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Agree re: shadows - they're a much bigger hit then they were in A21, where I was able to keep them all at High/Ultra without much issue. But they also look a lot better even when turned to Quality Low/Distance Medium than it did in A21. At least in my opinion. I noticed a much bigger drop-off doing that in the past than in current 1.0.
I was initially seeing basically no GPU-hit from the ShadowDistance setting (opposed to the ShadowQuality setting) on my faster Nvidia GPU but that GPU-testing wasn't rhorough at all and I've seen ShadowDistance (and ObjectQuality) hit the GPU hard when I'm using Integrated graphics so It's probably just that I wasn't pushing the Nvidia GPU hard enough to begin with.
I agree with you about the shadows looking nice even at low/med settings.
Even ObjectQuality at lower settings (below HIGH) looks a lot nicer than I remember for most things with less pop-in...except a few things like Small Stones which I suspect are mistakenly being culled too early.
Thank you! I was considering making a post like this because there are so many complaints about performance. "I have a 4090 but only 16fps" or "I have a really good PC but 20 fps" gets old really fast. I wish people would actually take to time to visit the graphic settings to improve their experience instead of complaining here. Your post or something like it should be pinned.
I've noticed this as well. The game does seem to be a bit less CPU bound than it was.
SSReflections at higher settings (above MED) also seems to affect how heavy the GPU is hit by TerrainQuality (at MED or higher). Normally the switch from TerrainQuality LOW to MED hits the GPU less than 10% when SSReflections is set to OFF/LOW/MED, but TerrainQuality hits the GPU about 2X harder when SSReflection is HIGH and about 3X harder when SSReflection is at ULT.
I don't believe these options had any noticeable interaction in A21, and I'm not noticing a visible interaction currently other than the strange extra performance hit.
I remember a time around A19 when ReflectionQuality and TerrainQuality were bugged in some way where the ground could appear glossy at certain settings, but that was fixed with the next alpha. There was also a while where TerrainQuality and TextureFilter (AF) hit the GPU really hard at higher TextureQuality settings. I'm wondering if there's some SSReflection subtle effect on the terrain that I'm not seeing (when TerrainQuality is MED or higher) and it's just a weirdly heavy effect despite the subtle visual difference.?
I know some grass shadowing/SSAO was added at some point in A21 or current A22/1.0, but I'm seeing this GPU hit while standing in a large paved city.
This is a bigger boost than I got outside of hordenight, but the hordenight is also the lowest my FPS dipped (without the tweak), so the Boot.Config tweak was helping the most when I needed it the most. This really seems to help keep FPS more consistent.