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I think people who want some kind of constant/never ending end-game loop to use with their pumped up end-character, won't find that here, outside of difficulty or more spawn or giant overhaul mods.
You either like to start over repeatedly/do it all again or do weird things like clean up/rebuild entire towns cosmetically, or build a giant pyramid, or ...
It's possible bandits (whenever they finally get put in, ahem) could help for those that like "end game" things to do. Who knows tho.
Good point on bandits, that could potentially be for 'end game' dungeons.
Yeah, this game is definitely not it (not sure if there is any game that there is, to be fair), and I'm not impressed by any overhauls aside from Afterlife, which plays a lot like Project Zomboid.
Yes, the early game is the only part of these Zombie Survival games that actually have a lot of things to do. The devs of this genre (not just TFP) don't put much thought into late/end game. Personally, I see so much potential with what could be done in the late/end game and it's a shame that I can't find a game that delivers on it. I'm keeping my eye out for other games to see if they deliver, like Vein and HumanitZ, or just hoping that Project Zomboid adds NPCs eventually (it's been 11 years since they promised it, though LOL).
Try different non-hide non-passive methods of defeating the insane 64 horde. Yes, often they are silly, which is the point. Like one of my favorite successes was just a simple set of parallel straight walls a few blocks apart on open ground. lol And I would keep jumping over them. The horde would spread out and take a few seconds to run around the wall after me. So I would punch the first few zombies to reach me to death, then jump again before I got totally mobbed. They never attack the walls because I was in the complete open on the other side of the wall with a very clear path to me. Easy simple insane horde rout, using very few resources. Though not as many kills as I would like.
Sometimes I try to set personal bests for speed clears of T5 and T6 buildings. But...that was more fun back in A17 before triggered POI virtual spawns. So not as much anymore.
Experiment outside my comfort zone with other weapons I consider not great, especially tier 1 and 2 weapons, like the bolt action or lever action rifle.
Try making various mods. Like arrows with a bleeding effect. Zombie run speed faster than the player (much faster than nightmare speed).
In ~14 ingame days you likely have a full set of Quality 6 armor + Quality 6 melee weapon. At that point you likely don't yet have a Quality 6 endgame firearm but around day 21 you should have it.
Then the only thing you can really get from looting is ammo or traps.
It also makes me feel like "why would I make a base before I have good tools but once I have good tools why would I make a base since I already have everything".
The same thing with food/water, "why would I want to make dew collectors or plant crops or even cook food when I get twice as much food as I use from looting and 5 times as much water as I use".
My late game content is switching to one of the story ARK maps I never played or something that actually has tangible content to find while also being fun and sandboxy. Finding the explorer notes made me go oh yeah this is what content is
This game has been removing content for 6 years and goes as low to pinch paint textures from the map because they built a voxel game (just because). It has no purpose, and ruined some of this games potential. You can do structural integrity without voxels. Nobody cares about the 6 wasted km of map space being fully destructible. What a waste.
The Godfather of terraforming and mega-builds is probably Z-Nation FFS.
He's done some insane stuff over the years, and inspired me to build even bigger than I already had been.
J.C.'s Channel is still active and doing mega-builds. Grand Spartan is another good builder. Especially when it comes to horde fighters.
So for me a map is "finished" when i don't have anything more to explore, no more POIs, uncovered most of the map.
To make this process more interesting i don't speed run through trader quests and always choose the highest available tier with just retrieve missions, but i stay at lowest tier till i can't find anything new here, then i switch to the second lowest and so on. I also don't loot "cheesy" POI just for the sake of magazines, when i get them as quests from trader ok... but i won't loot them otherwise.
This increases the length of both early and mid game a lot.