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Ilmoita käännösongelmasta
In this situation you can stand as far back as possible when pressing the button and run back to have them all on one side and have room to move away.
The second is in a jail cell where roof falls down and several zombies appear in front of you as well as multiple come running behind you. This one I don't think made sense, only did it once so might have missed what happened.
But they spawn in when you enter their trigger area so they can spawn anywhere in theory.
Generally when getting to the loot room and there is no visible zombies you can take a step inside the room, take a step back and place a wood block in the doorway and then you have a strong position to fight the zombies that spawn and aggro on you even if you are sneaking.
the issue is that this is a sandbox game and by the time these zombies appear in that space i might allready have build something in the room they appear in and placed a new door closed all holes reinforced walls and so on and then all of a sudden the zombies appear in the middle of that room that i just build.
back in older versions it used to be normal to just rush into a house place a new door and reinforce it a bit and then loot it before the zombies break in, it felt very immersive and scary because you had limmited time to loot and where under preassure, kind of like in old resident evil games when you try to avoid zombies instead of fighting them and you hear them coming while your deciding wich loot to take with you and what to leave behind.
when the intended way of playing the game is to kill zombies from day 0 onwards its not really scary when zombies appear behind you its just more left clicking and its allso not unpredictable when you know that every single POI has at least 20 zombies in it.
I am not on what you mean "in that space i might allready have build something." Do you mean an object to block a path, or building a base?
If you're building a base, place a bedroll. If not that, them zombies are tricky critters.
And Onandon, yes I like the not knowing where they are too even though you sort of know where they'll be after playing for a bit, they always are in the same places. What is annoying me is that after you clear a room they shouldn't magically appear back in there. The point of clearing a PoI is to make safe places to fall back on. You close doors and listen for them and make a path of escape. And it isn't even that they appear there, they are always right behind coming for you.
Happy hunting.
and what i mean by meta is just the path of least resistance, if you dont do the double looting thing youre basicly playing by your own rules to make it more challanging, same when you actually decide to fight the day 7 horse instead of sitting it out on a roof somewhere.
Although, there are things to consider here:
-if playing multiplayer, too many people creates server lag, which breaks the entire game as zombies will not spawn on time, spawn and not move, spawn and collapse through the ground when sometimes they come back up after a while but have full health again but other times they just vanish, and so on...
-if exploring POIs that were previously looted and not reset, spawns can be messed up, a spawn of a zombie that would have been hidden but was broken previously, is now open without anything hidding the spawn, which means the zombie will just pop up out of nowhere. This happens because some zombie spawns are triggered when you go through certain areas in a POI. This is just how the game works. You can easily see this happening when you reach rooftops in some POIs, they spawn in birds the moment you reach the rooftop, not before. Some POIs handle spawns better and spawn things way before, which helps avoiding these issues.
-another problem is doing a POI backwards, if you go from end to start in a POI, zombie spawns will be messed up, each POI has a path of going around it, if you ignore that path, then things can become messed up, you can loot a room with no zombies, then go through a door and have a group of them spawn behind you right where you looted.
I was really hoping this game would go back to being a world infested with zombies before this went 1.0. I was also hoping they'd dial back their haunted house BS.
Neither of those things happened and just, oh well. WTF can you say. Someone over there 12 years ago decided a voxel game needed to be made. That was the dumb choice. Mining is fun but absolutely unnecessary compared to say... oh... ZOMBIES.
Dumb dumb dumb dumb dumb. Can't go back now. Don't need to go back, the sales have been phenomenal and I'm sure Joel is enjoying his new home.