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I think increasing any main stat increases armor books (I got to 100 in armor crafting when I had like 20 in other crafting skills).
I think that is how it works but not sure. I have seen someone say they got to iron 6 tools by day 12 and someone else say they was more around 18 or something. I think I got there by day 20-25 but that was with only 0-1 point in miner 69er.
I think there are some other ways to get it really early also (took quick peak at streamers and I think several had really good tools when I looked and that it was like day 6 or less). It might be related to going into the harder biomes early since it drastically increases loot stage.
I think you want ~3 points into miner 69er. 3 points only requires 3 str, you can get it from gear although I feel like it can be worth putting points into it yourself since the bonus is only active when wearing the gear.
I think you need 2 points into miner 69er in order to make iron tools "usable" without drinking something for stamina regen.
I agree that it's strange, but I remember a time when we relied on books to even be able to craft a forge or workbench, so you were completely at the mercy of RNG which sucked. At least this way we can put a point in advanced engineering, which gives us more chance for workstation books which gives us the recipes.
I think of it like this: When you train your first point in advanced engineering, you become an apprentice engineer (according to the title). An apprentice engineer might not know how to make a forge, but it shows his willingness to learn more about that topic, so when he's out looting, he's actively looking for engineering books, but probably not paying so much attention to books about gardening (seeds). This makes him spot the engineering books easier, while he may not notice the gardening book also in the rubble. But his friend may really be into gardening, and spot that gardening book. Both of them are eager to learn their trade, but generally don't know much to start.
Also, I can relate to this somewhat in real life. I enjoy cooking, but I'm not nearly a chef. I know how to prep. I can make some basic dishes, some basic starters like a roux and bechamel, basically I have a few tricks up my sleeve. I may know enough to know what ingredients are in a dish which I attribute to having those basics in "master chef" but still not really know how to make it, because HOW you make the dish is sometimes more important than just knowing what goes into it. Knowing how those ingredients are first prepped, what order to combine them in, the method used to cook it and at what temperature, all of those things are what makes a dish. Like, taco bell uses the same 5-6 ingredients but combines them in different ways to make a bunch of menu items.
TL/DR Spending points in a skill shows what you are interested in. The basic perks of a skill gets you started down that profession and shows general growth at how well you do your job, and the books are like the "experience" you gain at being able to make stuff in that profession.
Anyway, that's my take on it.
that beeing said these books stop beeing useful at 50 already.
why? youll get a crucible either from a trader by buying it or by finishing the challenges for one long before you ever get to 75 to craft it yourself.
meanwhile if you put just like 3 points into miner 69er youll get FLOODED by tool magazines everywhere.
i always go for my melee weapon of choice first with perks therefore.
since a21 thats mostly spears now. spear is just too goated. stun baton is only really better weapon now but the early game with int just sucks and you need to branch out for guns anyway. strength is always good up to 5 since shotguns are shotguns still.
with the new str mods for helmets tough i never go above 5 str anymore. with the 2 helmet mods you get 7 str and max miner and motherlode and shotguns to 4. really good investment of perks for later on.
but early game i find perception alot more useful nowadays.
I mean, sure, if you want to play the same character every single time you play, I guess you can min/max like this, but I like to try new things. Also, by the time you get to 50 in workstation, you can afford to respec and just remove the points from advanced engineering or lockpicking.
But you did bring up a pretty big flaw of the current system, and that is, if you want the benefits of the lockpicking skill, it's going to flood you with workstation books. I like the idea of being able to effect which type of books I get from loot, but having it attached to skills may not be the best solution since some of the books don't line up well with the skills you put points in.
That's so funny. The new patch addressed this very thing. I doubt they read this, so it had to be so random.
As per the new patch notes:
😐