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Anecdotally, they seem to get a bit more common later on. But that also might be the Lucky Looter 4 skill with faster looting times talking.
1 point into lucky looter helps alot as well.
I've honestly not had any trouble finding plenty of them. Hell, I even find them while looting cars, suitcases, trash piles, etc. I don't have any points in lucky looter, but I do have that visor headpiece thing that boosts loot.
If you are still having issues, try running around looting trash piles. There's less exceptional stuff in those, so your chances for needle and thread might be higher.
Just level your character, and that should boost your loot quantities.
My mates used to ignore those loot piles in previous versions as they mostly contained clothes we were just scrapping into cloth, but in expermental those points are far more important, as not only do you find the sewing kits, but the legendary parts too.
Another decent source for Sewing Kits are medical supplies, but it isn't great and those aren't as common as clothing shelves.
That being said, I supplemented the Sewing Kits from looting by just buying them from the traders every time I passed by and was able to get all I needed.
Armor Parts are in the XML as "resourceArmorParts" which has the "armorHeavySkill" tag, but it doesn't have the "armorMediumSkill" tag. That means only Heavy Armor increases the loot chance.
Sewing Kit is the the XML as "resourceSewingKit" and the only tag it has it "junk".
The only items that have the "armorMediumSkill" tag are the medium armor outfits.
Scrap all the level 1 armor junk you find. They give you armor parts.
Also, they are an extension of the bandage, and are considered a medical item and appear in places you would find bandages.
So from the loot tables, I'm assuming this is how it works. Each group contains a certain amount of items per container. There is a list of possible items that can be chosen from, and each item can be more or less common. So from that, here's the chances of sewing kits from the loot tables.
groupCraftingUncommon - contains 1 item from:
groupArmorParts - contains 1 item from:
groupArmorPartsChests - contains 1 item from:
groupMedicalCommon - contains 1 item from:
laundry loot will always contain 1 item from group 1, and from group 2 at a very low (5% chance) probability. For group 2, it seems like it will have a 5 percent chance to have an item from that group, and then a 20 percent chance that item will be a sewing kit, so if my napkin math is correct, that's a 1% chance for each laundry loot to contain a sewing kit, making it the worst method for obtaining these. I could be wrong though.
group 1:
group 2:
Probability numbers (when an item is being chosen from a list, these are weighted against each other. They don't indicate the literal rate of getting that item from the list):
Past that, sewing kits also appear in rarer containers such as air drops and the POI end room loot chests, but those aren't common enough to farm for sewing kits. Overall I think medical containers could be the best source of sewing kits from the loot table data.
There is logic to looting. You want sewing kits, check wardrobes you'll get them there more frequently than just end loot.
Second thing that everyone should do ASAP is put a point into Looting under Perception tree. That visibly increases the amount of loot you get including skill books. I dont have issues finding anything I need early game once I put a point into that right out of the gate.