7 Days to Die

7 Days to Die

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1.0 Needs a Super Corn Redistribution
Super Corn is the last resource tied to a single POI. The recipe for Super Corn isn't too difficult to get from random trash piles. The Shamway Secret Recipe is a random reward for doing low level trader quests. Super Corn itself is only available from a single POI that may have multiple spawns on your map...or just one.

All in all it is the only resource gated this way in the game. And you need super corn for all of the end-game Grandpa recipes. Super Corn should be rare, that is fine. It shouldn't be totally up to world-gen luck to obtain it.

My solution would be to stick Super Corn into a few of the higher tier POIs that make sense. Stick 1 plant in Higashi Tower in the R&D section. As a T5 POI it will come up frequently for end-game players. Maybe put one plant in a military base. Even just a single T5 or T6 POI will be a lot more noticeable because traders will give quests for them all the way across the map while T3 quests are going to be filled with closer POIs.

Alternatively add Super Corn to the possible rewards from the Traders for doing high tier quests. Bob's Boars should be the lowest level/easiest method to get Super Corn, just not the only way to get it.
Originally posted by Tox:
funnily enough, supercorn (seeds and recipe) has been distributed to at least one more POI in 1.0
one of the NDC checkpoints... number 3 I think
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Showing 1-15 of 23 comments
Commander_Black Jul 10, 2024 @ 12:30am 
you can find super corn seeds in some loot containers. i don't remember where but i did get some without doing the POI.
Given how op it is, i agree that it needs to stay rare.
comet_65cali Jul 10, 2024 @ 12:52am 
Technically 5 seeds and the seed recipe CAN be found in a military-base...ish.

But I won't say which one, and if you blink you will miss it.
The author of this thread has indicated that this post answers the original topic.
Tox Jul 10, 2024 @ 12:58am 
funnily enough, supercorn (seeds and recipe) has been distributed to at least one more POI in 1.0
one of the NDC checkpoints... number 3 I think
Tox Jul 10, 2024 @ 1:01am 
Originally posted by Commander_Black:
you can find super corn seeds in some loot containers. i don't remember where but i did get some without doing the POI.
Given how op it is, i agree that it needs to stay rare.
It's not even that op;
You'll get far more bones daily than supercorn every 2-3 days, even with a sizeable farm, if you're regularly questing/hunting. The water requirement for glue is the same for both recipes.

Frankly, with the abundance of bones, supercorn is practically devoid of value.
Antearz Jul 10, 2024 @ 2:49am 
I would care if Supercorn was actually worth doing.
But considering the Abundance of Bones there is really little Value in it.
I think we got our Second Stack of Bones Filled up now and Lack the Water to Process it.
And we are using a Campfire for it.
Once we Finally get a Chemistry Station its likely going to be even harder to get the Required Water.
Tox Jul 10, 2024 @ 3:12am 
Originally posted by Antearz:
I would care if Supercorn was actually worth doing.
But considering the Abundance of Bones there is really little Value in it.
I think we got our Second Stack of Bones Filled up now and Lack the Water to Process it.
And we are using a Campfire for it.
Once we Finally get a Chemistry Station its likely going to be even harder to get the Required Water.
100%
Supercorn is almost entirely irrelevant.
It either needs to be a part of more recipes or for example remove the water requirement in the supercorn glue recipe.

OR

Supercorn + water = 2 glue.
Antearz Jul 10, 2024 @ 4:10am 
Originally posted by Tox:
Originally posted by Antearz:
I would care if Supercorn was actually worth doing.
But considering the Abundance of Bones there is really little Value in it.
I think we got our Second Stack of Bones Filled up now and Lack the Water to Process it.
And we are using a Campfire for it.
Once we Finally get a Chemistry Station its likely going to be even harder to get the Required Water.
100%
Supercorn is almost entirely irrelevant.
It either needs to be a part of more recipes or for example remove the water requirement in the supercorn glue recipe.

OR

Supercorn + water = 2 glue.

I dont think that even 3 Glue for the Recipe would really make it worth the Effort.


Farming Right Now is Generally very Limited and Time Intensive.

