7 Days to Die

7 Days to Die

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Chale Jul 7, 2024 @ 1:15pm
Legendary crafting parts are to easy to get.
In my current game I'm on day 53 with a perception build and it doesn't feel like there is anything else to get or do at this point. I have a t6 steel spear, t6 sniper rifle, t6 m60 (found in a legendary m60 bundle inside an air drop in the wastelands), all the t6 steal and motorize tools, full t6 sets of scavenger, miner, and farmer sets with the odd t6 pieces like ranger helm for bartering and melee/range dmg gloves. and almost all of that except the m60 were made from legendary parts found (default loot settings btw).

Wall mounted clothing rakes seem to have the highest chance to drop parts to me with footlockers being 2nd, a savage county poi netting me on average 4-7 parts but even a t3 house poi with lots of lottable dressers and walk in closets or military barracks with lots of lootable footlockers will net 1-3.

Suggestion: Make them only lootable from tier 5 or 6 infestation chests so players have a reason to do those other then just to say they did.
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Showing 31-45 of 45 comments
()_T_N_T_)----* Jul 8, 2024 @ 1:05pm 
I laugh to myself every time I see some no lifer try hard who says something along the lines of "Games too easy" "Too easy this" "Too easy that"

Here's an idea... there's nothing stopping you from altering the difficulty and increasing it to the max, as well as decreasing drop rates?

It almost seems to me like you have everything cranked up to easiest settings and then increase your drop rates, then you come in here almost as if to troll everyone claiming "the games too easy"

A person can always make the game more difficult, even by implementing your own self rules.. so why not do that instead of expecting everyone else to fix the game to a harder difficulty for you?
Pain Weasel Jul 8, 2024 @ 1:20pm 
Originally posted by Chale:
Suggestion: Make them only lootable from tier 5 or 6 infestation chests so players have a reason to do those other then just to say they did.
Doing this would essentially make lower tier quality 6 items impossible to get close to a point in the game where they would still be useful.

Why bother even having a Q6 Iron Pickaxe in the game if you have to be a high enough level to clear a T6 Infested quest just to craft one? We're all on to better things by then anyway, right?

Originally posted by Dragova:
♥♥♥♥♥♥♥♥♥ guys, it's just a small boost from T5 stuff.
That is true for some items, but not all.

Commando Gloves for example it is a small bump. Q5 grants a 40% bonus, Q6 is a 50% bonus. I'm not overly worried about that extra 10%

However, items like the Nerd Chest the jump is pretty big. Q5 Nerd chest is a 25% chance for double skill points when reading a magazine. Q6 jumps up to 50%. That's a big jump from 5 to 6.
Last edited by Pain Weasel; Jul 8, 2024 @ 1:29pm
Firestorm Jul 8, 2024 @ 2:04pm 
Originally posted by Pain Weasel:

Originally posted by Dragova:
♥♥♥♥♥♥♥♥♥ guys, it's just a small boost from T5 stuff.
That is true for some items, but not all.

Commando Gloves for example it is a small bump. Q5 grants a 40% bonus, Q6 is a 50% bonus. I'm not overly worried about that extra 10%

However, items like the Nerd Chest the jump is pretty big. Q5 Nerd chest is a 25% chance for double skill points when reading a magazine. Q6 jumps up to 50%. That's a big jump from 5 to 6.

While that's true it just means less grinding for magazines. My point is nothing really changes. There will be a point you reach in the game where you either move on or get creative with playing it. A lot of people are thinking "legendary" means rare in this context when in reality it's an uncommon component to get gear that will make things go faster, when you hit that finishline for whatever major goal, 7days really doesn't offer anything that other games do beyond what you've been doing so far. The devs should simply change the title of "Legendary parts" to "High grade" or something of that ilk because so many have been conditioned by other games to equate this to some major mind blowing find.
Pain Weasel Jul 8, 2024 @ 2:11pm 
Originally posted by Dragova:
Originally posted by Pain Weasel:


That is true for some items, but not all.

Commando Gloves for example it is a small bump. Q5 grants a 40% bonus, Q6 is a 50% bonus. I'm not overly worried about that extra 10%

However, items like the Nerd Chest the jump is pretty big. Q5 Nerd chest is a 25% chance for double skill points when reading a magazine. Q6 jumps up to 50%. That's a big jump from 5 to 6.

While that's true it just means less grinding for magazines. My point is nothing really changes. There will be a point you reach in the game where you either move on or get creative with playing it. A lot of people are thinking "legendary" means rare in this context when in reality it's an uncommon component to get gear that will make things go faster, when you hit that finishline for whatever major goal, 7days really doesn't offer anything that other games do beyond what you've been doing so far. The devs should simply change the title of "Legendary parts" to "High grade" or something of that ilk because so many have been conditioned by other games to equate this to some major mind blowing find.

