7 Days to Die

7 Days to Die

Statistiken ansehen:
loot bag despawn time
can we please remove that? what is it for anyway? Let the loot please stay to be collected after horde night oder something, really no reason to have it removed in the short span of horde night. if you want to nerf it, give less loot on horde night, but the despawn is kind of frustrating.
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Beiträge 115 von 26
Tsuru 21. Aug. 2024 um 11:15 
If you're playing on a server hosted by one of your friends, the host can edit it easily.

Program Files(x86)\Steam\steampps\common\7 Days To Die\Data\Config\entityclasses.xlm

Open this file with any text editor (basic Notepad should be fine, but Notepad++ is great and free).

Search for the following: <entity_class name="EntityLootContainerRegular">

You'll see this 'class' and 3 more below it. Each class has 10 properties.
The 8th is "TimeStayAfterDeath" with a value, which is written by default to 1200. This is the 1200 real time seconds
You can also download a mod like the one below if you don't want to mess with editing XMLs.

https://7daystodiemods.com/longer-loot-bags/
Ursprünglich geschrieben von Hawk(AUT):
what is it for anyway? .
To give you agency by making you make a decision.

Stay up in safety, and miss out loot.
Or get down to where the action is, come for the loot and take some risk by doing so.

It is a simple risk vs reward mechanic.
Not more and not less.

But as the others have pointed out: mod it out, if it is not your cup of tea. Nothing wrong with that.
Default timer for despawn is 20 minutes.
Length of a horde night on default settings.... 20 minutes.

So if you are on default settings, it isn't a huge issue. However if you are extending your days for a more drawn-out gaemplay loop, you will need to adjust your methods or mod the timer.
Synapt 22. Aug. 2024 um 11:05 
Ursprünglich geschrieben von SylenThunder:
Default timer for despawn is 20 minutes.
Length of a horde night on default settings.... 20 minutes.

So if you are on default settings, it isn't a huge issue. However if you are extending your days for a more drawn-out gaemplay loop, you will need to adjust your methods or mod the timer.

I'm playing on default settings (with exception of XP boosted a bit) on a local/single player setup, I literally watch loot bags vanish below me as I'm fighting during blood moon, so either that's not true or there's a bug lol.
Ursprünglich geschrieben von Synapt:
Ursprünglich geschrieben von SylenThunder:
Default timer for despawn is 20 minutes.
Length of a horde night on default settings.... 20 minutes.

So if you are on default settings, it isn't a huge issue. However if you are extending your days for a more drawn-out gaemplay loop, you will need to adjust your methods or mod the timer.

I'm playing on default settings (with exception of XP boosted a bit) on a local/single player setup, I literally watch loot bags vanish below me as I'm fighting during blood moon, so either that's not true or there's a bug lol.
The bags are not immune to damage.
Ursprünglich geschrieben von Synapt:
Ursprünglich geschrieben von SylenThunder:
Default timer for despawn is 20 minutes.
Length of a horde night on default settings.... 20 minutes.

So if you are on default settings, it isn't a huge issue. However if you are extending your days for a more drawn-out gaemplay loop, you will need to adjust your methods or mod the timer.

I'm playing on default settings (with exception of XP boosted a bit) on a local/single player setup, I literally watch loot bags vanish below me as I'm fighting during blood moon, so either that's not true or there's a bug lol.
dont shoot the bags lmao
Hey, honestly, Thank you guys, great advice and helping tips! Thank you internet for once XD
Ursprünglich geschrieben von SylenThunder:
Ursprünglich geschrieben von Synapt:

I'm playing on default settings (with exception of XP boosted a bit) on a local/single player setup, I literally watch loot bags vanish below me as I'm fighting during blood moon, so either that's not true or there's a bug lol.
The bags are not immune to damage.

