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and for the record : you can get a gyro and 100 armor books by day 13 already. thats just intellect build doing its thing.
money is less useful now as traders wont sell you high tier stuff anymore. they are still very strong tough.
but given you can get a crucible for free for killing 50 tourists why buy one?
the water filter items only come from traders. so do solar cells. use your money for those and to buy magazines from traders.
leveling is stupid fast if you know what youre doing. always was. plus alot of players play with triple exp to make it go even faster.
by about day 30 youre fully maxed out currently if you know what youre doing. was the same before.
you can make your own rules - no one forces you to buy stuff - just cause he has it
if you dont like it -
try things like no quest/no buys
or quests yes / but no buys
etc.
is it ideal? no - but if you wanna "use" the crafting system - there are no much ways arround it
btw. one bigger problem in my eyes with their crafting system is - its just sooooooo anti multiplayer - since - if you quest with your buddy - the one looting impacts the magazine outcome a big time - so if you wanna see "your stuff" and he "his stuff" - you should do split up for questing and do it solo....what is clearly not the point of multiplayer
since 1.0 where - the crafting system is not good/ideal - but more important than in a21 - me and my mate argue on fresh world -what build WE play XD since we will play the same - its limitating - but we did not see/find away arround it
We've increased the price because we feel its worth it.
Well. How many People are you Playing with.
We are two and we barely had low Quality Tier 2 Weapons by Day 7.
Trader has not even given us any Decent Weapons on Day 14 Yet.
Not to mention a Friggin Quality 2 SMG is 17k Dukes.
So no Idea how You Manage this.
Unless You are like 5 People and thus got a Ridiculous Gamestage and can Run through Quests eaeily this Quickly Rushing Money and Questlevel.
The game doesn't provide a realistic supply\demand verses buying\selling items... until this happens their will always be exploits for selling to merchants for massive experience and money boosting. A realistic supply\demand verses buying\selling would mean prices for vehicle parts would greatly decrease if someone was mass selling just like in the real world, but this would require lots more testing and programming.... and most of The Fun Pimp developers have below average skills and still take the short bus to school.
If Daring Adventurer is overpowered then it will likely be nerfed in a future version... just have to wait.
that sounds like youre playing a21 and not a22 tbh.
as traders dont sell high tier loot anymore at all and if they they have some of them available they are insanely expensive now. you no longer get them from the rewards like before.
in order to make better gear you should fokus your perks on what you actually wanna craft. that will raise that magazine type spawn odds by 200%. this does NOT raise the base spawn chance of any magazine. it just makes it like X times more likely to be a magazine for the stuff youve perked into. if you spread out your perks too much youll get all kinds of random ♥♥♥♥. fokus on 1 thing at a time.
note : tinkerer is a bad perk for actually getting workstations. use lockpicking instead for that.
note : armor magazine odds are raised by simply increaseing your chosen attribute more since everyone needs armor regardless of perks chosen. so these come naturally the higher your attribute gets.
i highly doubt most people play on the defaults that make such claims. tc didnt mention any of his at all.
As far as buying them, you can get a buff to bartering of at least 85% if you combine outfits, mods, food/drinks/candy and Better Barter. An 85% discount makes buying those high tier items easy.
Not any more, check the patch notes. The loot bonus from Lock Picking is now capped at 15 crafting skill. Once you get up to 15 Workstations crafting skill the bonus drops to 0.
1.0, current version. They do, just put a few points into the intellect stuff, and they began showing tier 3 regularly. Traders are far too strong, even in multiplayer. It's this simple, I play a harder mode for a reason, if that suddenly drastically increases loot quality, what is the point of the difficulty mode? It scales too fast, too strong. Loot quality and trader quality must be nerfed to achieve what they wanted. The trader value of some items need reduced as it's just too easy to spam money.
If your multiplayer games ends up with 1 or 2 builds completely overpowered and throwing the balance off, it is a problem. This is where we are at, perfect balance is impossible, people finding tier 3 items pre day 7 because of skills or money too easily obtained is a problem. One solution is making higher tier items significantly more expensive.
If this is the case in single player, than multiplayer is balanced poorly. You should not be seeing tier 3 items under any circumstance regardless of difficulty, or player count before day 7.