7 Days to Die

7 Days to Die

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Twisted Traveller May 6, 2024 @ 9:46am
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$44.99 is way too much for this. Even in a 1.0 state.
I've been playing and supporting 7D2D since it's release year, having got many friends to buy it in this ""Alpha"" stage and even running small community servers for it more than once. I have to note I have never felt comfortable buying 7d2d at full price, like 3 out of the 20~ people I've played this with have bought it at full price. I, or them, have always found the $7 keys you can find online.

I do not in anyway agree that this game is worth $44.99. For reference, Project Zomboid is $20, Resident Evil 4 (The newest one) is $40 (And all the other REs are less), Helldivers 2 is also $40. This is simply placing 7d2d into a bracket it cannot compete in with how janky, dated and unfinished this game has always been. The trailer even shows stuttering/FPS issues, the animations look really dated and that goes for the graphics, everything this game has going on is at a point where it was relatively impressive 7 years ago, now it's unfortunately a relic comparatively.

I do understand tons of people keep coming in here going "WELL I'VE PLAYED THIS GAME FOR YEARS AND SO HAVE YOU! IT'S WELL WORTH $45!!!" and I simply retort with this, I am looking at this as if I was a new customer coming to the store page and seeing this game, most casual people playing video games will play them based on how the trailers look, how the graphics are and so on. If I had just watched the Resident Evil 4 trailer than saw this in the same price bracket I wouldn't be spending $45 on this, nor would 99% of people which severely kills this game's potential of growth. I would look at this game then look at Project Zomboid where I can buy 4 copies of the game for the same price to play with friends and immediately end up going to PZ despite it being "Less complex" simply because it also has much wider coverage and a less janky look to it all.

This game is firmly setting itself out of the "Indie going it alone" bracket and "Double/Triple A product" bracket which is an extremely dangerous thing to do. This is also a game which for the past 5-6 patches has constantly changed out the entire foundation of it's game to change the fundamental game mechanics because the community cannot decide on what it prefers in terms of progression and neither can the devs. Maybe that'll all change in the 1.0+ patch and subsequent ones, but I personally don't feel it will.

It's a real shame. I do want this game to succeed but it feels the team at TFP have been deeply out of touch for a long time and this shows it.
Last edited by Twisted Traveller; May 8, 2024 @ 2:53pm
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Showing 46-60 of 2,761 comments
Faerador May 6, 2024 @ 7:42pm 
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Concerning the whole Telltale fiasco and the Fun Pimps: Yeah, because it's totally not irresponsible to sell your EA title to a company with the intent purpose of having it published for a cut of that sweet, sweet profit. Then, when said product doesn't get updated through the entire life cycle of a console (shocker), you get to play Pontius Pilate and wring your hands about how tough it was on you, while being able to now double-charge a subset of consumers. But yeah, my opinion isn't really valid because I already have a copy, so go me, right? Don't spend any mirror neurons considering how unfair that is to the people who are getting the shaft.

Concerning Fun Pimp price gouging: $45 is absolutely too high, and a number of other eloquent people have pointed out how the "Everyone just buys it on sale anyway" argument is pretty much hot garbage and doesn't justify the way-too-high price point. And if a game is going to charge $45, then it deserves to be compared to other games charging $45; any argument otherwise seems disingenuous or deflective.

Concerning the expense of video games: If TFP sunk $50 million into development on 7D, they don't deserve to be in business; and if they have spent $50 million somehow, it's only because they've walked back on and then redeveloped the same features, update after update. I can't count the number of features that were changed, and the changes were then justified by the devs because the previous features were "placeholders," only for these new systems to be replaced the very next update!

