7 Days to Die

7 Days to Die

View Stats:
Macdallan Aug 24, 2024 @ 12:09pm
I decided to try horde nights every night...
I have been starting a lot of new games in v1.0 to see how different settings affect how the game feels for the first few weeks. Recently I decided to start a new game and set horde nights to happen every night. I hoped it would make things more exciting because TFP have dumbed down and oversimplified almost every fun game mechanic that 7 Days used to have, but unfortunately it did the opposite. It's extremely boring and I will probably never do it again.

I left the default day/night cycle and default 24 hours = 60 minutes real time and sadly it's a dull, repetitive slog to get through each horde night. GPS zombies from dusk until dawn daily is just not fun. It just feels like it's way too long and since the zeds just GPS to you there's no variety in how each horde night feels. You know they're going to find you no matter what you do. You can't try to outrun them on a vehicle because turbo vultures show up.

Instead of having GPS horde night tower defence silliness I think I would prefer if more screamers would show up randomly, and if the day/evening hordes showed up randomly and way more frequently, than the current blood moon horde system. It's too bad we don't have settings to tweak these two things up a few notches...
< >
Showing 1-15 of 37 comments
xDDD...

It's just you who don't like challenge...

The option horde every night, it's not to play a normal gameplay...

With alpha 6, there was some mode with minimap with a hord every night or they will come from x time & during the free time, needed to up the base & to go world loot & airdrops, that was very fun & a big challenge...
Last edited by .♥~*°("_")°*~♥.; Aug 24, 2024 @ 12:50pm
Macdallan Aug 24, 2024 @ 12:58pm 
Originally posted by .♥~*°("_")°*~♥.:
xDDD...

It's just you who don't like challenge...

The option horde every night, it's not to play a normal gameplay...

With alpha 6, there was some mode with minimap with a hord every night or they will come from x time & during the free time, needed to up the base & to go world loot & airdrops, that was very fun & a big challenge...

No, it wasn't challenging... it was boring. You clearly didn't even read the post. I'm so tired of people coming in and making assumptions when they haven't even bothered READING what was written...
Last edited by Macdallan; Aug 24, 2024 @ 1:01pm
votadc Aug 24, 2024 @ 1:08pm 
Screamers calling screamers also sometimes bring more zombies on the screen than horde night.
Ninjas in medium groups attacking you at night would be fun but we need the bandit update.
Macdallan Aug 24, 2024 @ 1:52pm 
Originally posted by votadc:
Screamers calling screamers also sometimes bring more zombies on the screen than horde night.
Ninjas in medium groups attacking you at night would be fun but we need the bandit update.

Yes, I hope bandits makes the game fun again whenever they get around to adding them... but it probably won't.

I wish I could crank up the screamers without needing to cheese the "heat" mechanic to get them to show up regularly. I don't really want to set up campfires all over the place just to have the game feel like it's taking place in a zombie apocalypse. A setting for screamer frequency would be great. I would also like it if all normal zeds could alert nearby zombies similar to how a screamer functions, too.

This game never should have focused on blood moon GPS horde tower defence, they should have made proper wandering hordes and had zeds actually react to your presence instead of relying on half-baked game mechanics like blood moon GPS zeds, zombies in closets/ceilings/hidden in walls, and the asinine trigger point system that is used for zombie spawns or zombie reactions.

I do wish they would fix the non-reactive zombies that have been spawned but have not been activated by a trigger point that will completely ignore loud noises even with feral senses turned on. I can chop a door, wall, and table right next to a zombie and they won't react even with feral senses on but if I take ONE step too far into the room and pass the trigger point or zone then they attack me instantly. This issue is very blatant when you do NOT take the intended path through a POI, chop through a wall or a door that you aren't meant to use and the zeds that are spawned just stay where they are doing nothing.

Ugh... what this game is and what it SHOULD have been are vastly different things.
r Aug 24, 2024 @ 2:04pm 
Originally posted by Macdallan:
Originally posted by votadc:
Screamers calling screamers also sometimes bring more zombies on the screen than horde night.
Ninjas in medium groups attacking you at night would be fun but we need the bandit update.

Yes, I hope bandits makes the game fun again whenever they get around to adding them... but it probably won't.

I wish I could crank up the screamers without needing to cheese the "heat" mechanic to get them to show up regularly. I don't really want to set up campfires all over the place just to have the game feel like it's taking place in a zombie apocalypse. A setting for screamer frequency would be great. I would also like it if all normal zeds could alert nearby zombies similar to how a screamer functions, too.

This game never should have focused on blood moon GPS horde tower defence, they should have made proper wandering hordes and had zeds actually react to your presence instead of relying on half-baked game mechanics like blood moon GPS zeds, zombies in closets/ceilings/hidden in walls, and the asinine trigger point system that is used for zombie spawns or zombie reactions.

