7 Days to Die

7 Days to Die

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Thoughts of 1.0 so far
This is really stable for experimental played about 5 hours and only like 1 or 2 spikes as game loaded something in. When I used steam UI to put music on from youtube game crashed within 5 or 10 minutes. Also only one crash so far so not bad

Zombies have variety now with the clothes and different colors.
I managed to make light mod to my bicycle and now I have head light in it cool!

No way am I using legendary part that I found in kitchen on random level 1 or 2 house to make lvl 6 wooden club by the way!

New sounds that has been added when picking some things like nails and ammo up are great good work there.

Animals look way better than I remember them
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Showing 1-15 of 347 comments
Evil Genius Jun 24, 2024 @ 5:22pm 
I'm generally enjoying it. I miss the clothing slots although the armor is generally better. Its nice seeing the vendors selling dye now. Of course the character models looking like they actually worked on them is good. Overall, its good so far.
Scar Jun 24, 2024 @ 5:32pm 
For my first hour kinda feels same as previously but gonna have to play some more later, do like the new character creation though, miss the old clothing system
Last edited by Scar; Jun 24, 2024 @ 5:32pm
Herr Morlock Jun 24, 2024 @ 5:39pm 
I am not impressed, AT ALL...
Allelya Jun 24, 2024 @ 5:47pm 
I can't even get it to load properly.. Verified integrity and EAC isn't working right.
Triggerhappy Jun 24, 2024 @ 5:52pm 
I had to revert back to a21 due to a randomly and frequently recurring chunk update error that makes objects stick around.
Trooper Bri Jun 24, 2024 @ 5:53pm 
The biggest bit of weirdness so far is the new carbonated zombies.

Take their head off and they fizz and hiss like a shaken bottle of Mountain Dew Code Red. Were they eating Alka Seltzer tabs before they showed up?
crazygamer Jun 24, 2024 @ 5:58pm 
im about to revert back to a21 cause they messed up controller usage its way harder to do anything
Eriskumma Jun 24, 2024 @ 6:05pm 
As with the previous versions it has some good, some less good, but in general I like it. It looks a bit more refined and got almost 20 frames per second more.
So far the only things I haven't liked are the mandatory dig quest at the beginning and don't like how grey most of the zombies are,
Boge Jun 24, 2024 @ 6:07pm 
They got rid of clothing?
Operation40 Jun 24, 2024 @ 6:13pm 
it may be a small thing and not sure if it's new to 1.0, but I really like they added a "spawn" button after loading/creating a game. I don't have to babysit the loading screen now
IIFriggII Jun 24, 2024 @ 6:14pm 
it's much better than before.
but need mods to be really good ^^


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just Ramble and dreams :P
i am not a fan off the lvling/progression controlling what is found in a place; that approach is very linear grinding lvl's ish.

would much rather have seen some npc/community related quest and reasons for doing stuff; and gating with community members needed etc.
kinda like state off decay, where your progress is in the community you built, your production is limited by the places you hold
(factory>home-prepper ammunition making; could be a quality needs better equipment to make it)

and your task was focused on stuff like "we need to move a large steel-cutter but it weigh many tons; how do we do it?. well we need to get a truck that can pull it, there should be planty off trucks at xyz; and we need a puller which can hold the weight without breaking, we can either built one or go to yzx to get one but the place is heavily infested with zombies"
then you get the truck, the puller, and clear out the factory with the machine, then your community takes over and thing it home; placing it as a blueprint item in the base storage or your storage;
and that's how you get a steel-work-cutter;

quest like that, with a focus which makes sense;
same if your going to built something that takes tons off resources, it would take your community time to gather those, mining/cutting/growing it is slowest but safest, looting is quickest but highest risk and require you scouting out a place with the right materials, finding or bringing trucks that can carry it, clearing out the place/securing it, and then your community needs x-days to move all the materials to the designated spot you want/need it.

building stuff could be done by the community as well; all blocks set down would start as basic blocks and the community, you as well if you upgrade with tool, would need to then upgrade it from base;
taking x-time depending on number and expertice off members.

yer it properly becomes a different game;
but we already has base building, traps, defensive weapons, auto-turrets, etc.
the only thing we are lacking is a reasonable way to built it all, and a reason to need a small fort and be able to make one.

in all zombie games it can only take so long before you got enough food, water, ammunition and weapons to hold you over for a lifetime and if the goal is purely your solo survival at that point it would take wierd reasoning to force one to leave for anything.
a community or people who need to occupy and use the cleared area, rebuilt and for gameplay be overrun and infected rinse and repeat (more living world like).
Crimson Bort Jun 24, 2024 @ 6:15pm 
4
I'm not thrilled with the direction they ended up going with progression, but overall it's a good game. I miss clothing. I haven't had to deal with any hot/cold weather yet so I'm not sure how thats gonna work with just the armor. Crazy to think of the thousands of man hours spent on SOOOO many things that have come and gone in this game. I miss being able to make molds and craft your own gun parts, I miss having more vehicle parts all with their own quality and upgrading your vehicle as you go. I miss the skyrim style progression, the magazines are allright for single player, but becomes a pain in the ass in multiplayer. Pretty much forces you to just repeat trader quests over and over again instead of exploring and looting. I still think not being able to get water from lakes/ponds etc is REALLY dumb. Especially since they made water collectors available earlier. You're still flush with water after the first couple hours, so I don't understand that decision. If i could go back to previous alpha progressions but keep all the new POI's and graphic upgrades I would. 9/10 for my total experience with the game. 6.5/10 for what it currently is.
Allelya Jun 24, 2024 @ 6:16pm 
None of the zombies are moving... how did a bug of this magnitude get this far?
IIFriggII Jun 24, 2024 @ 6:17pm 
Originally posted by Operation40:
it may be a small thing and not sure if it's new to 1.0, but I really like they added a "spawn" button after loading/creating a game. I don't have to babysit the loading screen now
same


Originally posted by Boge:
They got rid of clothing?
yer, it's cloth instead now.
i dont mind, looting clothing and salvaging it became tidious.
honestly i prefer if all salvage was in it's most basic materials and you need to built it from there (also it would prevent inventory clutter and space issues a lot ;) )
IIFriggII Jun 24, 2024 @ 6:19pm 
Originally posted by Crimson Bort:
I'm not thrilled with the direction they ended up going with progression, but overall it's a good game. I miss clothing. I haven't had to deal with any hot/cold weather yet so I'm not sure how thats gonna work with just the armor. Crazy to think of the thousands of man hours spent on SOOOO many things that have come and gone in this game. I miss being able to make molds and craft your own gun parts, I miss having more vehicle parts all with their own quality and upgrading your vehicle as you go. I miss the skyrim style progression, the magazines are allright for single player, but becomes a pain in the ass in multiplayer. Pretty much forces you to just repeat trader quests over and over again instead of exploring and looting. I still think not being able to get water from lakes/ponds etc is REALLY dumb. Especially since they made water collectors available earlier. You're still flush with water after the first couple hours, so I don't understand that decision. If i could go back to previous alpha progressions but keep all the new POI's and graphic upgrades I would. 9/10 for my total experience with the game. 6.5/10 for what it currently is.
damn, i get why you miss those :D
sounds damn good.

but hope someone will mod it now that 1.0 is out
(so hopefully future patches shouldn't completely break the modding work done for it)
Last edited by IIFriggII; Jun 24, 2024 @ 6:20pm
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Date Posted: Jun 24, 2024 @ 5:07pm
Posts: 347