I didn't know that; good info. Are they immune to falling damage?
neock 1. Sep. 2024 um 17:36 
Ursprünglich geschrieben von SylenThunder:
Ursprünglich geschrieben von Synapt:

I'm playing on default settings (with exception of XP boosted a bit) on a local/single player setup, I literally watch loot bags vanish below me as I'm fighting during blood moon, so either that's not true or there's a bug lol.
The bags are not immune to damage.
the bags sure seem immune to damage. no settings edited, and a few bags were caught in the detonations of 5 of those exploding zombies and didnt disappear. and i found some others at my raidbase i didnt notice from 2 hoard nights ago that didnt despawn.
Kara 1. Sep. 2024 um 21:42 
Ursprünglich geschrieben von neock:
Ursprünglich geschrieben von SylenThunder:
The bags are not immune to damage.
the bags sure seem immune to damage. no settings edited, and a few bags were caught in the detonations of 5 of those exploding zombies and didnt disappear. and i found some others at my raidbase i didnt notice from 2 hoard nights ago that didnt despawn.

Yeah it's a lazy copout from someone that didn't confirm how it actually works. The moderators chat a lot, but have no real view or knowledge of the game mechanics it seems. I too have watched loot bags go bye bye that are not even near the zombies I'm killing. I have watched them delete as I am running around collecting the bags after the horde is over...
YET, there will be some random zombie that dies on it's own in the map and their bag never despawns...
Ursprünglich geschrieben von SylenThunder:
Default timer for despawn is 20 minutes.
Length of a horde night on default settings.... 20 minutes.

So if you are on default settings, it isn't a huge issue. However if you are extending your days for a more drawn-out gaemplay loop, you will need to adjust your methods or mod the timer.


Seems like the kind of thing thay could have been attached to the day time length slider. Like I'm glad it's easy to mod, but if the default timer of the loot bags is based on one default horde night, it's a setting that should auto adjust.
They sstay 1200 seconds and are immune to damage directly or collateral

<!-- *** REGULAR_LOOT_BAG__YELLOW -->
<entity_class name="EntityLootContainerRegular">
<property name="Class" value="EntityLootContainer"/>
<property name="UserSpawnType" value="Console"/>
<property name="Mesh" value="@:Entities/LootContainers/zpackPrefab.prefab"/>
<property name="ModelType" value="Custom"/>
<property name="Prefab" value="Backpack"/>
<property name="Parent" value="Backpack"/>
<property name="IsEnemyEntity" value="false"/>
<property name="TimeStayAfterDeath" value="1200"/>
<property name="LootListOnDeath" value="zPackReg"/> <!-- used to determine container X/Y size -->
<property name="Faction" value="none"/>
</entity_class>

<!-- *** STRONG_LOOT_BAG__BLUE -->
<entity_class name="EntityLootContainerStrong">
<property name="Class" value="EntityLootContainer"/>
<property name="UserSpawnType" value="Console"/>
<property name="Mesh" value="@:Entities/LootContainers/zpackBluePrefab.prefab"/>
<property name="ModelType" value="Custom"/>
<property name="Prefab" value="Backpack"/>
<property name="Parent" value="Backpack"/>
<property name="IsEnemyEntity" value="false"/>
<property name="TimeStayAfterDeath" value="1200"/>
<property name="LootListOnDeath" value="zPackStrong"/>
<property name="Faction" value="none"/>
</entity_class>

<!-- *** BOSS_LOOT_BAG__RED -->
<entity_class name="EntityLootContainerBoss">
<property name="Class" value="EntityLootContainer"/>
<property name="UserSpawnType" value="Console"/>
<property name="Mesh" value="@:Entities/LootContainers/zpackRedPrefab.prefab"/>
<property name="ModelType" value="Custom"/>
<property name="Prefab" value="Backpack"/>
<property name="Parent" value="Backpack"/>
<property name="IsEnemyEntity" value="false"/>
<property name="TimeStayAfterDeath" value="1200"/>
<property name="LootListOnDeath" value="zPackBoss"/>
<property name="Faction" value="none"/>
</entity_class>
I could have sworn blind that I watched a loot bag get disintegrated by an errant shotgun blast during my last horde night, but perhaps I was mistaken.
Ursprünglich geschrieben von SylenThunder:
The bags are not immune to damage.
Ursprünglich geschrieben von JimboTCB:
I could have sworn blind that I watched a loot bag get disintegrated by an errant shotgun blast during my last horde night, but perhaps I was mistaken.

You are mistaken :)
https://youtu.be/lYcYHROQ6GI
Zuletzt bearbeitet von Lelo Mariin; 2. Sep. 2024 um 4:27
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Geschrieben am: 21. Aug. 2024 um 10:41
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