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Ein Übersetzungsproblem melden
Program Files(x86)\Steam\steampps\common\7 Days To Die\Data\Config\entityclasses.xlm
Open this file with any text editor (basic Notepad should be fine, but Notepad++ is great and free).
Search for the following: <entity_class name="EntityLootContainerRegular">
You'll see this 'class' and 3 more below it. Each class has 10 properties.
The 8th is "TimeStayAfterDeath" with a value, which is written by default to 1200. This is the 1200 real time seconds
https://7daystodiemods.com/longer-loot-bags/
Stay up in safety, and miss out loot.
Or get down to where the action is, come for the loot and take some risk by doing so.
It is a simple risk vs reward mechanic.
Not more and not less.
But as the others have pointed out: mod it out, if it is not your cup of tea. Nothing wrong with that.
Length of a horde night on default settings.... 20 minutes.
So if you are on default settings, it isn't a huge issue. However if you are extending your days for a more drawn-out gaemplay loop, you will need to adjust your methods or mod the timer.
I'm playing on default settings (with exception of XP boosted a bit) on a local/single player setup, I literally watch loot bags vanish below me as I'm fighting during blood moon, so either that's not true or there's a bug lol.
I didn't know that; good info. Are they immune to falling damage?
Yeah it's a lazy copout from someone that didn't confirm how it actually works. The moderators chat a lot, but have no real view or knowledge of the game mechanics it seems. I too have watched loot bags go bye bye that are not even near the zombies I'm killing. I have watched them delete as I am running around collecting the bags after the horde is over...
YET, there will be some random zombie that dies on it's own in the map and their bag never despawns...
Seems like the kind of thing thay could have been attached to the day time length slider. Like I'm glad it's easy to mod, but if the default timer of the loot bags is based on one default horde night, it's a setting that should auto adjust.
<!-- *** REGULAR_LOOT_BAG__YELLOW -->
<entity_class name="EntityLootContainerRegular">
<property name="Class" value="EntityLootContainer"/>
<property name="UserSpawnType" value="Console"/>
<property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
<property name="ModelType" value="Custom"/>
<property name="Prefab" value="Backpack"/>
<property name="Parent" value="Backpack"/>
<property name="IsEnemyEntity" value="false"/>
<property name="TimeStayAfterDeath" value="1200"/>
<property name="LootListOnDeath" value="zPackReg"/> <!-- used to determine container X/Y size -->
<property name="Faction" value="none"/>
</entity_class>
<!-- *** STRONG_LOOT_BAG__BLUE -->
<entity_class name="EntityLootContainerStrong">
<property name="Class" value="EntityLootContainer"/>
<property name="UserSpawnType" value="Console"/>
<property name="Mesh" value="@:Entities/LootContainers/zpackBluePrefab.prefab"/>
<property name="ModelType" value="Custom"/>
<property name="Prefab" value="Backpack"/>
<property name="Parent" value="Backpack"/>
<property name="IsEnemyEntity" value="false"/>
<property name="TimeStayAfterDeath" value="1200"/>
<property name="LootListOnDeath" value="zPackStrong"/>
<property name="Faction" value="none"/>
</entity_class>
<!-- *** BOSS_LOOT_BAG__RED -->
<entity_class name="EntityLootContainerBoss">
<property name="Class" value="EntityLootContainer"/>
<property name="UserSpawnType" value="Console"/>
<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
<property name="ModelType" value="Custom"/>
<property name="Prefab" value="Backpack"/>
<property name="Parent" value="Backpack"/>
<property name="IsEnemyEntity" value="false"/>
<property name="TimeStayAfterDeath" value="1200"/>
<property name="LootListOnDeath" value="zPackBoss"/>
<property name="Faction" value="none"/>
</entity_class>
You are mistaken :)
https://youtu.be/lYcYHROQ6GI