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Yeah, I'm refraining from giving my opinions about the change itself and keep it to what is the least amount of changes and effort needed to fix the system they already implemented.
I would add they need to offer some different bonuses for the armor footwear too. They all do the same things (fall distance, run speed/run stamina regen) with only Assassin, Scavenger, and Farmer having unique abilities. Like you suggested, give those unique abilities when the player wears the full set.
Can't even keep the jars from drinking waters, so why not make it I can get a lower chance of dysentery if I strap on a pair of boots from an armor set.
Complain about the water thing is just silly. My friend and me just had horde night at day 70. We have a box that is filled with several hundred water, red tea, yucca juice and whatever. Just from looting and playing the game. We set up a couple dew collectors but we forget to empty them all the time, because... honestly not been needed.
Some sets look cool and you would like to use them, but then you end up with bonus's you don't want, which is a big issue.