Fabric has been Reduced Drastically. And You need that for Glue as well. So You want to Farm Cotton.
You also need the Food Items like Potatoes, Pumpkin, Corn and Blueberries.
And then there is a need to get Goldenrod and Chrysantenum for Pure Mineral Water.

But since they Limited Farm Plots. Not to mention many of these Receipts also needing Water and You also need to constantly Craft Seeds to Replace the ones where You didnt get Seeds by Default. Thus needing even more of these Crops than before.
And these Cycles needing 2 (60 Minute) Days for Growing.
Not to mention the Constant Replanting Effort.
All of this is already going slow.

So Spending 10 or so Farm Plots just to get any Decent Amount of Supercorn from the Harvest once every 2 Days. When just from Playing You Generally get more Bones than You ever need for Glue. Is just not worth it.




Removing the Water Requirement and Basicly Allowing it to immediately become Glue would be a Good Change and make it worth it. Because it would mean I dont need to Waste insane amounts of now fairly Rare Water for Glue.
But would also mean I would start Throwing Bones away because well. I dont want to Waste Water on it.
Maybe it would make sense to Include Bones in the Supercorn Recipe. Basicly allowing to make Glue from Bones and Supercorn instead of Bones and Water.
But that Sounds not attractive because it would make Supercorn useful but very Niche.



I think the True Answer would be to make Supercorn something Different entirely.
For example. Make Supercorn something that can be used in some Cooking Recipes that give a Strong Buff.
Or make Supercorn Produce 3 times the amount of Corn that Normal Corn does.
Therefore making it so that Supercorn Simply Reduces the Number of Farm Plots needed to make Corn.
Since Corn is one of the Things You actually need alot of thanks to Cornmeal being used in so many Recipees.
Or maybe make Supercorn Produce something else entirely. Maybe make it Possible to Produce Gasoline from Supercorn. Since Gasoline is Harder to Get in Large Quantities Outside of the Desert. Alternatively make it Produce Gunpowder. Gunpowder is one the things always Required in Large Quantities especially in Lategame. And if 1 Supercorn Plant Produces maybe about 60 Gunpoweder Worth of Supercorn on Maxed out Farming Skills and Q6 Farm Outfit. Then it would mean that with 10 Farming Plots You would get about 500 Gunpoweder every 2 Days. That would be something. Because it Means You dont need to constantly Open New Nitrate Mines in Late Games.
MoistGamer Jul 10, 2024 @ 4:12am 
Need is a strong word.

Be honest with the folks in the studio audience and the folks watching on TV back home. When was the last time you NEEDed anything in this game beyond... week 1?

I think you want to fix supercorn because its pointless. But that goes for a lot of other things in this game too. But nobody needs supercorn. Bones everywhere, repair kits still cost basically nothing because nobody at TFP cares about survival...

Def a want. By the time you're planting supercorn if you arent stacking your newfound corn-glue on top of 1000 already looted or bone-crafted glues you just arent really doing it right.

And by that time when you have 1000 regular glue (hyperbole, whatever, maybe even 500?) youre probably already thinking "why am i playing this again did I already beat the gameplay loop?"
Last edited by MoistGamer; Jul 10, 2024 @ 4:14am
Antearz Jul 10, 2024 @ 4:15am 
Originally posted by MoistGamer:
Need is a strong word.

Be honest with the folks in the studio audience and the folks watching on TV back home. When was the last time you NEEDed anything in this game beyond... week 1?

Ammo.

II always Need more Ammo ^^
Tox Jul 10, 2024 @ 4:16am 
Originally posted by MoistGamer:
Need is a strong word.

Be honest with the folks in the studio audience and the folks watching on TV back home. When was the last time you NEEDed anything in this game beyond... week 1?
As of 1.0, maintaining a cloth surplus is easily forgotten if you aren't harvesting every viable source or farming a metric tonne of cotton; aside from that, yeah most everything is pretty damn easy once you hit day 60
Last edited by Tox; Jul 10, 2024 @ 4:17am
MoistGamer Jul 10, 2024 @ 4:17am 
Originally posted by Antearz:
Originally posted by MoistGamer:
Need is a strong word.

