7 Days to Die

7 Days to Die

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NHLreturns (Banned) May 6, 2024 @ 7:48am
Dishong Tower Sucks
not an opinion it's a fact

whoever designed that boring farming simulator tower deserves a raise and long term security
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Showing 1-15 of 21 comments
MoistGamer May 6, 2024 @ 7:55am 
Good morning mr NHL.

I think when you find the answer you seek, the tangential information you also glean will leave you feeling poorly. I dont wish that on you, but it'll happen. I will shorten that experience for you.

TFP's Robert Dishong probably designed that and has since been killed in a car accident.
Last edited by MoistGamer; May 6, 2024 @ 7:55am
Desert Rat May 6, 2024 @ 8:31am 
Originally posted by NHL12:
not an opinion it's a fact

whoever designed that boring farming simulator tower deserves a raise and long term security

A little too difficult for you, eh?
SylenThunder May 6, 2024 @ 8:34am 
Personally, I don't bother with it until I have a gyro. Then it is just land on the roof, kill the zeds, work through the top two floors and back up to the roof to take off again.
Blue Hasia May 6, 2024 @ 8:49am 
the tower is well design, but i dont think it has been updated for the more modern style of POIs since i think A18
Serious May 6, 2024 @ 8:50am 
It's designed as longest and also as one of the hardest poi, and its good at this.
while it's not my fav tier 5 it doesn't suck at all.

So... just your opinion.
ItaAndy (Banned) May 6, 2024 @ 9:53am 
One of the best pois in the game. If anything, I wish we had a lot more tall buildings pois. If you suck at the game, just say that.
NHLreturns (Banned) May 6, 2024 @ 1:39pm 
Originally posted by SylenThunder:
Personally, I don't bother with it until I have a gyro. Then it is just land on the roof, kill the zeds, work through the top two floors and back up to the roof to take off again.
you can easily minecraft your way to the top, which is essentially what i did, after using the elevator to get started... hey man sandbox is sandbox aint no rules


--- and FYI everyone, vanity tower was more enjoyable, just saying lol...



Originally posted by MoistGamer:
TFP's Robert Dishong probably designed that and has since been killed in a car accident.
Originally posted by God Bless The Dead:
The man who designed that tower "Robert Dishong", passed away December 2023

ok my bad G




Originally posted by ItaAndy:
If you suck at the game, just say that.
am "too" good at the game sun...

end game is no match for SMG+AR extended mag combo with supreme kiting ability / john wick tactical specialist
Last edited by NHLreturns; May 6, 2024 @ 1:42pm
Mithrandir May 6, 2024 @ 2:23pm 
Originally posted by NHL12:
not an opinion it's a fact

whoever designed that boring farming simulator tower deserves a raise and long term security

The only fact here is that this comment is your opinion :)
Kryzx May 6, 2024 @ 2:54pm 
It's a well designed POI (RIP Robert), but it's definitely one of the longest ones to complete a T5 clear. I generally avoid taking any quests to it.
Invader Zim May 6, 2024 @ 4:15pm 
I've been using it for a base, top floors is luxury living!
Nerevar May 6, 2024 @ 5:23pm 
you think dishong is bad?

try vanity ♥♥♥♥♥♥♥♥ tower on insane nightmare.... SO ....MANY...... COPS. ....and all radiated of course. and so many ♥♥♥♥♥♥♥ trigger rooms you need to walk into to spawn things in. dishong is straight forward compared just takes long to do. when i was done with vanity the cop hordes had blown holes into the tower at all sides. the whole thing looked like it might come down soon. they even managed to drain the damn pool to the outside from below because of screamers that keept comeing.

and then there is everyones favorite ♥♥♥♥♥♥♥♥ :

navezgane county "spawn in hordes because a door was opened" jail.

that thing is the worst tier 6 infestation no contest currently.

the factorys are okisch but jeebus the zombies are just all over the damn thing so you run around looking for the spawn triggers.

dishong is tame and straight forward compared to these. the worst in it are the fps drops.
IIFriggII May 6, 2024 @ 5:35pm 
Originally posted by SylenThunder:
Personally, I don't bother with it until I have a gyro. Then it is just land on the roof, kill the zeds, work through the top two floors and back up to the roof to take off again.
this :P
havent even been there in 100h+, maybe i have just didn't notice / realise it heh,
and only getting gyro now ^^

honestly it is also very clear different area's are meant for different stages off progression; as different things are important. (wastedland is plague in a truck, it gets destroyed in no time by all the debri etc. as example).

bikes->just move from a->b only getting what you need to get X

trucks->stacking a lot off resources for base building, weapon and ammo stacking, etc.

gyro->i expect that's for when you got everything +-, full base, full gear, all resources etc. so now you just need mobility to gain very specific things or travel to specific traders etc. to get those last solar-cells to switch from battery driven to sun driven setups.

i do enjoy that you get what needed for the stages;
when that is said i WISH inventory space off all vehicles and personal inventory was 40-80% larger; as even using a truck, a drone, and max inventory space i have to micro manage my loot and throw away most off it, or do constant small runs to a temp storage base (which for some reason i haven't done much at all... i have a need like a starving squall to store ALL my Nuts in ONE big comfy Castly built base ^^

..
i wish however these types off games would finally move to a "dmg reduction" system for higher tier materials;
meaning "you can't hurt steel at all with your fleshy hands, literally the DR is so high nothing you do will dmg it with your flashy body; even given a pickaxe you would literally destroy your arms before making a hole through a 10inch steel hatch...
so constantly seeing just higher EHP is... its kinda depressing when seeing some zombie just headbutt it untill the steel magically give in to the "hardness" off skin,flesh and bone... ..

never liked that and it bugs me that i have to care that one zombie is slowly eating a hole through my 3 layers off double steel walls; while i do other stuff around my "castless"...

on the other hand; what's up with explosives and block dmg? seriously grenades, gasoline barrels etc. exploding in buildings does no dmg to the blocks where as they should destroy a lot in comparison to everything else we got going for us ^^
(if you set max block dmg for players; shotgun on wood feels absolutely amazing and allow you to shoot zombies through objects and walls; which is not just realism but super cool).

also; it's weird to me to see the iron-bars, fences etc. have the tech to take up only a portion off the block and allow for proper collision; and then see every material making walls be a meter thick wall; it really should reflect the width which makes sense; especially since clearly the tech is already there ^^
not a big deal; but would love to see that change ^^
Last edited by IIFriggII; May 6, 2024 @ 5:44pm
James May 6, 2024 @ 5:52pm 
IMO, tier 0 to tier 4 POI's are best fit for solo play while tier 5 and up are better suited for multiplayer. You could argue T5 being a little of both but that's just semantics.
Last edited by James; May 6, 2024 @ 5:54pm
NHLreturns (Banned) May 6, 2024 @ 8:56pm 
Originally posted by Nerevar:
dishong is tame and straight forward compared to these. the worst in it are the fps drops.
might be my issue, it's boring, drags on, and doesn't give enough reward for the grind

looking forward to the "tier 6 stuff tho"
Ogami May 7, 2024 @ 1:01am 
Originally posted by James:
IMO, tier 0 to tier 4 POI's are best fit for solo play while tier 5 and up are better suited for multiplayer. You could argue T5 being a little of both but that's just semantics.

Tier 5 Infection still does work fine for solo play since Infection quest always use a one tier lower POI. So a Tier 5 Infection quest will be in a Tier 4 POI.

But yeah, everything above that or normal Tier 5 quests are not worth it solo.
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Date Posted: May 6, 2024 @ 7:48am
Posts: 21