OK, I see what you mean and that does make sense.

The naming convention is sort of funny now that you mention it. I was telling someone the other day I just ran through a single POI and got 9 Legendary Parts. That sure sounds more grandiose than it actually is.

"Wow! 9 Legendary items? What did you do with them?"
"I tossed them in a box with the other 34 Legendary Parts I found and will never use at this point"
UrbanNoodles Jul 8, 2024 @ 2:24pm 
Originally posted by Dragova:
The devs should simply change the title of "Legendary parts" to "High grade" or something of that ilk because so many have been conditioned by other games to equate this to some major mind blowing find.
Agreed. This is the main source of the outcries for them being so common. When I first saw legendary parts back in the day I thought maybe they added a red/pink version of items that goes to 7 rather than 6, but I was disappointed to see they were for the basic purples.
Cthulhuisalone Jul 8, 2024 @ 3:44pm 
It'll get nerfed when its no longer new
RedVomit Jul 8, 2024 @ 3:47pm 
Ive gotten too many legend parts for recipes I don't have. Nomad difficulty, day 5. It's annoying to have to keep them.
Cthulhuisalone Jul 8, 2024 @ 3:55pm 
Originally posted by SHIENHAUSSER:
Ive gotten too many legend parts for recipes I don't have. Nomad difficulty, day 5. It's annoying to have to keep them.
they can go quickly for different playthrus and in multi, surprisingly fast as my little group found out
>< V >< Jul 8, 2024 @ 4:44pm 
My friend and I are level 30 and we have 2 legendary parts.

Have any of you actually collected any data on anything or just proclaiming your experience as the norm? Your single experience when dealing with a probability distribution.

You got a full house playing poker and now getting a full house is the norm? Is this the argument?

I think it's also obvious that these legendary parts are meant to be abundant enough so you don't just hold onto them until you have the highest tier of everything. You can craft a level 6 stone axe with a proper abundance of legendary parts.

So, what? Level 6 stone axe just shouldn't be in the game anymore because legendary parts need to be some 0.1% drop chance?
Pain Weasel Jul 8, 2024 @ 5:13pm 
Originally posted by >< V ><:
My friend and I are level 30 and we have 2 legendary parts.

Have any of you actually collected any data on anything or just proclaiming your experience as the norm? Your single experience when dealing with a probability distribution.

You got a full house playing poker and now getting a full house is the norm? Is this the argument?

I think it's also obvious that these legendary parts are meant to be abundant enough so you don't just hold onto them until you have the highest tier of everything. You can craft a level 6 stone axe with a proper abundance of legendary parts.

So, what? Level 6 stone axe just shouldn't be in the game anymore because legendary parts need to be some 0.1% drop chance?
here is some data on them:

There are several ways to find them but the best I know of is looting clothing containers like the shelves and clothing racks in a Savage Country. Not only are there dozens of containers to loot they will all use the right loot group: "groupArmorParts"

The reason I prefer these containers over others is the "groupArmorParts" is the only possible loot group in their table. You are guaranteed a pick from it.

The "groupArmorParts" loot group has a chance to drop Legendary Parts if you are over level 14 because they use a loot prob called "veryLowDelayed"

The base chance is about 3% once all the other possible items are factored in.

However, finding all 7 Wasteland Treasures increases that chance to about 8.6%

Get all the WT perk books (drop a point or two into Salvage Operations if needed, it will help) then go find a Super Savage Country, spend the day looting the 100 or so clothing shelves, racks and crates and walk away with all the Legendary Parts you need.
Last edited by Pain Weasel; Jul 8, 2024 @ 5:20pm
Yeah, too common for sure.

Me and a buddy, on default difficulty have around 10 on day 15. Pretty pointless because it takes so long to get good Q6 craftables from magazines anyway, so they just sit in a chest.

The Q6 crafting system needs an overahul for sure. Not sure who's going out building Q6 stone tools or pipe weapons, literally useless.
Chale Jul 8, 2024 @ 5:21pm 
Originally posted by Pain Weasel:
Originally posted by Chale:
Suggestion: Make them only lootable from tier 5 or 6 infestation chests so players have a reason to do those other then just to say they did.
Doing this would essentially make lower tier quality 6 items impossible to get close to a point in the game where they would still be useful.

Why bother even having a Q6 Iron Pickaxe in the game if you have to be a high enough level to clear a T6 Infested quest just to craft one? We're all on to better things by then anyway, right?