Be honest with the folks in the studio audience and the folks watching on TV back home. When was the last time you NEEDed anything in this game beyond... week 1?

Ammo.

II always Need more Ammo ^^

Yeah slight misspeaking on my part maybe. I mean aside from the things you get in the first week (you need food and water too obviously right, but you get those immediately). Same with ammo, you start obtaining that basically immediately. After week one or two youve got everything you need to survive in this game for weeks. And after weeks youve seen it all maybe minus the vehicles.

That's all. Im saying there's never a point where i say.. NEED a rocket launcher. or NEED supercorn. even a level 6 SMG, no point. You can "beat" the game with a lvl 2 MG, or a lvl 3 AR, whatever.

In 10 years they failed to create a need for a lot of items. I saw the comment about cloth too, that's a good point now that its 10 to 1 of the prior ratio. You could say you need a cotton farm, but you can also start making farm plots fairly immediately.

If I NEEDED a .50cal sniper rifle in order to decapitate the demolishers that spawn? and that .50 cal only spawned in higashi tower or something? that would be rewarding. That would be a need.

You need the beaker for the chem station. Thats why finding it is so rewarding. You dont need much else.
Last edited by MoistGamer; Jul 10, 2024 @ 4:20am
Tox Jul 10, 2024 @ 4:20am 
Originally posted by Antearz:
Originally posted by MoistGamer:
Need is a strong word.

Be honest with the folks in the studio audience and the folks watching on TV back home. When was the last time you NEEDed anything in this game beyond... week 1?

Ammo.

II always Need more Ammo ^^
Also this; it takes dedication to keep the brass/dukes flowing for a good 762 and 9mm (for turrets) stockpile... unless you have entirely too much .44 which can be scrapped for brass; in that regard, .44 rounds have become the new dukes for me xD
Pain Weasel Jul 10, 2024 @ 4:25am 
Originally posted by Random Casualty:
Super Corn is the last resource tied to a single POI.
NDC Checkpoint 3 has a stash as well.


As for the people with water problems related to crafting, are you by any chance playing with longer days? 120 minutes per day or something?

The reason I ask is that some things use in game time, and others use real world time. Dew Collectors use in game time, so the longer you make your days the slower they generate water. Conversely, crops and crafting use real world time so they are unaffected by changing the in game day length.
Last edited by Pain Weasel; Jul 10, 2024 @ 4:36am
Tox Jul 10, 2024 @ 4:27am 
Originally posted by MoistGamer:
I saw the comment about cloth too, that's a good point now that its 10 to 1 of the prior ratio. You could say you need a cotton farm, but you can also start making farm plots fairly immediately.
FWIW, as annoying as it is at times to find myself low on cloth on occasion, it's certainly not so bad that you don't have countless ways to overcome it.
At worst, a day of poi harvesting, or a run of ostrich hotel where you harvest every bed, will feed any needs for another massive run of duct tape.
Last edited by Tox; Jul 10, 2024 @ 5:10am
Antearz Jul 10, 2024 @ 4:38am 
Originally posted by Pain Weasel:
Originally posted by Random Casualty:
Super Corn is the last resource tied to a single POI.
NDC Checkpoint 3 has a stash as well.


As for the people with water problems, are you by any chance playing with longer days? 120 minutes per day or something?

The reason I ask is that some things use in game time, and others use real world time. Dew Collectors use in game time, so the longer you make your days the slower they generate water. Conversely, crops and crafting use real world time so they are unaffected by changing the in game day length.


60 Minute Days.
We got 15 or 18 Water Collectors. (Its a 3x5 or 3x6 Block by now)

Water is just Required by so many Things.
Back in the Day Water was one of the Easiest Ressources. Make a Thousand or so Jars and just Fill them up to Cook.
Basicly Unlimited Water.

Now however. The Water Needs is quite Big.
Albeit of course here as well. As Moist said. Need is maybe a too Strong Word.
Its not like we dont have more than enough Water to get by.
Its just that Water is one of the Bottlenecks for our Production right now.
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Date Posted: Jul 10, 2024 @ 12:27am
Posts: 23