I do wish they would fix the non-reactive zombies that have been spawned but have not been activated by a trigger point that will completely ignore loud noises even with feral senses turned on. I can chop a door, wall, and table right next to a zombie and they won't react even with feral senses on but if I take ONE step too far into the room and pass the trigger point or zone then they attack me instantly. This issue is very blatant when you do NOT take the intended path through a POI, chop through a wall or a door that you aren't meant to use and the zeds that are spawned just stay where they are doing nothing.

Ugh... what this game is and what it SHOULD have been are vastly different things.
Unfortunately it's too late now to save this game, TFP completely sidepedalled and transformed an once great unique game into an strange, basic looter-shooter dungeon stroller game with barebone survival mechanics which have been dumbed down over the years.

Those sleepers in POIs will never be fixed, because TFP doesn't know how to get creative and design good gameplay, so they put in special zombies onto ceilings, closets and anywhere else where they can cheaply "jumpscare" you. There's a proximity trigger entity in each room and no matter how much noise you make they won't be awake until you trigger that entity.

TFP has no direction for the game, they're amateurs. I wouldn't expect anything from them at this point since a decade of 10 years on the game was spent in changing working things over and over again which nobody asked for aswell as fighting players to play smash flies in finding cheese tactics with them.

Best years of the game were around Alpha 1 up until 11.

I'd like to remind you back in the day when you shot a hunting rifle in a city, you'd alert the entire area and get all zombies coming out from POIs to walk towards your direction.
CatPerson Aug 24, 2024 @ 2:34pm 
^ Yeah I remember when after loudly killing a zombie in the street, some zombies inside houses over yonder would hear that and start banging on walls of those houses to try to get to you. eg, there was a reaction.

The streets (without mods) are so lifeless now and so many things so non-reactive. POI's as dungeons one has to clear - fine. I've never liked the sleeper mechanic since it was introduced, however. I suppose in theory it may sound ok, but in practice - less than successful. >.>
r Aug 24, 2024 @ 2:50pm 
Originally posted by CatPerson:
^ Yeah I remember when after loudly killing a zombie in the street, some zombies inside houses over yonder would hear that and start banging on walls of those houses to try to get to you. eg, there was a reaction.

The streets (without mods) are so lifeless now and so many things so non-reactive. POI's as dungeons one has to clear - fine. I've never liked the sleeper mechanic since it was introduced, however. I suppose in theory it may sound ok, but in practice - less than successful. >.>
Causing loud sounds such as dropping a pipe bomb on the ground should wake up multiple POIs in a radius and get half the city on alert especially dogs who supposedly per game description can "hear and smell" you much better than regular zombies, whilst in reality standing 10 blocks away from one will trigger no reaction from it. Much credit for those exceptionally good hunters.

Afterall, there's nothing interesting. Zombies just spawn and visibly pop in infront of you on the streets, there's no massive hordes patrolling along the centre streets, just random misplaced spawned wandering mini hordes getting stuck in fences and walls. No unique events. Though for this game such concepts are rather unrealistic due to tech limitation.
Last edited by r; Aug 24, 2024 @ 2:51pm
thestile Aug 24, 2024 @ 3:09pm 
I think that random zombie bosses would make horde night way more fun. It is repetitive just fighting the same old zeds endlessly.

It is kind of fun when they throw in some random dire wolves. And I think it would be a lot better if there was more random tough guys, before the Demolisher stages. And maybe do zombie waves so it feels like beating zombies isn't completely useless. It is kind of an exercise in futility to beat down zeds when they are immediately replaced, ad infinitum

I think that variety is the game's weak point and that is why the mod overhauls kind of reign over vanilla imo.
Last edited by thestile; Aug 24, 2024 @ 3:11pm
r Aug 24, 2024 @ 3:13pm 
Originally posted by thestile:
I think that random zombie bosses would make horde night way more fun. It is repetitive just fighting the same old zeds endlessly.

It is kind of fun when they throw in some random dire wolves. And I think it would be a lot better if there was more random tough guys, before the Demolisher stages. And maybe do zombie waves so it feels like beating zombies isn't completely useless. It is kind of an exercise in futility to beat down zeds when they are immediately replaced, ad infinitum

I think that variety is the games weak point and that is why the mod overhauls kind of reign over vanilla imo.
Funnily enough, the game was supposed to have a Behemoth serving as a boss, rumored to appear every 70 days. He could destroy multiple blocks in one hit and was gigantic. He was cut from around A16. Overall, the variety is lacking, yes.
Macdallan Aug 24, 2024 @ 3:54pm 
Originally posted by -:
Unfortunately it's too late now to save this game, TFP completely sidepedalled and transformed an once great unique game into an strange, basic looter-shooter dungeon stroller game with barebone survival mechanics which have been dumbed down over the years.

Those sleepers in POIs will never be fixed, because TFP doesn't know how to get creative and design good gameplay, so they put in special zombies onto ceilings, closets and anywhere else where they can cheaply "jumpscare" you. There's a proximity trigger entity in each room and no matter how much noise you make they won't be awake until you trigger that entity.