Placeholders, indeed. Sadly, this game has become a placeholder in my Steam Library, right up at the top, sandwiched amongst the other uninstalled games starting with numerics. And despite my caustic and ironic tone, I'm not even that bothered. As you said, I already got my copy of 7D long ago, and I bought it on sale at a generous price. But that was also at a time when I enjoyed playing the game, so I guess we're even.
MindЯewind May 6, 2024 @ 7:47pm 
Almost all of my friends that I tried to get to play this game said its ugly as ♥♥♥♥ plays like ♥♥♥♥. and they are right. I like the game but the devs honestly didnt focus on the main things that need it. Like basic gameplay mechanics.. combat etc.
idk about how much they made but im guessing there is plenty to fix the stuff. but they want to act like it dont need to be fixed.
dredre99877 May 6, 2024 @ 7:48pm 
Originally posted by seven:
Originally posted by dredre99877:
See that is the thing though. I paid for an early access game with the promise that IF it was full released I would receive that. I did not receive that and now I will not receive that unless I pay double what I originally paid for it...How is that in any way right?

If you're talking about the console version, perhaps you did buy it through tfp's website, but you bought it from telltale. And you got what you paid for. Telltale slapped a "full release" sticker on it and bailed. Did you or others get what you deserved? No, not by a long shot. You have every right to be angry. With Telltale. Tfp is trying to do what they can to make it sting less. I don't care about consoles but I do hope they can negotiate a hefty discount with the console stores.

So you know the Loading screen of the game says it is Early Access right?
John Henry Eden May 6, 2024 @ 8:02pm 
when you try to rip of minecraft but fail desparately ahahahahahhahahahahahah, thats this game
James May 6, 2024 @ 8:02pm 
Originally posted by dredre99877:
If I buy the new console game at their listed price it will be double what I paid for it.
You don't have to though. That's your own choice.

Originally posted by dredre99877:
I understand the business situation perfectly.
Do you really understand the business though? Because I feel like we wouldn't be having this conversation if you did understand it.

Originally posted by dredre99877:
Instead of giving customers what they paid for they are shafting them to make even more than the $160 mil they already have on Steam alone.

TFP didn't give you anything. Telltale did. Are you sure you understand how business works?

Originally posted by dredre99877:
I understand what went down with telltale and that issue but honestly who is to blame for that situation? TFP gave away the rights to the console version...Then spent millions getting it back. How much did they make on that? How much did they lose? No one but TFP knows and they are not going to ever say.

It was 1000% TFP's fault for trusting Telltale, despite being being obvious signs of bankrupt leading up to that point. I will never defend TFP for making that bad business decision.

However, Telltale went after many devs to ask to publish their games when they knew the ship was sinking because they knew what was coming (you can google this). It's fact. They fed on first time devs, like TFP, who were looking to make a name for themselves, knowing damn well they were going out business in a year or two.

But I also understand that TFP was very new to the industry and they fell into a trap that many business owners fall into. But many owners learn from these mistakes and are able to bounce back from. And lets be honest, TFP did bounce back from it.

Last edited by James; May 6, 2024 @ 8:06pm
BigRedAF May 6, 2024 @ 8:05pm 
i would have to agree, ive been playing this since when it first came out and i feel like that level of hours and time we have in the game, there should be some sort of compensation for the guys that how thousands upon thousands of hours in it(dont look at my PC stats, ive only had it for like a year) all in all i do feel like ill get it anyways just because but i mean at the latest...atleast its not pulling a Tarkov right now haha
seven May 6, 2024 @ 8:13pm 
Originally posted by dredre99877:
Originally posted by seven:

If you're talking about the console version, perhaps you did buy it through tfp's website, but you bought it from telltale. And you got what you paid for. Telltale slapped a "full release" sticker on it and bailed. Did you or others get what you deserved? No, not by a long shot. You have every right to be angry. With Telltale. Tfp is trying to do what they can to make it sting less. I don't care about consoles but I do hope they can negotiate a hefty discount with the console stores.

So you know the Loading screen of the game says it is Early Access right?

No, I don't know, I'll take your word for it, but all that shows is that telltale didn't even make a minimal effort to update the game before dumping it as finished on unsuspecting players. So many people are blaming TFP, but console 7dtd was no longer Tfp's game. They had to fight to get it back, buying the console rights in an auction. And they seem to be working hard to make things better for console owners. A couple years ago the plan was for a console version AFTER the gold PC release. Development must have gone better than expected because we are getting a console release now.
Roland May 6, 2024 @ 9:35pm 
Originally posted by dredre99877:

If I buy the new console game at their listed price it will be double what I paid for it. I understand the business situation perfectly. Instead of giving customers what they paid for they are shafting them to make even more than the $160 mil they already have on Steam alone.
I understand what went down with telltale and that issue but honestly who is to blame for that situation? TFP gave away the rights to the console version...Then spent millions getting it back. How much did they make on that? How much did they lose? No one but TFP knows and they are not going to ever say.

