7 Days to Die

7 Days to Die

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Chale Jul 7, 2024 @ 1:15pm
Legendary crafting parts are to easy to get.
In my current game I'm on day 53 with a perception build and it doesn't feel like there is anything else to get or do at this point. I have a t6 steel spear, t6 sniper rifle, t6 m60 (found in a legendary m60 bundle inside an air drop in the wastelands), all the t6 steal and motorize tools, full t6 sets of scavenger, miner, and farmer sets with the odd t6 pieces like ranger helm for bartering and melee/range dmg gloves. and almost all of that except the m60 were made from legendary parts found (default loot settings btw).

Wall mounted clothing rakes seem to have the highest chance to drop parts to me with footlockers being 2nd, a savage county poi netting me on average 4-7 parts but even a t3 house poi with lots of lottable dressers and walk in closets or military barracks with lots of lootable footlockers will net 1-3.

Suggestion: Make them only lootable from tier 5 or 6 infestation chests so players have a reason to do those other then just to say they did.
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Showing 1-15 of 45 comments
xycotta Jul 7, 2024 @ 2:13pm 
I agree they are too common. I disagree they should only be Tier 5 or 6. Maybe somehow having levels of legendary parts that only affect tiers of gear. AKA A Tier 1 Legendary item only lets you make Tier1 Legendary items so you can get that Tier 6 stone shovel but does not help with the Pistol as you would need a tier 2 legendary part for that,

The problem would be you would never have a reason or chance to make anything less than top gear legendaries.

It might be too complex that way but it would it better regulate the legendary drops usage. I think I am sitting on 18 legendary parts on day 12 after using 6 or so in our current run.
Last edited by xycotta; Jul 7, 2024 @ 2:14pm
Blue Hasia Jul 7, 2024 @ 2:22pm 
i seem to get 2 a week. and i played max to 30 days for 3 play through so far
JimmyIowa Jul 7, 2024 @ 3:00pm 
Originally posted by Chale:
Suggestion: Make them only lootable from tier 5 or 6 infestation chests so players have a reason to do those other then just to say they did.

+1

Currently, by day 50 they are just more filler you throw in a junk chest. Which I can't believe was their intention.
i got found Zero in 50 days :)
JimmyIowa Jul 7, 2024 @ 3:10pm 
Originally posted by -=Mr. Griffin=-:
i got found Zero in 50 days :)


Search places where we used to find clothes in A21. They are extremely common in dressers, clothes bags, etc.

People who run through a POI and only open the end mega-stash will find very few.
Last edited by JimmyIowa; Jul 7, 2024 @ 3:11pm
Energy Melons Jul 7, 2024 @ 9:05pm 
Originally posted by Chale:
Suggestion: Make them only lootable from tier 5 or 6 infestation chests so players have a reason to do those other then just to say they did.
I agree with the spirit of this suggestion, but not the implementation. Awarding players with ultimate tier equipment in the final endgame challenge is a terribly flawed design trend in modern video games, for one bafflingly simple reason: if the player is able to complete the hardest possible challenge, what purpose does stronger gear serve? It's basically a purple colored trophy at that point.

It's for that reason that finding legendary parts or equipment should be relegated to something you randomly stumble upon. I can't speak to the drop rate of parts, since I'm still basically at iron tier in my first 1.0EXP playthrough. But legendary equipment was ridiculously generous in the previous version after you reach a certain level - even without looting perks.

What I think would be more appropriate rewards for T6 Infested cache would be wholly unique weapons or armors. Stuff that isn't statistically superior, but does wacky, fun stuff that normal guns and melees can't. This would require a lot more work on the part of TFP, though, so tough luck of ever seeing that happen. :shopper:
Undefined Jul 7, 2024 @ 9:12pm 
I believe that, unless people are playing on the game's lowest loot settings, their ideas about progression speed and loot rewards are not worth considering. Use the game's settings to up the difficulty before you complain that the difficulty is too easy.
UrbanNoodles Jul 7, 2024 @ 9:30pm 
I agree they are too easy to get. You should only get them from the large locked crates, imo. On my current day 25 save, I have so many legendary parts I can craft everything I need twice over.
Khissi Jul 7, 2024 @ 9:44pm 
They are NOT too easy to get. You need to adjust your loot settings to match your expectations. This is in YOUR control.

