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Concerning Fun Pimp price gouging: $45 is absolutely too high, and a number of other eloquent people have pointed out how the "Everyone just buys it on sale anyway" argument is pretty much hot garbage and doesn't justify the way-too-high price point. And if a game is going to charge $45, then it deserves to be compared to other games charging $45; any argument otherwise seems disingenuous or deflective.
Concerning the expense of video games: If TFP sunk $50 million into development on 7D, they don't deserve to be in business; and if they have spent $50 million somehow, it's only because they've walked back on and then redeveloped the same features, update after update. I can't count the number of features that were changed, and the changes were then justified by the devs because the previous features were "placeholders," only for these new systems to be replaced the very next update!
Placeholders, indeed. Sadly, this game has become a placeholder in my Steam Library, right up at the top, sandwiched amongst the other uninstalled games starting with numerics. And despite my caustic and ironic tone, I'm not even that bothered. As you said, I already got my copy of 7D long ago, and I bought it on sale at a generous price. But that was also at a time when I enjoyed playing the game, so I guess we're even.
idk about how much they made but im guessing there is plenty to fix the stuff. but they want to act like it dont need to be fixed.
So you know the Loading screen of the game says it is Early Access right?
Do you really understand the business though? Because I feel like we wouldn't be having this conversation if you did understand it.
TFP didn't give you anything. Telltale did. Are you sure you understand how business works?
It was 1000% TFP's fault for trusting Telltale, despite being being obvious signs of bankrupt leading up to that point. I will never defend TFP for making that bad business decision.
However, Telltale went after many devs to ask to publish their games when they knew the ship was sinking because they knew what was coming (you can google this). It's fact. They fed on first time devs, like TFP, who were looking to make a name for themselves, knowing damn well they were going out business in a year or two.
But I also understand that TFP was very new to the industry and they fell into a trap that many business owners fall into. But many owners learn from these mistakes and are able to bounce back from. And lets be honest, TFP did bounce back from it.
No, I don't know, I'll take your word for it, but all that shows is that telltale didn't even make a minimal effort to update the game before dumping it as finished on unsuspecting players. So many people are blaming TFP, but console 7dtd was no longer Tfp's game. They had to fight to get it back, buying the console rights in an auction. And they seem to be working hard to make things better for console owners. A couple years ago the plan was for a console version AFTER the gold PC release. Development must have gone better than expected because we are getting a console release now.
If you are an original kickstarter then you already own the game on Steam and will not be charged further for the game. The kickstarter pledge was for the PC versions which became the Steam version. No console version was part of the kickstarter pledge. Also, I believe the lowest pledge amount for a copy of the game on the kickstarter was $35 and $45 is not double of that.
Any time you decide to buy the same game for a different platform you are going to have to buy it again-- for any game. Your copy of Minecraft for PC doesn't get you a free voucher to pick up Minecraft for your xbox. No game that has been re-released for a new console is free for previous owners.
Console players were never promised a full release in sync with the PC until the upcoming version. The devs often said that they hoped it might be possible but even while the old versions were still getting updates they only got some of A15 and even less of A16 and always lagging months behind when the PC version received their updates. PC and console were never at any moment in sync with each other and the gap only grew larger even before the updates stopped being released.
I'm curious what bugs you are talking about...
It might be worth that to those that bought it 10 years ago (myself included, I've totally got my money's worth, with most of my enjoyment occurring before they dumbed down the game).
I guess we'll find out what it's worth when we see how many people pay $44 for a "full release".
IMO, "dumbed down" is debatable. If you mean getting rid of many cool (and more complex) mechanics for performance reasons, yes they did after upgrading graphics and engine. On that we agree. But if you mean the game offers less challenge now than the older versions, I disagree. The game sorely lacked challenge before zeds could dig and before the implementation of radiated, ferals, BM vultures and demos. Also, it was boringly easy when you could find an end game weapon in the first week before the lootstage implementation.
Anyway, I agree we'll see how it goes at release and after. I have the feeling they've already reached at least 90% of their potential customers in those 10 years. I would be very surprised if they sell a ton more on PC, whatever the price. But I may be wrong.
the problem solves itself over time
i think it should be sold for 60 dukes considering AAA companies are selling literal garbage for over 100 while spitting in the face of their buyers
its painfully slow development however makes 40 seem more reasonable
I would happily buy games with 10 years of constant development for 60$