7 Days to Die

7 Days to Die

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Where are they coming from?!
As much fun as it is clearing out a room, making sure all cupboards are empty, no holes in the roof and closing the last door before entering the next room just to have some jerk appear behind you in the last very empty room is. Can we not?
Its bad enough that zombies are playing the hide around the corner quietly waiting to jump out prank, but where do these sudden zombies appear from? Seriously, where? I know the little hidy spots they have, I know they hide in cupboards for some reason and fall out of the ceiling. But taking all care to clear these things are moot if they can just teleport behind you.
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Näytetään 1-15 / 15 kommentista
terrible programming that is where :shit:
I only really know 2 POI where they appear behind you (at a spot where you have to press a button to open a door then a door behind you opens up and 2-3 zombies come out of that room at the same time as ~4 zombies come out from the room you opened).
In this situation you can stand as far back as possible when pressing the button and run back to have them all on one side and have room to move away.

The second is in a jail cell where roof falls down and several zombies appear in front of you as well as multiple come running behind you. This one I don't think made sense, only did it once so might have missed what happened.

But they spawn in when you enter their trigger area so they can spawn anywhere in theory.
Generally when getting to the loot room and there is no visible zombies you can take a step inside the room, take a step back and place a wood block in the doorway and then you have a strong position to fight the zombies that spawn and aggro on you even if you are sneaking.
I'm gonna take a different POV. Not knowing when and where a critter is better for this game then knowing all the steps. As minor as they are jump scares in a game are good. And the OH ♥♥♥♥! moments are the absolute best.
Viimeisin muokkaaja on onanonehand8; 2.7.2024 klo 19.47
onanonehand8 lähetti viestin:
I'm gonna take a different POV. Not knowing when and where a critter is better for this game then knowing all the steps. As minor as they are jump scares in a game are good. And the OH ♥♥♥♥! moments are the absolute best.

the issue is that this is a sandbox game and by the time these zombies appear in that space i might allready have build something in the room they appear in and placed a new door closed all holes reinforced walls and so on and then all of a sudden the zombies appear in the middle of that room that i just build.

back in older versions it used to be normal to just rush into a house place a new door and reinforce it a bit and then loot it before the zombies break in, it felt very immersive and scary because you had limmited time to loot and where under preassure, kind of like in old resident evil games when you try to avoid zombies instead of fighting them and you hear them coming while your deciding wich loot to take with you and what to leave behind.

when the intended way of playing the game is to kill zombies from day 0 onwards its not really scary when zombies appear behind you its just more left clicking and its allso not unpredictable when you know that every single POI has at least 20 zombies in it.
Viimeisin muokkaaja on George Droyd MK77; 2.7.2024 klo 20.04
ANCAP Cat Trap lähetti viestin:
onanonehand8 lähetti viestin:
I'm gonna take a different POV. Not knowing when and where a critter is better for this game then knowing all the steps. As minor as they are jump scares in a game are good. And the OH ♥♥♥♥! moments are the absolute best.

the issue is that this is a sandbox game and by the time these zombies appear in that space i might allready have build something in the room they appear in and placed a new door closed all holes reinforced walls and so on and then all of a sudden the zombies appear in the middle of that room that i just build.

back in older versions it used to be normal to just rush into a house place a new door and reinforce it a bit and then loot it before the zombies break in, it felt very immersive and scary because you had limmited time to loot and where under preassure, kind of like in old resident evil games when you try to avoid zombies instead of fighting them and you hear them coming while your deciding wich loot to take with you and what to leave behind.

when the intended way of playing the game is to kill zombies from day 0 onwards its not really scary when zombies appear behind you its just more left clicking and its allso not unpredictable when you know that every single POI has at least 20 zombies in it.

I am not on what you mean "in that space i might allready have build something." Do you mean an object to block a path, or building a base?
If you're building a base, place a bedroll. If not that, them zombies are tricky critters.
onanonehand8 lähetti viestin:
ANCAP Cat Trap lähetti viestin:

the issue is that this is a sandbox game and by the time these zombies appear in that space i might allready have build something in the room they appear in and placed a new door closed all holes reinforced walls and so on and then all of a sudden the zombies appear in the middle of that room that i just build.

back in older versions it used to be normal to just rush into a house place a new door and reinforce it a bit and then loot it before the zombies break in, it felt very immersive and scary because you had limmited time to loot and where under preassure, kind of like in old resident evil games when you try to avoid zombies instead of fighting them and you hear them coming while your deciding wich loot to take with you and what to leave behind.

when the intended way of playing the game is to kill zombies from day 0 onwards its not really scary when zombies appear behind you its just more left clicking and its allso not unpredictable when you know that every single POI has at least 20 zombies in it.

