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I am fine with not having to worry about water like I used to too back in A14-15 or w/e. Used to always have to build bases near lakes/rivers day 1 and would spend gobs of time hauling it around unlike now where in 2-3 days I can build a collector and worry about other stuff that are actually fun like exploring, progressing my toon, building my base up and all the other stuff that's worth wasting my time on. Watching paint or concrete dry isn't on my list.
With exp 1.0 there's still enough survival elements to have fun. I never bought this game in 2015 to be a simulator anyways. It was always touted as "minecraft for adults" back then and like minecraft, had some survival elements, base building, zombie hordes and lots of crafting but was not a 1:1 simulator. There's enough to hold the imagination and still be a blast because truthfully, simulators don't make for fun games. Ask any simracing or flight sim nerd if you don't believe me.
Edit: Thank you for the jesters :D I am broke.
*places object on left mouse button and looks at phone while beating open a 7500 health locked box*
The clothing was not complex. BDU and leather jacket/puffer were undeniably the best. Mod slots and colors/dye were not complex. Even disregarding stats, 'fashion' choices were limited. Many "outfits" looked goofy or overlapped/clipped into each other and armor. There's nothing about this system that made the game harder than now.
The new changes streamlined armor while giving the player more choices on what sets/pieces to wear. Many of the armor buffs work similarly, so choosing form over function is up to you. At least now people can have clear identities, and still mix/match if they want.
Concrete dry time had performance issues. It was a redundant step that didn't serve any real purpose other than flavor.
The boiling water/empty jars problem should be obvious to anyone that 'loves' complexity.
It's been discussed ad-nauseam. I think you're playing us for fools.
Being able to solve water forever Day 1-2 is not complex, nor is it difficult. Being able to stockpile water that easily ruins progression and balance. How anyone thinks this is complex or worthwhile is beyond me. You advocate for things that are directly counter to your beliefs. These examples are not hard and they are not complex.
https://steamcharts.com/app/251570#All
This game is far from dead. If you honestly believe the games going to "die", then you are doing your best to be as purposefully ignorant as possible.
~Stacking jesters doesn't prove me wrong. Be adults and use your words.
Proof is V1.0, while not more complex, is quite tougher to survive than A21. Early hordes fight until daylight, many zeds are tougher to kill or do more damage, and the OP fast gear progression from traders has been toned down. I'm about to drop my solo diff from survival to warrior because I die in some tier 2 missions, something that never happened in my A21 games.
Conclusion, v1.0 is not easier, it's clearly tougher than A21. Even without some "complex" (many of which I call "boring") ancient mechanics from previous versions.
Waiting for concrete to dry wasn't high on my most exciting 7dtd things to do.
Whatever is left in 7d2d is mediocre fun, and most of it is done better by other games in this genre except for maybe the building aspect.
And that for toned down - aehm wanted to write "streamlined" - to a level, that is on par with minecraft + SI, where it previously actually really was a more adult form of minecraft.
So what would the fun part be that needed more emphasis over the tuned down parts?
Killing zombies? Dead Island, Dying Light, Killing Floor, you name it
Loooting? Dead Island, Dying Light,...
Questing? Dead Island, Dying Light, Fallout 3,NV,4 any MMO
Environmental Survival? Every game except maybe Pac Man, as environmetal survival is basically removed.
Cooking? Cook, Serve, Delicious
Building: yes - top tier, except when compared to A10
Riding Bicycles? ARMA3 - but also 7d2d is rather top here
Tower defense? 7d2d is a fancy Orcs must die in some way.
Clothes were easier. Some of them had crazy good stats, like the college jacket and BDU. They would give you 10% running speed and instant weather resistances respectively for just 1 slot, which you could wear on top of armor.
You can still boil water. Do you mean to say bring back jars? I will always be against this. Having a max stack of jars and clicking once on an open water source, and quickly putting them into a campfire was making things way too easy. Having that process drawn out with dew collectors, on top of them attracting screamers, is much better. Jars did not attract screamers. You only needed 1 campfire for infinite water and extremely minimal heat. Before, you could fill your thirst meter to max while also cooking all the food you wanted, such as boiled meat, with just 1 jar. Now you need 1 jar per food and for each time you drink.
Even when this was a thing, it was never actually a thing. You would generally always have the important blocks, if not all of them, dried by horde night anyways. And it was a lot easier back then too, since you could make scrap building blocks that you could just pick up if you misplaced and one tap into concrete. Now you either are setting down a cobblestone or cement block, which if you mess up you will have to spend time destroying, or upgrading all the way up from a wooden building block. That isn't even going in to how easy getting a crucible and cement mixer was back then. Now it takes more time to get those.
Concrete drying time was pointless and harming the already rough optimization: clothing wasnt dynamic, it was literally "use what you have on hand until you get BDU clothing and stop bothering with anything else. use what you have on hand until you get duster, replace with puffy coat for snow biome".
As far as water is concerned, you literally still need to boil water unless you actively choose to spend money on and/or use the water filter mod, so what exactly are you complaining about with this?
The thing is, there are absolutely mechanics I wish they would bring back.... but boiling water? concrete drying times? really, THATS what youre complaining about???
The clothing was always going to be divisive, so I can understand that to a point, but at the end of the day it wasnt ACTUALLY a complex system, it was an incredibly basic system with zero depth. 90% of your clothing was covered by armor anyway, and stats wise there was one singular best in slot option for each piece so it really served no functional purpose. 95% of clothing options were placeholders.
Again, you can certainly argue that it allowed for more mix and match options... but I will continue to point out that half of those options were 1: subpar stats wise and 2: covered by your armor.
Combining the two into one means that your fashion choice IS your armor choice, and no longer need to worry about armor covering your fashion. If anything, this made it easier to customize your looks compared to before where you had generally 3 armor sets covering your clothes and most players used the same 1 or 2
what we had previously wasnt complexity, it was the illusion of choice, sorry to burst your bubble
1 from this and a couple more?
Agree, but posts have changed or been deleted, how can there be discussion?
I think I'm rather reasonable and easy going, but I don't like deletion of posts, even if I disagree, it's nice to see others point of views.