Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why even replace the rocks with ones that dont split in half any more? was that too much of a mechanic
.... raiders ....
So play Alpha 18 (it is still available), consider it the final release, and be happy. :)
Everything is so simple that no strategy or planning is needed anymore. Blood moons always play out the same, POIs are extremely predictable and resources are very plentiful thanks to the loot tables. Beginning plays out differently (as always), but the game melds into the same old run of the mill 7DTD mid/end game experience quite quickly. Difficulty is just number changes with the stupid zombie damage sprint mechanic, shame TFP can't create real difficulties.
Not impressed, but not overly disappointed. Last few alphas have felt extremely similar and underwhelming. I think playing the same game with very slight changes have worn me out of 7DTD to the point that it's just no longer fun for me. None of my friends that have been playing since original console release want to play anymore either :\
Oh well, had a lot of fun in the early days of 7DTD. Good memories.
Yall constantly spit rumors/memes into each others mouths and i'm supposed to believe you based on nothing? Opinions spoken as fact? No supporting information?
I mean, if the game is fun when it was, and certain people prefer a certain game style, then surely, mods will 'fix' those issues? Why uninstall it and never play it again, when you can take 5 minutes or less to mod it?
PS: thanks for the Jester award. You had to spend 600 points on it, which gave me 200 points.
Yes because it's new and shiny, but I'm waiting for mods tbh.
If undead legacy comes out, I'll be happy, but there are a lot of good mods out there and it's where I enjoy the game more.
But for now I'm enjoying playing.
Yeah, simple is the new meme, isn't it? Gamer is so pro he just sleep-walks around and somehow has a base, found a bunch of resources, crafted gear/supplies, and has avoided being murdered. All without any planning or strategy. Somehow 'plays out' blood moons the same way every time? What secret gamer no jutsu are you hiding?
Difficulty is number changes for health and damage. You can also give yourself more/less experience. You can make zombies move faster during the day. You can turn on feral sense. You can give zombies more block damage. You can walk out of the forest into any of the spicier biomes. It's a shame that you expect TFP to hold your hand when you have options.
I'm sorry to hear that the game isn't fun for you anymore. No game can be fun forever. Fortunately, i don't have this issue.
If you have played since A11 or so then you wouldn't say that, sure it was simple in a way before because they were still developing the game and AI, but the survivability, crafting and farming has been simplified over time, if you need examples I'll give them.
Most players from early years expected probably more survivability and crafting options, whilst the development of the zombie AI and general gameplay has been a massive improvement and could have coincided.
Really the mods darkness falls and undead legacy are more true to early iterations as they have kept a lot of the old stuff. Except nighttime, it used to be dangerous at night, but I think it is limited by the actual core of the game and they make do.
I'm a builder, so this was a fun 200 hours in A18 playing on 120 minute days. Who else makes a better zombie sandbox title with physics?
https://www.youtube.com/watch?v=EwkMdNlDKeg&t=1024s
I still find it fun and think many of the features before hand was just placeholders. Those breakable boulders that was replaced has been in the game forever and broke apart the same way each time anyways.
Every change is made for TFP to implement their own mechanics of a game instead of being a cookie cutter to every other game out there.
It will not win the most popular game but it is still viewed as a unique game unlike any game out there. That is why players complain instead of creating a game to their liking.
But mods will help match this game to most players tastes.
all armor will be just 1 full set with 1 slot.
weapon and armor mods will be reduced to just 1 mod per weapon. weapon tiers will be removed.
half the perks will get removed.
food and water mechanics will be dumbed down even further.
you will be able to map fast travel.
biome progression will become 100% linear. you will be forced to play them in order.
just expect the game to be simplyfied out of existence by the time it actually is 1.0 its a linear story driven game with fancy graphics and gameplay will be so simple that even a moneky can play and enjoy the game. precisely the same type of trash triple AAA game except with less budget behind it that has flooded and is currently killing the market.
you gotta appeal to the WIDEST AUDIENCE possible. and that means makeing the game playable by people who turn thier brain off once they turn the game on.
I enjoy the released version. Its similar to A21 and I liked that one as well. I primarly enjoy the building aspect that has been improved to a standard that I have a hard time enjoying other games building offers.
While there are issues and directions Im not fully happy with, the overall experience is really fun.
And release is just a technical term. is any game really released these days when they keep updating them?
Minecraft was released many years ago and it looks nothing like the initial release day. Don't get hung over the release part. Its still gonna be worked on and updated to implement the last touches. And if they didn't release people would be complaining over it being in EA still and now when they released the game, people be complaining that it should stayed in EA... Damned if you do, damned if you dont XD
But, this still feels and plays very much like an Alpha game. I still enjoy it very much, but there's lots of things I don't like - but that's with anything, take the good with the bad.
Frankly, I'm still shocked that they are going to put the game on console in this kind of state (AGAIN). I'd bet it's going to get roasted again. It's just too quirky, buggy, unbalanced, un-optimized, and UNFINISHED to sell as some sort of retail game, imo.
If they barely can get it running on console as it is - what's going to happen when they need to add bandits? That's going to take even more CPU - so what are they going to do - cut more stuff out of the game to appease consoles? *shakes head*