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For me it's just not worth it... for lockpicking I can just smash the boxes. Takes a bit longer but hell, my inventory is full anyway.. no room for more clothing options.
Also I miss core gameplay elements of a survival game:
cold
heat
managing clothes
PROGRESSION with armor
As it is now you just do the following:
get skillbook armor
have every armor available to you by using GENERIC ARMOR PARTS (lazy) and GENERIC ARMOR CRAFTING KIT (HAHAHAHAHA) and leather/cloth. xD
Don't tell me it's a placeholder for future updates.
Lockpicking is a placeholder. For >2 years now I think.
so yeah the whole lock picking thing is mostly due to respecing away from strength and playing Insane Nightmare in Wasteland and i dont want to aggro at night time, it's just faster to pick locks with Rogue gloves, including Cop Cars, im not gonna smash open cop cars on Insane Nightmare.
Can level up fast as long as you have the arrows/bolts > night time > wasteland > city biome but open area > zombies spawn faster than you can reload your bow and you just shoot non-stop, each shot kills even rads, pop in everything you need for XP gain and works great, not the fastest XP but consistent, when it becomes daylight, switch armor for more melee oriented etc
Take daring adventure level 3. It's still very overpowered on top of getting 2 rewards for quests and quest tier upgrades. Also infestation quests are meta because they give way more cash and the rewards and time are way more efficient, not to mention the infested cache gives loads of ammo and at level 5 infestation it gives 10 blade traps in the bundle. I have a cement mixer, chemistry station, motorcycle, level 5 steel club, and level 3 ak-47 on day 14 with default settings, and I don't even need to mine for oil shale because the quests rewards are giving me tons of gas and food. For horde bases, you can use the standard hatch base because that's still op, but I like to build a walkway with blocks and blade traps for the zombies to hop on and spend more time getting to me, with electric fences and sledge turrets in the way to stall them even more. I play on default settings except for nightmare speed zombies at night and 64 max alive during blood moons. And if you want to break the leveling system, just use the learning elixir and the other xp mods, especially when you are about to claim rewards or challenges.
When you're still learning crafting books you need to hold onto all those crafting books just to temporarily put on Nerd chest to get through the crafting books faster cuz Nerd chest piece gives more crafting books chance...
Regardless, you're agreeing with me, I could say exactly what you're saying as an argument to why it's more tedious now than before. If they include a hotkey, lets say press a UI button to assigns an armor loadout if you have those armor pieces in inventory it'll attempt to switch your armor with the armor you assigned to Ctrl 1 so you could switch over with ease (doesn't have to be instant either, could give a 3 second cooldown/delay or w/e and that would be fine) or at the very least do what Grounded did and have an Armor stand and you hold down E while looking at it for 3 seconds and it'll automatically trade your armor with the stand's armor, viola!