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The thing about vision is that it changes with experience.
And far too many people, especially those of us who come from older generations of gaming, confuse tedium with depth.
I miss the game mode they are now releasing as a separate game.
this is true. the only exception i can think of is escape to tarkov, where it's got more features the community disliked as development went on, but adds depth. Now these are getting toned down as 'copycat' titles are threatening it.
dry dry dry dry dry dry dry dry
4 days till horde night, no need to work on the base.
3 days till horde night, no need to work on the base.
2 days till horde night, I'll think about working on the base. After raiding a couple of POIs and doing some exploring.
Horde night tomorrow. Better work on the base after doing a couple of jobs for a trader or two and seeing what's over there where I haven't been yet.
Horde night today. I don't have enough time to prepare!
Not that I'd ever do that. No, not at all.
Ok, you've got the fat moms, cops, and the green glowing zombies that I'll probably never like because they don't make any sense to “me”. Swallowed a glow stick at a rave party?
Well, then there are the water glasses.
I can't say anything about construction, I was a nomad. I took the essentials with me on my bike, motorcycle, or car and headed towards the sunset. Stop, refuel, look for a building or two and follow the roads. Spend the night as hidden as possible. Drive through the night of the blood moon and hope that the fuel will last, and the vehicle won't fall apart. Just like I would do in reality.
Unless I find a nice troop that hires me as a scout.
People thinking they will be driving anywhere during an actual zombie apocalypse when 282 million abandoned cars are on every road in America.
EVERYTHING is fixed in 1.0... just watch the video
hoards of tens of zombies, it looks fantastic...
Maybe, maybe not. There's a lot of road in the USA. I think urban areas would be utterly jammed but nowhere in the 7DTD world is really an urban area. Even the biggest "cities" are very small.
The biggest "cities" in 7DTD are a handful of square kilometres in size. The whole map is between 36 Km^2 and 256 Km^2.
I'm from the UK, so London is the obvious comparison. Technically it's ~1700 Km^2 in size, but that's an arbitrary distinction, just a line drawn on a map. The official urbanised area is ~9000 Km^2 and even that's just another line on a map. In 7DTD terms, that's about 90 entire 10K maps. Granted, London is a big city. But not bizarrely big. It's not like Rome ~2000 years ago, a city bigger than any ever known before. There are at least a couple of dozen bigger cities.
I think the bigger issue regarding driving anywhere would be that modern petroleum based fuels have a surprisingly short shelf life. No way would you be getting usable fuel from abandoned vehicles or fuel stations (even if the fuel station somehow still had power for the pumps) even a year after the collapse of civilisation. We don't know how long after the collapse 7DTD is set, but it's not very recent. It's also impossible to tell because the signs are (unsurprisingly for 7DTD) highly inconsistent. e.g. all cars have heavily degraded paintwork and many are heavily rusted but vegetation hasn't overgrown even the edges of urban areas.
You're looking for a zombie shooter more than a zombie survival, arizona sunshine or dead island has your back for that.
I played consistently until the zombie spawning just got absolutely stupid. No matter what you did, a zombie would spawn behind you. The moment the game detected you were "distracted", a zombie would spawn behind you and you'd have to circle trees just to avoid being hit in the back.
I stopped playing, and came back once a year to see if they stopped that. I didn't play again until alpha 15.
Three things I miss from alpha 15 and earlier and that's about it.
1) spam craft. I like having something to do during the nights. And it makes sense with reality. You get better at a skill if you practice it. But I can see this isn't an argument I'm going to win, so I gave up.
2) Zombie AI. In the old AI, zombies would just charge straight at you. They didn't weave through your base for the opening. It makes sense, zombies just know, "someone is alive in that direction" so they bang down everything in their way. It's a realistic zombie horde defense setup.
3) Easy water. If there's a river around, getting dirty water shouldn't be hard. Same with empty containers.
And all of those changes are debatable. So what can I do.
All these complaints are just a result of the game being in alpha for so long. You have imagined the game one way and only one way. Any deviation from that is sacrilege.
If this game had come out directly like this, you wouldn't have complained.