After playing four separate games, all different, some solo and some co-op, I can honestly say that RNG manages very well to keep things as they should be. I was able to make ONE suit of armor to legendary at about Gamestage 65 and this was with test settings... 200% loot, Scavenger, 120 min days... far and away NOT the normal rate of gameplay. This was doing constant looting, missions, all the way up to Tier 4, and, though I was only able to make a Legendary Steel Club due to that being my only weapons magazine maxed out, I had 6 Legendary parts left over before b312 dropped and I restarted.

The co-op for that version was similar but, again, we did NOT have enough parts, even with three people looting like madwomen, to make everyone armor though our armor maker was maxed out. We're still on the b313 game, have two of them running, and, so far, in one co-op world, we have a total of 6 legendary parts. In the other world we have 8. That's not enough for 2 full suits of armor plus main weapons so... yeah, our gamestage is high enough that we NEED all those things... we're in the snow biome level, but we don't have the parts.

Play a bit longer, work on your settings, then come say they drop too fast.
Viking Jul 7, 2024 @ 10:16pm 
Originally posted by Energy Melons:
Originally posted by Chale:
Suggestion: Make them only lootable from tier 5 or 6 infestation chests so players have a reason to do those other then just to say they did.
I agree with the spirit of this suggestion, but not the implementation. Awarding players with ultimate tier equipment in the final endgame challenge is a terribly flawed design trend in modern video games, for one bafflingly simple reason: if the player is able to complete the hardest possible challenge, what purpose does stronger gear serve? It's basically a purple colored trophy at that point.

It's for that reason that finding legendary parts or equipment should be relegated to something you randomly stumble upon. I can't speak to the drop rate of parts, since I'm still basically at iron tier in my first 1.0EXP playthrough. But legendary equipment was ridiculously generous in the previous version after you reach a certain level - even without looting perks.

What I think would be more appropriate rewards for T6 Infested cache would be wholly unique weapons or armors. Stuff that isn't statistically superior, but does wacky, fun stuff that normal guns and melees can't. This would require a lot more work on the part of TFP, though, so tough luck of ever seeing that happen. :shopper:

I am on day 16, 200% XP, 100% loot, 5 day respawn and I have already made every vehicle, t6 gear (armor, tools, Steel Spear, Desert Vulture, Tactical AR as I don't like the M60 bullet hose and you can't put a semi auto on it), t5 augur/chainsaw and with the right perks and gear swaps the game is easier than it ever was before:

My Combat Gear:
T6 Rogue Hood = 20% loot bonus, this is both more and quality in XML
T6 Preacher Gloves - 60% damage increase to all creatures with the "zombie" tag in the XML.
T6 Preacher Outfit = Undead Damage Resist 15%, meaning with banded plating combine with the DMG reduction it is heavy armor with no movement penalty, and no stealth penalties even prior to Urban Combat 6.
T6 Athletic Shoes = 20% Move Speed increase. So basically like drinking a mini Mega Crush all the time.
T6 Steel Speer = Infinite Stamina and 1-2 shotting everything even on Warrior difficulty do to armor pen and book perks.

Leveling Gear:
T6 Nerd Goggles = 20% XP Gain from all sources, combine with Treasure Hunter's Mod to make it 30% and gain +5 to early loot stage and a -1 to buried treasure radius which is super good for those buried supply quests.
T6 Nerd Outfit = 50% Extra Skill Point chance. Meaning for every 4 mags you read in theory it is 6 instead of 4, in practice it flips a coin and have gotten 8 points from 4 mags.
T6 Preacher Gloves - 60% damage increase to all creatures with the "zombie" tag in the XML.
T6 Commando Boots = Same as Athletic Shoes but more armor.

