7 Days to Die

7 Days to Die

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Kauldric Jul 3, 2024 @ 3:20pm
1.0: seems (finally) harder
The difficulty level, without using traders at least, seems much more well balanced in 1.0 so far. When with INT/STR build and had to tune it down from Insane back down to Warrior. Haven’t done that in…years.
Last edited by Kauldric; Jul 3, 2024 @ 3:21pm
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Showing 1-15 of 29 comments
thestile Jul 3, 2024 @ 3:30pm 
Yeah it is pretty tough, I really like the increase.

I'm playing survivalist 4x spawns (mod), zombies jog, with fortitude/knuckles. I'm really playing very carefully and picking my fights wisely.

It's rough starting knuckles with the wraps and the new zombie HP. I'm really liking it though. I'm cool with the loot nerfs.

I'm pretty happy with 1.0 for the most part.
xycotta Jul 3, 2024 @ 3:32pm 
first thing we learned, that starting primitive armor is actually useful, make a full set before going anywhere
Mithrandir Jul 3, 2024 @ 3:47pm 
I really appreciate that it's finally tougher. I may have to back down to warrior too. I'm currently trying survival for the fifth time after dying in all my previous attempts.

Best of all, gear crafting is alive again.
Slainpessimist Jul 3, 2024 @ 3:48pm 
Originally posted by Kauldric:
The difficulty level, without using traders at least, seems much more well balanced in 1.0 so far. When with INT/STR build and had to tune it down from Insane back down to Warrior. Haven’t done that in…years.
I'm liking the raise in difficulty, imho you have to either invest in parkour or pain tolerance, I never bothered that much in the past.
JimmyIowa Jul 3, 2024 @ 3:57pm 
Melee is definitely a little tougher. Cop and mutant special attacks are quite deadly up close. And rads are difficult to take on with brawling without getting hit at least once. Aggro more than a few of them and it's time to fall back to a good position, which is new.

I had fun adjusting. Being careful not to aggro too many in wasteland poi's was a new experience for me, instead of going through them like a raging bull through tissue paper like A21.

However, guns are just as easy as ever. After very carefully leveling up exclusively brawler (knuckle weapons) for 56 days, I bought a pump shotgun and, at 1 point of skill, it easy-breezes through mob situations that would be deadly with knuckles.

Not to mention, a single tier 3 infested mission still rewards more ordnance than was used by all nations in all of WW2.
Last edited by JimmyIowa; Jul 3, 2024 @ 3:59pm
Lady MacBeth Jul 3, 2024 @ 4:00pm 
Bikers are such a pain on day 1. I restarted today, incase the patches were gonna bug out my day 10 save. And the house I took over had a big mama, a tourist, and a biker all in it. Luckily for me they were all separate so I could take them on one at a time. But all I had at the time was the lvl 1 club, and no perks in it. That was a pita to dance around them and hope they didn't enrage and super enrage while I kept whaling on them, then backing off to regen stamina.

Edit, forgot to mention this was on Warrior.
Last edited by Lady MacBeth; Jul 3, 2024 @ 4:01pm
Razorfish Jul 3, 2024 @ 4:08pm 
LOL ur kidding right....
there are a few more zombies and the grouping is different..
but I seem to be bombing thru all the "tasks" ok some l6 tools are locked out ad need a "special" lucky bag
but other than that... it's the same ol.....
you know ,.. they might have thrown in a better F**ing intro with the nuke to set the ambiance, but as usual it's "let put loads of ♥♥♥♥♥ in the promo video" that aint even in cut scenes.

ah yes.. the non existent cut scenes...
and christ the skipping & pauses, some thing that NEVER ocured on standalone mode
now makes my Gen 12 with 128GB ram seem more like a ZX81
Miranda Jul 3, 2024 @ 4:21pm 
I have the same feeling. Warrior with zombies running during the day and sprinting during night/blood moon is pretty hard. I almost died a lot of times and I'm finding myself using a lot of my healing items. Also, the new Tier 5 POIs are insane. Just finished the Army Outpost V7, something like this. Took almost 24 hours in game to finish, used almost 500 magnum rounds and 100 crossbow arrows. There's maybe more than 100 zombies there, mostly feral soldiers and wight, with a lot of rads (i'm at day 20).
I am really liking the V1.0.
A.L.E.X. Jul 3, 2024 @ 4:26pm 
Originally posted by thestile:
Yeah it is pretty tough, I really like the increase.

I'm playing survivalist 4x spawns (mod), zombies jog, with fortitude/knuckles. I'm really playing very carefully and picking my fights wisely.

It's rough starting knuckles with the wraps and the new zombie HP. I'm really liking it though. I'm cool with the loot nerfs.

I'm pretty happy with 1.0 for the most part.

