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I was already to start playing it on saturday because I thought it was finally I.o. But I guess I read it wrong.
oh well.
Then we have double dipping against console users.
Then we have stripped features for console players.
I've said it several times that this is not a 1.0 release, and TFP stopped giving a ♥♥♥♥ about us a long time ago.
It would be a real shame if the current gunplay would be the same in the final version and if they just add some kind of bandaid fix to water like removing the ability to take and place waterbuckets and just make water spread infinitly so they dont need actual physics for it.
i could totally see them do that, just make rivers and oceans spread infinitly if you dig near it and dont let the player place water. It fits the common theme that TFP has of removing features that are too hard to fix.
1. With a statement like this you should go a bit into the details or if you already did that in another post, why do you start a second thread about the same topic?
2. Do you know what EA means, you buy a game at discount price to fund the development, but as downside you have NO guarantee at all that it will be ever finished or in which direction the development will go, this includes both quality and quantity.
3. It's not the fan or customer who decides when something is finished, it's on the dev, creator, artist to decide this.
It's your duty to decide if the quality and content is worth the price. if not you have multiple options like waiting for sale or ignoring.
7 Days to Die 1.0: Important Dates
Here is the current schedule. Note some dates are still subject to change.
June 21st - 7 Days to Die 1.0 Experimental - Streamer Weekend Steam
June 24th - 7 Days to Die 1.0 Experimental - Public Experimental Steam
June 28th (Tentative Date) - Console Edition 1.0 - Wishlisting PS5 & Xbox Series X/S
July 15th (Tentative Date) - Delisting the Legacy Console Game from digital stores
July 25th - 7 Days to Die 1.0 Official Stable - Steam and Microsoft PC
July 25th (Tentative Date) - Console Edition 1.0 - PS5 and Xbox Series X/S launch including a 25% Discount on the purchase of the new product for Legacy Digital owners of the PS4 and Xbox One Telltale Edition. (Discount Subject to Console Policies)
It's July 3RD not July 25TH so the 1.0 is in EXPERIMENTAL not PUBLIC they even made that clear in the posts saying 1.0 was in EXPERIMENTAL so everyone that's waiting for the PUBLIC version will have to wait until July 25th!
You guys make me laugh just because its old don't mean you can use a 20 year old pc to play it lol
You're dismissing someone's post by claiming they haven't read something important, but that something is irrelevant to the post.
"1.0" is an alpha. It's A22. It makes no difference in that context whether the version of A22/1.0 being referred to is the current experimental build or the stable build. It's the same version (A22). The stable build of A22/1.0 won't be substantially different to the experimental build. It's a matter of bugfixing and some minor tweaking of some of the details of some things (e.g. the challenges that specified one tool only to be used on one thing only).
I know "1.0" is an alpha. It's A22. The devs know it too, which is why they put out the "explanation" stating that 1.0 doesn't mean 1.0 any more at all in the game industry, that it's not just them. It's also why "1.0" is far from complete. It's missing core features. Because it's an alpha.
Relabelling A22 to "1.0" was a business decision. The potential reasons for that decision could be debated, but they're not relevant to the fact that "1.0" is an alpha.
What could also be debated is how much it matters.
It doesn't matter directly to me. I bought 7DTD in Steam's Early Access program, so I bought an earlier alpha with no guarantees of anything. I knew what I was buying. I understand what Steam's EA program is.
But it might matter to some people who buy an alpha version of a game thinking that it's a complete version of a game because it's labelled as a complete version of a game.
For the last 2 months: "It makes no difference what they call it, it can be 1.0 and still not have the features"
At the same time during the last 2 month span "we believe it is 1.0 and we are increasing the price because we feel its worth it"
Tell me why you can trust or believe anything the company representatives and/or the unpaid mods have to say (in regards to these subject matters). Tell me.
Tell me this is about ANYTHING other than wanting an influx of cash NOW because they needed it. Put it on paper so we can hold you back a grade or a career level. Cuz for YEARS those clowns PUT YOU IN YOUR PLACE like a child when they explained how alpha and beta works. Now SUDDENLY its magically OK because Richard said so in his avant garde film presentation "Hostage Video 2024".
Estimated Delivery May 2014. Let me know when the printed map is ready.
Please. I visit this forum like once a week now (youre welcome) so save the 6 paragraph response where you somehow try and twist these realities harder than the worst nip twist youve ever had. Save it, I'm all set.
Amen brother, and A22 is just as buggy/unfinished as any previous alpha. But with this version you get 20% more bugs, less features, lower frame rates, and a higher price tag then previous alpha versions. So lets slap a 1.0 on it and call it done like the AAA boys do.