I wasn't trying to imply it would be the only way to get them just the only lootable way to get them, they should still be obtainable from traders or as quest rewards (maybe as tier progression quest rewards so you get dukes + 1 part as well as choosing a reward) so you can still get a few as you progress to make a t6 or 2 as you level but the majority would be looted from end game stuff so there is an actual end game to do.



Originally posted by Dragova:
While that's true it just means less grinding for magazines. My point is nothing really changes. There will be a point you reach in the game where you either move on or get creative with playing it. A lot of people are thinking "legendary" means rare in this context when in reality it's an uncommon component to get gear that will make things go faster, when you hit that finishline for whatever major goal, 7days really doesn't offer anything that other games do beyond what you've been doing so far. The devs should simply change the title of "Legendary parts" to "High grade" or something of that ilk because so many have been conditioned by other games to equate this to some major mind blowing find.

I'm sure some people think that but when I refer to legendary in my post it was just because that is in the actual name of the part and bundle, I don't refer to any of the items I made as legendary just t6 versions. It doesn't really matter if they're called legendary or high grade or whatever the point of the post was they drop to much imo.
xycotta Jul 8, 2024 @ 5:32pm 
Originally posted by 𝓝𝓪𝓬𝓱𝓸𝓫𝓸𝓲:
Yeah, too common for sure.

Me and a buddy, on default difficulty have around 10 on day 15. Pretty pointless because it takes so long to get good Q6 craftables from magazines anyway, so they just sit in a chest.

The Q6 crafting system needs an overahul for sure. Not sure who's going out building Q6 stone tools or pipe weapons, literally useless.


First thing I made, tier 6 stone shovel and axe. Actually very nice with three mods and easy to repair. Second thing was three tier 6 pistols for the team. The rest are sitting around until I can make something higher tier.
Firestorm Jul 8, 2024 @ 5:41pm 
Originally posted by Chale:
I'm sure some people think that but when I refer to legendary in my post it was just because that is in the actual name of the part and bundle, I don't refer to any of the items I made as legendary just t6 versions. It doesn't really matter if they're called legendary or high grade or whatever the point of the post was they drop to much imo.

Leave the drop rates as they are. They present no significant game altering advantage nor can you sell them to get obscene amounts of Dukes. I'd agree with you under different circumstances.
Khissi Jul 8, 2024 @ 5:54pm 
Originally posted by UrbanNoodles:
Originally posted by Khissi:
Good lord, people. The RNG changes with every game! PLAY MORE! That was my point.
As far as 1.0 goes, I play more (could be the same) than you do and with a lower loot abundance. I play a lot, probably too much. I also play solo.

You have a flaw in your logic. You have a co-op group looting. You didn't say the looting style of your group. But there are only two possibilities, so I will list both:
1. Your group is looting the same POI together: Multiple players looting the same POI is the exact same as one player looting that POI. The only difference is you having to divide the loot among the players in the co-op.
2. Your group is looting multiple POIs at the same time: If each member of your co-op is looting different POIs at the exact same time, this equivalent to one player looting that many POIs. The only difference is the amount of time taken to do so. And you still have to divide the loot among the members of that co-op.

You’re complaining about a lack of Legendary parts despite finding 6-8 parts fairly quickly, in two different worlds. Just because you have to divide them among your group doesn't mean the drop rates are low; you still got a significant number of parts from the POIs looted. A solo player looting the same POIs would have more than enough parts to craft a full set plus tools and weapons by the same gamestage. That is the point.


Originally posted by -=Mr. Griffin=-:
i play on a multiplayer server !!! And many people have found some but that's the catch you will all find out soon enough !!! if you play solo there is no issue what so ever you will swim in legendary parts after day 20 you should have around 15 of them or more :D
Exactly. Not having to divide the loot, and having every POI being looted by the player and not having to worry about competition is going to make Legendary parts way more plentiful.
Well first, my logic is always flawed... it's a curse. However, I play solo as well as co-op. Also, I'm not complaining about the drop rates AT ALL! I was saying they're quite reasonable depending on your RNG, your group makeup and how you play. We've tried several different styles (currently on a 10k map spawned and remaining in separate towns, not together. It's more akin to solo play though we do help out with bigger POIs and the person who got minibike crafting first, visited us all and made what we needed to have one.

We're noticing the difference since we're not saving magazines for any particular person but are treating them all as if we're solo. So far, at level 30ish, I'm sitting on 10 legendary parts but can only craft tier 3 armor and tier 1 stun baton. My sister has 4 legendary parts and my husband has 6. I am a looting monster, though, so there's that.

Again, I am NOT complaining but stating that those who seem to have found more than they think the lower tiers populace are deserving of, need to just go off somewhere and play house with Rekt. Seriously.
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Date Posted: Jul 7, 2024 @ 1:15pm
Posts: 45