Console players were promised a full release in sync with the PC. That isn't happening, They are re charging all console players to have what they already paid for.

10 years later I and many others STILL do not have our kickstarter rewards....How can you defend this?

If you are an original kickstarter then you already own the game on Steam and will not be charged further for the game. The kickstarter pledge was for the PC versions which became the Steam version. No console version was part of the kickstarter pledge. Also, I believe the lowest pledge amount for a copy of the game on the kickstarter was $35 and $45 is not double of that.

Any time you decide to buy the same game for a different platform you are going to have to buy it again-- for any game. Your copy of Minecraft for PC doesn't get you a free voucher to pick up Minecraft for your xbox. No game that has been re-released for a new console is free for previous owners.

Console players were never promised a full release in sync with the PC until the upcoming version. The devs often said that they hoped it might be possible but even while the old versions were still getting updates they only got some of A15 and even less of A16 and always lagging months behind when the PC version received their updates. PC and console were never at any moment in sync with each other and the gap only grew larger even before the updates stopped being released.
Last edited by Roland; May 6, 2024 @ 9:41pm
DarkFaceGlow May 7, 2024 @ 12:15am 
Originally posted by Simple Tora:
There's no way anybody who doesn't already own the game is going to look at the trailer/gameplay videos and think "yup, this game that took a decade to get out of alpha is totally worth OVER 40 bucks" even with how good the mods are I wouldn't dare pay THAT much for this game given the base game is so buggy and absolute trash without some sort of mod

I'm curious what bugs you are talking about...
الضفادع May 7, 2024 @ 12:51am 
its for 5$ at eneba if you ok with buying a retail key
Particle May 7, 2024 @ 2:09am 
Originally posted by CrunchyDaz:
I would think that a game that holds someones attention for 10 years would be worth $44.

It might be worth that to those that bought it 10 years ago (myself included, I've totally got my money's worth, with most of my enjoyment occurring before they dumbed down the game).

I guess we'll find out what it's worth when we see how many people pay $44 for a "full release".
Mithrandir May 7, 2024 @ 3:09am 
Originally posted by Particle:
Originally posted by CrunchyDaz:
I would think that a game that holds someones attention for 10 years would be worth $44.

It might be worth that to those that bought it 10 years ago (myself included, I've totally got my money's worth, with most of my enjoyment occurring before they dumbed down the game).

I guess we'll find out what it's worth when we see how many people pay $44 for a "full release".

IMO, "dumbed down" is debatable. If you mean getting rid of many cool (and more complex) mechanics for performance reasons, yes they did after upgrading graphics and engine. On that we agree. But if you mean the game offers less challenge now than the older versions, I disagree. The game sorely lacked challenge before zeds could dig and before the implementation of radiated, ferals, BM vultures and demos. Also, it was boringly easy when you could find an end game weapon in the first week before the lootstage implementation.

Anyway, I agree we'll see how it goes at release and after. I have the feeling they've already reached at least 90% of their potential customers in those 10 years. I would be very surprised if they sell a ton more on PC, whatever the price. But I may be wrong.
Last edited by Mithrandir; May 7, 2024 @ 3:11am
Skillo May 7, 2024 @ 5:35am 
if $45 is too much people simply won't buy/refund the game. And then devs will lower the price again cause its not bringing results (lmao).

the problem solves itself over time
Bo0Mz May 7, 2024 @ 7:20am 
7days is one of the best survival games out there
i think it should be sold for 60 dukes considering AAA companies are selling literal garbage for over 100 while spitting in the face of their buyers
its painfully slow development however makes 40 seem more reasonable
Niuq May 7, 2024 @ 8:36am 
No other 100% voxel survival game comes close to 7days
I would happily buy games with 10 years of constant development for 60$
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