It doesn't matter where they put the legendary parts, the game is easy if you know how to abuse in game mechanics like double looting key quest locations, knowing POIs so you can just rush loot rooms, and know that the AI (if you can even call it that) has a aneurism if it even has to jump even a single block. All of the changes they made only made the game easier. Want a vehicle? Just run down a highway and through town looting every car you find as you will find 1-3 vehicles books in almost every trunk. Combine that knowledge with teh new 50% extra chance for points and you can hit motor cycles by day 5, and be riding a gyro by day 8. Need legendary parts? Find a Savage Country and loot everything wearing a rogue hood with treasure hunter mod and spec heavily into lucky looter, even if they moved them you could just rush the loot room grab it from the chests, walk outside start your quest refreshing the chest and rush it a second time. Who cares if you fail you are just farming parts. It's better that they are RNG from specific containers otherwise players like me will just smash and grab anyway.
And god forbid you are on a server where they give you teleports, because every 2-3 hours those servers restart resetting all containers and POIs in world meaning as soon as you log back in you can /tp directly to the loot chests you want to hit without even having to run through or to a POI.
Last edited by Viking; Jul 7, 2024 @ 10:19pm
JimmyIowa Jul 7, 2024 @ 11:23pm 
Originally posted by Undefined:
I believe that, unless people are playing on the game's lowest loot settings, their ideas about progression speed and loot rewards are not worth considering. Use the game's settings to up the difficulty before you complain that the difficulty is too easy.

On the contrary, I'm pretty sure people who have loot turned way up or down are exactly the ones who DON'T have a good perspective for feedback on default loot setting.

People playing at default loot are the correct people to be giving feedback on scarcity or overabundance of the default loot setting.

Now, if someone here had loot at 200% or 300% (or whatever is max, I'm not even sure), then I would agree they shouldn't be commenting in this thread.
Last edited by JimmyIowa; Jul 7, 2024 @ 11:30pm
Xandor Jul 7, 2024 @ 11:30pm 
I sort of feel like it would be nice if they tuned armor sets (so they are all good and equal in power with a strong set bonus) and removed them from crafting (maybe higher quality only found in loot).
That way there would be more to do, you wouldn't get bis armor in 14 days.
It would make looting more fun.
Tech Jul 8, 2024 @ 12:10am 
I think it's okay. If you think they are to common then turn your loot down or throw some away. It's not my problem you don't have self control/disciple to not use them.
i play on a multiplayer server and many have found some but that's the catch you will all find out soon enough if you play solo there is no issue what so ever :D

Originally posted by JimmyIowa:
Originally posted by -=Mr. Griffin=-:
i got found Zero in 50 days :)


Search places where we used to find clothes in A21. They are extremely common in dressers, clothes bags, etc.

People who run through a POI and only open the end mega-stash will find very few.


i play on a multiplayer server !!! And many people have found some but that's the catch you will all find out soon enough !!! if you play solo there is no issue what so ever you will swim in legendary parts after day 20 you should have around 15 of them or more :D
Darth Zed Jul 8, 2024 @ 3:06am 
considering you still need them to craft even things like pipe weapons, they shouldnt really be limited to the hardest possible POI's or quests.

otherwise you'll literally never have a reason to make a t6 pipe weapon, or even low-mid tier items like a pistol, double barrel or hunting rifle.

right now its common enough that you may get lucky and grab 3 or 4 very early on, which make make a t6 pipe rifle or wooden bow worth crafting just to get that boost maybe for your first blood moon.
Last edited by Darth Zed; Jul 8, 2024 @ 3:06am
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Date Posted: Jul 7, 2024 @ 1:15pm
Posts: 45