Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
See, before I saw this, what I had *thought* Glancing Blows were, was when you strike a zombie and it tanks the hit without flinching or reacting. Similar to "super armor" in fighting games, if you're familiar. This is most noticeable when bonking a helmet wearing zombie, but fatties and lumberjacks also eat hits. There's probably something completely different going on with that, though.
fatties, bikers and lumberjacks are bullet sponges and have the most HP out of the "normal" zeds, so their tankiness is from boosted numbers. Zeds wearing helmets (soldiers, bikers , workers) are not just cosmetic, but actual head armor so their tankiness comes from reduced damage from headshots.
Both would result in even less perceived and actual damage from GB's
You can still try this yourself:
1) Press F1 (bring up the console)
2) Enter `dm` (Debug Mode)
3) Enter `showswings` (View the attack trails)
Power attacks create much bigger attack trails, since they're power attacks.