I am not on what you mean "in that space i might allready have build something." Do you mean an object to block a path, or building a base?
If you're building a base, place a bedroll. If not that, them zombies are tricky critters.
no im just talking about reinforcing a room to have a place i can retreat into while looting, placing and destroying blocks is part of the game so i might aswell use it to fight zombies otherwise i could just play any normal zombie game.
Viimeisin muokkaaja on George Droyd MK77; 2.7.2024 klo 20.17
Yeah, I remember going into houses and placing blocks to barricade yourself as you heard them beating on the walls and you scramble around grabbing what you can. That was edge of your seat stuff sometimes. It was less about the Blumhouse jumpscare and cheapshot from a a blind corner and more a nerve wracking frantic rush before you were over run.
And Onandon, yes I like the not knowing where they are too even though you sort of know where they'll be after playing for a bit, they always are in the same places. What is annoying me is that after you clear a room they shouldn't magically appear back in there. The point of clearing a PoI is to make safe places to fall back on. You close doors and listen for them and make a path of escape. And it isn't even that they appear there, they are always right behind coming for you.
It's becoming 7 days of cheese
Think of pois as having unique creators. Some creators make great pois, while others are just cutting their teeth on it resulting in some jank.
Its more then that. There are >many< POIs now where zombies just phase into being once you cross an imaginary boundary. Most T4 and up have this "mechanic" and it does nothing to make the game more challenging you just note which POIs have the death trap mechanic and act accordingly.
ANCAP Cat Trap lähetti viestin:
onanonehand8 lähetti viestin:

I am not on what you mean "in that space i might allready have build something." Do you mean an object to block a path, or building a base?
If you're building a base, place a bedroll. If not that, them zombies are tricky critters.
no im just talking about reinforcing a room to have a place i can retreat into while looting, placing and destroying blocks is part of the game so i might aswell use it to fight zombies otherwise i could just play any normal zombie game.
My plan of action is to make exits instead of barricading, for me, when I think it's time to run, I run.
Viimeisin muokkaaja on onanonehand8; 3.7.2024 klo 2.30
For me I am clearing out the Kenvyn Residence to have a prebuilt home close to the trader. I just experienced something I've never seen before. I was going into the kitchen, the path was clear from the living room and dining room, and a door was shut leading to the basement. I've been to this house many times in other versions. When I open the closed door to the pantry, there were no enemies. When I stepped into the pantry, I hear Stone Dead Steve Austin goose steppin' up behind me from around the corner. He had to have just spawned out of nowhere. I've never seen that happen before. I guess this is going to be a new mechanic of the game to really keep us on our toes, folks.

Happy hunting.
there is just a bit too much stuff happening that destroys the immersion now, zombies appearing in a room they cant possibly appear in isnt even the worst offender but giant question marks that reset an entire building isnt exactly an elegent solution to an issue tfp created themselfes stuff like this should happen offscreen and on its own, the meta right now is to double loot gun stores or certain buildings with lots of books via the quest system.

and what i mean by meta is just the path of least resistance, if you dont do the double looting thing youre basicly playing by your own rules to make it more challanging, same when you actually decide to fight the day 7 horse instead of sitting it out on a roof somewhere.
Viimeisin muokkaaja on George Droyd MK77; 3.7.2024 klo 3.50
I've seen few situations where enemies spawn in places they should not spawn.

Although, there are things to consider here:

-if playing multiplayer, too many people creates server lag, which breaks the entire game as zombies will not spawn on time, spawn and not move, spawn and collapse through the ground when sometimes they come back up after a while but have full health again but other times they just vanish, and so on...

-if exploring POIs that were previously looted and not reset, spawns can be messed up, a spawn of a zombie that would have been hidden but was broken previously, is now open without anything hidding the spawn, which means the zombie will just pop up out of nowhere. This happens because some zombie spawns are triggered when you go through certain areas in a POI. This is just how the game works. You can easily see this happening when you reach rooftops in some POIs, they spawn in birds the moment you reach the rooftop, not before. Some POIs handle spawns better and spawn things way before, which helps avoiding these issues.

-another problem is doing a POI backwards, if you go from end to start in a POI, zombie spawns will be messed up, each POI has a path of going around it, if you ignore that path, then things can become messed up, you can loot a room with no zombies, then go through a door and have a group of them spawn behind you right where you looted.
I undertand we're supposed to suspend our belief for a video game but when the code manifests in front of your eyes its just about the lamest gameplay experience you can have.

I was really hoping this game would go back to being a world infested with zombies before this went 1.0. I was also hoping they'd dial back their haunted house BS.

Neither of those things happened and just, oh well. WTF can you say. Someone over there 12 years ago decided a voxel game needed to be made. That was the dumb choice. Mining is fun but absolutely unnecessary compared to say... oh... ZOMBIES.

Dumb dumb dumb dumb dumb. Can't go back now. Don't need to go back, the sales have been phenomenal and I'm sure Joel is enjoying his new home.
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Lähetetty: 2.7.2024 klo 19.24
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