7 Days to Die

7 Days to Die

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pikupupu Jul 7, 2024 @ 3:40am
I like the balance of this game. Raiding, building. What about you?
I like the balance of this game. Since the new updates.
I like how the game now force you to move different places. Looting, then little bit crafting. Then raiding . Then bags full. Need to build base. Then back for raiding. Then need build more defend. Then need to cook some food cause too long build. Then out of items need to go back for looting / raiding. XD and the cycle goes on.

How about you?
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Showing 1-5 of 5 comments
Nerevar Jul 7, 2024 @ 3:45am 
the core gameplay loop is very addicting. its why this game is still beeing played alot. the other is mods.
Andi Jul 7, 2024 @ 3:48am 
The term "force" is a killer for me.
And it's exactly what you HAVE to do to progress effectively - binging quests like there's no tomorrow!
The progressing in crafting being related to finding and reading magazines kills the freedom of a once true sandbox imho.
I just don't dig it.
minisith Jul 7, 2024 @ 4:03am 
Originally posted by Andi:
The term "force" is a killer for me.
And it's exactly what you HAVE to do to progress effectively - binging quests like there's no tomorrow!
The progressing in crafting being related to finding and reading magazines kills the freedom of a once true sandbox imho.
I just don't dig it.
Effectively meaning min/maxing.
CatPerson Jul 7, 2024 @ 4:24am 
I like the sandbox of this game and the allowed .xml editing/modding which allows me to keep it more sandbox-y to my personal tastes vs. having to always follow the "intended" gameplay direction.

...nothing wrong with the "intended" direction, It's just not my direction. :steamhappy:
Viking Jul 7, 2024 @ 4:28am 
Originally posted by pikupupu:
I like the balance of this game. Since the new updates.
I like how the game now force you to move different places. Looting, then little bit crafting. Then raiding . Then bags full. Need to build base. Then back for raiding. Then need build more defend. Then need to cook some food cause too long build. Then out of items need to go back for looting / raiding. XD and the cycle goes on.

How about you?

You run out of stuff? I am playing 100% loot, 5 day re-spawn, on day 11 and I had to build separate crates for each ammo type short of arrows and bolts because I salvage them for iron. I have 296 hobo stews, and just had to build a second crate just for water. 400 repair kits and 1 of each vehicle. Getting bored already, as even the trailer home I retrofitted into a base has been upgraded to steel tier and has 6 shotgun turrets defending it through a sea of iron spikes. Mostly t6 gear with a few pieces of t5 left to upgrade. I have found 17 chainsaws and 0 augurs so dealing with the fact I have to use a t1 augur.

The game is the same as it always has been but so much more predictable now than it ever has been. Need meat? Go to the snow. Need ammo? run infested clears t4 or higher as each end crate contains literal stacks of ammo. The new armors are busted, t6 preacher gloves+t6 commando boots+t6 nerd helm and chest = 60% more damage to every thing that isn't a non zombie animal, 25% extra xp for doing literally anything you gain xp for, 25% chance to gain a extra magazine point when reading them but in practice every 4 you read you will get 6 points, and you run like you drank a energy drink with a juicy 20% speed. Also the spear changes make horde days a joke with a decent and cheap funnle base because if you spec into that thing it does almost as much damage as a auto-shotgun and rag dolls them so you don't even need ammo for hordes anymore. The game isn't balanced at all, and if it is, it is heavily balanced in favor of the player.
Last edited by Viking; Jul 7, 2024 @ 5:59am
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Date Posted: Jul 7, 2024 @ 3:40am
Posts: 5