I wanted something like that, spawn more zombies... care to share the source/links? Thanks :)
Nerevar Jul 3, 2024 @ 4:39pm 
its better balanced. but i dont call it harder. its still the same overall. tier 6 quests arent worth doing anymore at all sadly. youll have legendary everything before you even unlock them if you know what youre doing with magazines and actually go out and explore. once you have your motorcycle its gg again.

spears and stun batons still dominate the early game like nothing.

this is insane difficulty with run speed during day and everything else nightmare.

it takes longer to get a good gun going. but once you get it going its back to steamroll everything in your path. the preacher gloves neuter all zombie hp buffs aside cop and wight and tourist. not sure COPS needed such a huge hp buff. they where a pain before already. wights deserved it kinda and tourists are now what they are supposed to be tank. slowass tanks.

infinite hordes actually mean MORE EXP. couple this with challenges. free crucible. free legendary parts and FREE EXP again. you level faster than in a21. trader progression shared also saves alot of time.

the midgame got stretched out for alot longer now. but lategame was cut shorter in exchange. you get full t6 so quick its not even funny.

but overall a22 feels way better balanced than a21 was thats for certain.

sadly you stop playing way sooner aswell. as once you got all tier 6 gear and maxed craftingstations and a gyro there is not much left to do currently. game is just over.

t5 infestations are still ok for getting tons of ammo.

t6 tough? worthless now. dont bother with them. they purely exist for the challenge now. the rewards are never worth going trough them.

i would prog trader quests at the sideline but past tier 1 complete they lose alot of priority for me in a22. finding book stores is a way bigger up than anything else.

int builds break the game still has hard. as getting the motorcyle asap is just the best for getting magazines rolling. the stun baton still beeing the strongest melee tool does further bolster this. super early game int just sucks tough. in solo. pipe baton remains garbage.

but if rngesus favors you and you get the goat baton early you just won the game. even on insane.

not sure early game nightmare insane at all times is possible anymore now tough. the zombie hp buffs make early game nightmare tourists just such a pain in the ass to get rid off.
Slainpessimist Jul 3, 2024 @ 4:50pm 
Originally posted by Lady Ming:
Bikers are such a pain on day 1. I restarted today, incase the patches were gonna bug out my day 10 save. And the house I took over had a big mama, a tourist, and a biker all in it. Luckily for me they were all separate so I could take them on one at a time. But all I had at the time was the lvl 1 club, and no perks in it. That was a pita to dance around them and hope they didn't enrage and super enrage while I kept whaling on them, then backing off to regen stamina.

Edit, forgot to mention this was on Warrior.

Yeah, I did my first infested and waltz in like normal, 2 feral bikers, a feral big mumma and 2 feral cops were on my ass. The bikers were the worst, I wasn't prepared for them lol, I was 1 hp at one stage, rapidly applying bandages haha.
ThaCandyMan Jul 3, 2024 @ 5:00pm 
The game is for sure not harder... The game has been dumbed down... Sure they gave the zombies a bit more HP and made them hit a tad harder but the outfits negate all that plus some. I found myself having to increase the difficulty way farther than I ever used to just to have a challenge. I mean day 63 horde isn't even scary... I used to be scared of day 7 horde... Its just a dumb down joke anymore... A18 was by far harder and more challenging and should have been the 1.0 release.
Energy Melons Jul 3, 2024 @ 5:04pm 
Zombies are definitely tougher across the board, in all varieties and difficulty settings. It's nice for veterans but I imagine new players are struggling.

The only thing I really don't like is the zombies attacking through animation states. It used to occur every once in a while and you could get a good feel for which animations were "fake." Now it seems like zombies are eligible for "ghost-swipes" as long as they're not completely faceplanted on the ground. It makes melee especially treacherous for client players. I'm hosting a co-op game and I don't think I would play as a client in this version, as things stand. :amyWhat:
Slainpessimist Jul 3, 2024 @ 5:22pm 
Originally posted by ThaCandyMan:
The game is for sure not harder... The game has been dumbed down... Sure they gave the zombies a bit more HP and made them hit a tad harder but the outfits negate all that plus some. I found myself having to increase the difficulty way farther than I ever used to just to have a challenge. I mean day 63 horde isn't even scary... I used to be scared of day 7 horde... Its just a dumb down joke anymore... A18 was by far harder and more challenging and should have been the 1.0 release.

I agree the game has been dumbed down and there's things I don't like, but the new stun mechanic can be deadly. There is an adjustment to how you play imho.
Play on warrior or higher with running zombies and it's more difficult than it used to be early game. Later you can craft armour and skill up so it's relatively easy again, so nothing new there.
Personally I liked the direction they had in A13 or 15?? They had more biomes, more crafting stuff, for example lvl of batteries or engines effected the crafted item, you could pick up a basket and attach it to your bike for storage, it had a lvl as well. There was smellervision, I think you still needed to build a water source for farming, kind of like darkness falls, etc. Climbing spider zombies may have been taken out though by then, they made a different challenge and were something completely different, now we have jumping spider zombies that can't climb.
There's lots of things I personally would rather, but we are stuck with this and it isn't terrible, mods will help as they start updating for 1.0.
#deca.fade Jul 3, 2024 @ 9:00pm 
Originally posted by thestile:
I'm playing survivalist 4x spawns (mod)
Which mod is it? I was looking for it for a long time, will be grateful.
Last edited by #deca.fade; Jul 3, 2024 @ 9:00pm
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Date Posted: Jul 3, 2024 @ 3:20pm
Posts: 29