Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Was really hoping super corn could get me like, "super corn on the cob" that fills me up a good amount while only costing a couple of ears each.
When in doubt; Bacon & eggs.
Yeah they really need to add actual recipes to use super corn in. Right now nobody would care if it was removed, its that pointless.
And I get it, you need to balance the quality of the benefit with how much it could potentially trivialize the game when you get to the point where you can just grow thousands of the stuff. I'd suggest using it as a form of bio-fuel as an alternative to digging up oil shale. You get the trade off of having to go hunt down finite ore sources in a specific biome with having to tend to a large-scale farm. And also, yeah, some new recipes with moderately good buffs would be appreciated. Even if it's just adding better versions of the foods we already have that use corn with Super Corn variants.
Finding a rare "Talia's sniper" .50 cal sniper that is coded to spawn exactly once in only one random building per random gen map, would be fun.
Finding one part of an end game vehicle in each biome as a reward to a T6 infestation quest IN THAT SPECIFIC BIOME per part, would be fun. Maybe that's a tank, maybe an aircraft.
Having great heavy armor only spawn at a a single military research facility per map would be fun.
But truth is aside from things like a beaker (less rare than it used to be it seems? dunno?) , and supercorn... everything else can just be crafted or bought.
There are a few ways to solve the "no need to go to other biomes" issue and I'm not sure they had interest in doing that. Had is past tense, "have" isnt really an option anymore as they've decided to tap out in its current state.
Not to mention that you can down a Grandpa's Learnin' Elixir as a Blood Moon starts and gain a bunch of levels.
Super Corn is super useful.
Glue early if you're lucky enough to find some seeds. I found some in a Dire Wolf loot bag when I was (un)lucky enough to run across one around lvl 20 and, while it almost killed me, it did give me Super Corn seeds that I immediately planted and farmed for glue until I unlocked the better recipes.
I see way too many people here saying "You can fit a truck in your pocket, lul is just a game, bro!" to be dismissive of a lot of valid and constructive criticism, but this is one of those times where that excuse actually fits.
There is no "Super Corn" in real life. It's an imaginary substance created by who knows what and can do whatever we could imagine it to. In a game where we have zombies, using some genetically modified crop as a viable source of fuel for vehicles that we've cobbled together with duct tape and random parts is more than believable.
Corn is a food. Super corn suggests it's some kind of super food.
The fact that i can't turn it into food is real frustrating.
I've only seen moonshine on sale once, and it costs like 1500 a pop, so you are talking 22,500 dukes for 15 minutes of power to last through the horde night. Just because it "can" be sold, doesn't mean you can get a reliable source that way.