up a vehicle without ... first emptying the storage.

P.P.S. - this isn't really a complaint, being a really speedy runner is just fine with me (especially since one has to think of stamina, still), it's just an observation/wondering what other people feel re: comparison.
Last edited by CatPerson; Jul 17, 2024 @ 6:20pm
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Showing 1-9 of 9 comments
Macdallan Jul 17, 2024 @ 6:26pm 
Well, like you said at the end - storage and stamina are major factors. Also the more you run around the more you need to eat and drink. Then there's heavy armour. If you have heavy armour your stamina is affected. If you're driving something motorised then it's a non-issue while travelling.

The speed makes more of a difference over longer trips. If you're gong 2 km then even a small speed boost makes a perceptible difference. Also - vehicles can "sprint" which is a fair bit faster than their base speed.

None of the footwear should give significant speed boosts. 2 or 3 percent should be the max and that's only for footwear designed for running, everything else should give base movement or have a slight penalty of some kind to speed or stamina drain. Go for a run in work boots sometime and you'll know why I'm saying this.

All the new armour types have ridiculous bonuses that make no sense. Not sure what TFP are thinking with that system it's really bad and creates situations like this where running is about as fast as using a bicycle - and it should be nowhere near the same speed.
Last edited by Macdallan; Jul 17, 2024 @ 6:29pm
Nimbull Jul 17, 2024 @ 6:30pm 
I would argue that the Gyro is the fastest because once you are in the air you can fly in a straight line anywhere without having to worry too much about terrain when you are high enough.
crpgnut Jul 17, 2024 @ 6:33pm 
Well, in EAC MP, I will occasionally make a vehicle. The other 90% of the time, I use a speed mod or a cheat to travel much, much faster while just running. There is a mod called no stamina running on the Nexus that is a favorite since it does start to drain stamina if you're in combat.

https://www.nexusmods.com/7daystodie/mods/1764
CatPerson Jul 17, 2024 @ 6:39pm 
I actually found the 20% almost too fast in terms of when I just want to turn the camera to look around while moving thru a POI or something. >.>

I tend to spec into light/medium armors + a couple points into the stamina regen perk etc. I pretty much never run out of stamina after a certain point, especially if I pause once in a while to loot a trashbag or something.

Since I do like faster run/tend to not use vehicles very much, I'd be fine if it capped at 10% on lvl 6 boots vs. 20%. Even 10% is quite the speed boost re: sprinting, imo. (and mods still exist if one wants even more)

...also - did the base sprint speed increase at all on top? Even without any speed boots I feel like running is a bit faster?
Last edited by CatPerson; Jul 17, 2024 @ 6:40pm
ZomBeGone Jul 17, 2024 @ 6:57pm 
There is another factor, running over chickens and bunnies. The bike is good at it but the minibike is much better. Trying to run down a chicken is not easy but on a bike you have about 50-50 chances of killing it. The minibike is a bit higher. The motorcycle is not good at it because of the bad turning radius and the 4x4 is hard to get them under the wheels.

I would say the minibike is the best at chicken and bunny killing.

Road kill... good eat'n
Amins Jul 17, 2024 @ 7:00pm 
I've brought this up before and everyone has just stockholmed themselves into accepting the state of the bicycle. The bicycle is a HINDERANCE. Slower than running, uses more stamina than running, bulky and easy to get stuck, unable to jump. And what's everyone's excuse? "iT cAn hOlD mOrE iTeMs!!!" Yeah, like eight extra items... whoopie. There is no reason the bicycle should be as slow and cumbersome as it is. It's a freaking apocalypse and you're out there like an old man on a leisurely stroll. Bicycle by default should be sprint speed and shift should make it as fast as the minibike is now. The usable amount of storage and no stamina cost should be more than enough to make the minibike a straight upgrade.

You can also put a supercharger on a gas-powered vehicle, so there's your speed boost, too.
Legion Jul 17, 2024 @ 9:43pm 
And are you pressing shift to get that extra boost in vehicles? I doubt it.
Me Jul 17, 2024 @ 10:02pm 
Just something to keep in mind that the 4x4 truck has more than double the storage of 2 motorcycles. Difficult to beat regardless of speed, and it doesn't get much more fun steam-rolling zombies with the plow mod.
Uncle Al Jul 17, 2024 @ 10:37pm 
Originally posted by Amins:
I've brought this up before and everyone has just stockholmed themselves into accepting the state of the bicycle. The bicycle is a HINDERANCE. Slower than running, uses more stamina than running, bulky and easy to get stuck, unable to jump. And what's everyone's excuse? "iT cAn hOlD mOrE iTeMs!!!" Yeah, like eight extra items... whoopie. There is no reason the bicycle should be as slow and cumbersome as it is. It's a freaking apocalypse and you're out there like an old man on a leisurely stroll. Bicycle by default should be sprint speed and shift should make it as fast as the minibike is now. The usable amount of storage and no stamina cost should be more than enough to make the minibike a straight upgrade.

You can also put a supercharger on a gas-powered vehicle, so there's your speed boost, too.

You're ignoring the fact that encumbrance doesn't affect cycling speed, so the impact of a bicycle on carry capacity is huge, early game. You won't have pocket mods.

It's not just the eight items the bike holds, it's the extra 18 you can stuff your inventory with and then still go home at full speed.
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Date Posted: Jul 17, 2024 @ 6:14pm
Posts: 9