TFP has no direction for the game, they're amateurs. I wouldn't expect anything from them at this point since a decade of 10 years on the game was spent in changing working things over and over again which nobody asked for aswell as fighting players to play smash flies in finding cheese tactics with them.

Best years of the game were around Alpha 1 up until 11.

I'd like to remind you back in the day when you shot a hunting rifle in a city, you'd alert the entire area and get all zombies coming out from POIs to walk towards your direction.

I have to agree, The Fun Pimps dumbed down, over simplified, and essentially ruined what once was on track to become a great, unique game. The gameplay is so linear, dull, uninspired, uninteresting, and lame now... over-used triggers, zeds in walls/closets/ceilings, dumb tower defence GPS zombie horde nights...

No need to remind me, I've been playing the game for more than a decade. I even remember when carrying too much raw meat would turn you into a target for the zeds.
Last edited by Macdallan; Aug 24, 2024 @ 3:54pm
OH! MY CAR Aug 24, 2024 @ 4:45pm 
Originally posted by Macdallan:
I have been starting a lot of new games in v1.0 to see how different settings affect how the game feels for the first few weeks. Recently I decided to start a new game and set horde nights to happen every night. I hoped it would make things more exciting because TFP have dumbed down and oversimplified almost every fun game mechanic that 7 Days used to have, but unfortunately it did the opposite. It's extremely boring and I will probably never do it again.

I left the default day/night cycle and default 24 hours = 60 minutes real time and sadly it's a dull, repetitive slog to get through each horde night. GPS zombies from dusk until dawn daily is just not fun. It just feels like it's way too long and since the zeds just GPS to you there's no variety in how each horde night feels. You know they're going to find you no matter what you do. You can't try to outrun them on a vehicle because turbo vultures show up.

Instead of having GPS horde night tower defence silliness I think I would prefer if more screamers would show up randomly, and if the day/evening hordes showed up randomly and way more frequently, than the current blood moon horde system. It's too bad we don't have settings to tweak these two things up a few notches...

Try turning on feral sense and making the run speed always nightmare.

You might enjoy that more than what you tried.
Metalhead123 Aug 24, 2024 @ 5:25pm 
I play Horde every 5 days and set the morning to come at 2am instead of 4 am. It's quite balanced. 7 Days was too long.

Horde night needs some work. All of them path in one direction. They need to code it so 50% of them just randomly attack other areas of your horde base. It's basically just Killing blood moon hordes down a cheese funnel. Why the hell don't they have some of them target other areas of your base is beyond me.

The funnel Zeds could be killed with explosives and the random ones picked off with the gun of your choice. Would add much more variety and fun.
Last edited by Metalhead123; Aug 24, 2024 @ 5:28pm
Originally posted by Macdallan:
No, it wasn't challenging... it was boring. You clearly didn't even read the post. I'm so tired of people coming in and making assumptions when they haven't even bothered READING what was written...

xDDD... You can said whatever you want, but it's a challenge by set every night a BM & seem like you don't really know the mechanic pathway of zombies to come to you...
James Aug 24, 2024 @ 5:54pm 
Originally posted by Metalhead123:
Horde night needs some work. All of them path in one direction. They need to code it so 50% of them just randomly attack other areas of your horde base.
If they did that then everyone would complain that the pathing is broken and it's too hard to defend against. They already complain horde nights are broken due to their own base setups and lack of preparation.
Macdallan Aug 24, 2024 @ 6:42pm 
Originally posted by OH! MY CAR:
Originally posted by Macdallan:
I have been starting a lot of new games in v1.0 to see how different settings affect how the game feels for the first few weeks. Recently I decided to start a new game and set horde nights to happen every night. I hoped it would make things more exciting because TFP have dumbed down and oversimplified almost every fun game mechanic that 7 Days used to have, but unfortunately it did the opposite. It's extremely boring and I will probably never do it again.

I left the default day/night cycle and default 24 hours = 60 minutes real time and sadly it's a dull, repetitive slog to get through each horde night. GPS zombies from dusk until dawn daily is just not fun. It just feels like it's way too long and since the zeds just GPS to you there's no variety in how each horde night feels. You know they're going to find you no matter what you do. You can't try to outrun them on a vehicle because turbo vultures show up.

Instead of having GPS horde night tower defence silliness I think I would prefer if more screamers would show up randomly, and if the day/evening hordes showed up randomly and way more frequently, than the current blood moon horde system. It's too bad we don't have settings to tweak these two things up a few notches...

Try turning on feral sense and making the run speed always nightmare.

You might enjoy that more than what you tried.

I already have feral senses on all the time in that game, the zeds barely react most of the time. You can chop a door, table, wall or other object right next to a spawned, but not yet trigger point activated, zed and it will just stay there doing nothing until you attack it or cross the "trigger point" threshold.

I do not have the run speed set that high but it won't really matter, the horde nights will still be equally boring because it just ends up being the same thing over and over and over...
< >
Showing 1-15 of 37 comments
Per page: 1530 50

Date Posted: Aug 24, 2024 @ 12:09pm
Posts: 37