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Here's an idea... there's nothing stopping you from altering the difficulty and increasing it to the max, as well as decreasing drop rates?
It almost seems to me like you have everything cranked up to easiest settings and then increase your drop rates, then you come in here almost as if to troll everyone claiming "the games too easy"
A person can always make the game more difficult, even by implementing your own self rules.. so why not do that instead of expecting everyone else to fix the game to a harder difficulty for you?
Why bother even having a Q6 Iron Pickaxe in the game if you have to be a high enough level to clear a T6 Infested quest just to craft one? We're all on to better things by then anyway, right?
That is true for some items, but not all.
Commando Gloves for example it is a small bump. Q5 grants a 40% bonus, Q6 is a 50% bonus. I'm not overly worried about that extra 10%
However, items like the Nerd Chest the jump is pretty big. Q5 Nerd chest is a 25% chance for double skill points when reading a magazine. Q6 jumps up to 50%. That's a big jump from 5 to 6.
While that's true it just means less grinding for magazines. My point is nothing really changes. There will be a point you reach in the game where you either move on or get creative with playing it. A lot of people are thinking "legendary" means rare in this context when in reality it's an uncommon component to get gear that will make things go faster, when you hit that finishline for whatever major goal, 7days really doesn't offer anything that other games do beyond what you've been doing so far. The devs should simply change the title of "Legendary parts" to "High grade" or something of that ilk because so many have been conditioned by other games to equate this to some major mind blowing find.
OK, I see what you mean and that does make sense.
The naming convention is sort of funny now that you mention it. I was telling someone the other day I just ran through a single POI and got 9 Legendary Parts. That sure sounds more grandiose than it actually is.
"Wow! 9 Legendary items? What did you do with them?"
"I tossed them in a box with the other 34 Legendary Parts I found and will never use at this point"
Have any of you actually collected any data on anything or just proclaiming your experience as the norm? Your single experience when dealing with a probability distribution.
You got a full house playing poker and now getting a full house is the norm? Is this the argument?
I think it's also obvious that these legendary parts are meant to be abundant enough so you don't just hold onto them until you have the highest tier of everything. You can craft a level 6 stone axe with a proper abundance of legendary parts.
So, what? Level 6 stone axe just shouldn't be in the game anymore because legendary parts need to be some 0.1% drop chance?
There are several ways to find them but the best I know of is looting clothing containers like the shelves and clothing racks in a Savage Country. Not only are there dozens of containers to loot they will all use the right loot group: "groupArmorParts"
The reason I prefer these containers over others is the "groupArmorParts" is the only possible loot group in their table. You are guaranteed a pick from it.
The "groupArmorParts" loot group has a chance to drop Legendary Parts if you are over level 14 because they use a loot prob called "veryLowDelayed"
The base chance is about 3% once all the other possible items are factored in.
However, finding all 7 Wasteland Treasures increases that chance to about 8.6%
Get all the WT perk books (drop a point or two into Salvage Operations if needed, it will help) then go find a Super Savage Country, spend the day looting the 100 or so clothing shelves, racks and crates and walk away with all the Legendary Parts you need.
Me and a buddy, on default difficulty have around 10 on day 15. Pretty pointless because it takes so long to get good Q6 craftables from magazines anyway, so they just sit in a chest.
The Q6 crafting system needs an overahul for sure. Not sure who's going out building Q6 stone tools or pipe weapons, literally useless.
I wasn't trying to imply it would be the only way to get them just the only lootable way to get them, they should still be obtainable from traders or as quest rewards (maybe as tier progression quest rewards so you get dukes + 1 part as well as choosing a reward) so you can still get a few as you progress to make a t6 or 2 as you level but the majority would be looted from end game stuff so there is an actual end game to do.
I'm sure some people think that but when I refer to legendary in my post it was just because that is in the actual name of the part and bundle, I don't refer to any of the items I made as legendary just t6 versions. It doesn't really matter if they're called legendary or high grade or whatever the point of the post was they drop to much imo.
First thing I made, tier 6 stone shovel and axe. Actually very nice with three mods and easy to repair. Second thing was three tier 6 pistols for the team. The rest are sitting around until I can make something higher tier.
Leave the drop rates as they are. They present no significant game altering advantage nor can you sell them to get obscene amounts of Dukes. I'd agree with you under different circumstances.
We're noticing the difference since we're not saving magazines for any particular person but are treating them all as if we're solo. So far, at level 30ish, I'm sitting on 10 legendary parts but can only craft tier 3 armor and tier 1 stun baton. My sister has 4 legendary parts and my husband has 6. I am a looting monster, though, so there's that.
Again, I am NOT complaining but stating that those who seem to have found more than they think the lower tiers populace are deserving of, need to just go off somewhere and play house with Rekt. Seriously.