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its also hilarious how they nerfed the preacher CHEST bonus but not the gloves which is the actual problematic one.
you could reach like 87% resistence before alpha 22 already with steel armor and plate mods.
so letting us get to 85-90% now is totally fine aswell.
the fact that early game got ALOT easier in alpha 22 is a joke. you get like 35% dmg reduction before you face your FIRST ZOMBIE. thats more than FULL PADDED armor before in a21 except that padded was alot harder to get on top.
I agree, devs are drunk on their own power and supply. Now they have essentially made 2 mods useless for the majority of armor. Might as well delete it.
That aside, I'd agree that heavy armor isn't very useful, considering it's usually bleeding-out that kills you once several conditions nerf your max health. Also the mobility hit from all-heavy armor is pretty harsh.
i cant even wrap my head around how the devs could put these into the game, not only do they have double (or more in some cases) the damage boost of specialized gloves, but its for all weapons against almost everything.
totally agree, just nerf the base values instead of removing mods.
They are taking away our ability to customize. I'd rather have my play-dough body back with 5 mods per each piece of armour. Devs are crazy, now these two mods are useless, and 3 mod slots is way too little. Just wanted to say something, not like they care.
its a seperate multiplier dude. its its own thing. it isnt just added to headshot % dmg.
and it applys to everything. this is not rocket sciene to test within 5 minutes. so dont believe the UI. TEST IT yourself.
what kills you ends your run in my case. and it was funnly enough never bleeding out. dmg per hit from 1 zombie isnt an issue. never was even on highest difficulty. what kills you if anything is getting cornered and swarmed. or get suprised by 3 random feral bikers. yes. its always BIKERS. the most unbalanced zombie in the entire game.