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contempt with just another dungeon crawler
My last game was on Nomad, solo, and I had two wandering hordes by day 14, sparse but regular wandering zombies, and one multi-screamer horde on night 13 that was difficult to deal with and not blow through my horde night ammo.
So can anyone, but depending on mapgen, some biomes might be 3km+ away in a specific direction. Would still rather be able to just start there. That used to be an option.
Yes. I think it was mentioned above about making/copying a mod for this. Kaine made a mod called Dangerous cities that increases the zombie spawns. You can install that and find the lines in the spawning.xml that increase the spawn's for each biome and tweak them for your liking. If you do some research you should be able to find how to do this. It's pretty easy. I'll try to post my version below if it will let me. So, you'll want to install the dangerous cities mod and open the spawning.xml file in the mod not the base game. These numbers I have are pretty good.
<config>
<set xpath="/spawning/biome[@name='pine_forest']">
<spawn maxcount="3" respawndelay="0.5" time="Day" entitygroup="ZombiesAll" tags="wilderness"/>
<spawn maxcount="4" respawndelay="0.3" time="Night" entitygroup="ZombiesNight" tags="wilderness"/>
<spawn maxcount="8" respawndelay="0.3" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="8" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="4" respawndelay="2" time="Day" entitygroup="ZombiesAll" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="4" respawndelay="2" time="Night" entitygroup="ZombiesNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="8" respawndelay="0.3" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown"/>
<spawn maxcount="8" respawndelay="0.1" time="Night" entitygroup="ZombiesForestDowntownNight" tags="downtown"/>
<spawn maxcount="2" respawndelay=".25" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
<spawn maxcount="1" respawndelay=".5" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
</set>
<set xpath="/spawning/biome[@name='burnt_forest']">
<spawn maxcount="3" respawndelay="0.5" time="Day" entitygroup="ZombiesBurntForest" tags="wilderness"/>
<spawn maxcount="4" respawndelay="0.3" time="Night" entitygroup="ZombiesNight" tags="wilderness"/>
<spawn maxcount="8" respawndelay="0.25" time="Day" entitygroup="ZombiesBurntForest" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="8" respawndelay="0.15" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="4" respawndelay="2" time="Day" entitygroup="ZombiesAll" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="4" respawndelay="2" time="Night" entitygroup="ZombiesNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="8" respawndelay="0.15" time="Day" entitygroup="ZombiesDowntown" tags="downtown"/>
<spawn maxcount="8" respawndelay="0.1" time="Night" entitygroup="ZombiesDowntown" tags="downtown"/>
<spawn maxcount="2" respawndelay=".25" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
<spawn maxcount="1" respawndelay=".5" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
</set>
<set xpath="/spawning/biome[@name='desert']">
<spawn maxcount="3" respawndelay="0.5" time="Day" entitygroup="ZombiesAll" tags="wilderness"/>
<spawn maxcount="4" respawndelay="0.3" time="Night" entitygroup="ZombiesNight" tags="wilderness"/>
<spawn maxcount="8" respawndelay="0.2" time="Day" entitygroup="ZombiesAll" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="8" respawndelay="0.1" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="4" respawndelay="2" time="Day" entitygroup="ZombiesAll" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="4" respawndelay="2" time="Night" entitygroup="ZombiesNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="8" respawndelay="0.2" time="Day" entitygroup="ZombiesDowntown" tags="downtown"/>
<spawn maxcount="8" respawndelay="0.09" time="Night" entitygroup="ZombiesDowntown" tags="downtown"/>
<spawn maxcount="3" respawndelay=".25" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
<spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
</set>
<set xpath="/spawning/biome[@name='snow']">
<spawn maxcount="3" respawndelay="0.5" time="Day" entitygroup="SnowZombies" tags="wilderness"/>
<spawn maxcount="4" respawndelay="0.3" time="Night" entitygroup="ZombiesNight" tags="wilderness"/>
<spawn maxcount="8" respawndelay="0.09" time="Day" entitygroup="SnowZombies" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="8" respawndelay="0.06" time="Night" entitygroup="ZombiesNight" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="4" respawndelay="2" time="Day" entitygroup="ZombiesAll" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="4" respawndelay="2" time="Night" entitygroup="ZombiesNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="8" respawndelay="0.07" time="Day" entitygroup="ZombiesDowntown" tags="downtown"/>
<spawn maxcount="8" respawndelay="0.04" time="Night" entitygroup="ZombiesDowntown" tags="downtown"/>
<spawn maxcount="4" respawndelay=".25" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
<spawn maxcount="4" respawndelay=".45" time="Night" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0" notags="commercial,industrial,downtown,countryresidential,countrytown,residential"/>
</set>
<set xpath="/spawning/biome[@name='wasteland']">
<spawn maxcount="3" respawndelay="0.25" time="Day" entitygroup="ZombiesWasteland" tags="wilderness"/>
<spawn maxcount="4" respawndelay="0.25" time="Night" entitygroup="ZombiesWastelandNight" tags="wilderness"/>
<spawn maxcount="10" respawndelay="0.033" time="Day" entitygroup="ZombiesWasteland" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="10" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandNight" tags="commercial,industrial" notags="downtown"/>
<spawn maxcount="6" respawndelay="0.05" time="Day" entitygroup="ZombiesWasteland" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="6" respawndelay="0.025" time="Night" entitygroup="ZombiesWastelandNight" tags="residential,rural,gateway,countryresidential,countrytown,oldwest"/>
<spawn maxcount="10" respawndelay="0.0167" time="Day" entitygroup="ZombiesWastelandDowntown" tags="downtown"/>
<spawn maxcount="10" respawndelay="0.002" time="Night" entitygroup="ZombiesWastelandDowntown" tags="downtown"/>
<spawn maxcount="3" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
</set>
</config>
What I hate now is you can cheese the AI just by jumping up and down. If they are near a tree or pole they will just run to attack that. For me that's a game-breaker. I have 7k hours into the game and don't think it was like that before. It's like being in Dev mode and being able to turn the zombies off. Not fun.
i would LOVE to see the streets constantly crawling with the undead, i want that place to be a Code RED zone, but you can stand anywhere in that place and go AFK to make tea and biscuits, its a ghost town allll the time :(
This is exactly why I downgraded to A16. Game has suffered massive dumbing down since that version, and I'm not really interested in having to mod the hell out of my game to fix or put back what they removed. A16 is where I started and I think I'll keep mine there, I like the challenge the game had back then.