7 Days to Die

7 Days to Die

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H450 Jun 24, 2024 @ 4:04am
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I am disappointed with the direction of this game.
After this many years of development, I was hoping this game would have gone somewhere. Yet, it seemingly has less than it did in the old gen console update.
For those who don't know. The old weapon and item crafting system was way more in-depth. Guns had parts, barrels, receivers, grip, and such. Each part contributed to the total score of the gun. Which ranged from 1-600. Not this garbage 1-6.
Next there was skills. Skills were on a 1-100 scale and involved you doing things to level it up. Such as cardio leveling with you running around the map alot, looting with you being a loot goblin, and so on. The skill tree was massive, and skills took time to earn. Leveling up and level points were simply a bonus to just get the skills you wanted faster, or to unlock certain skills to be used like specializations.
Those two aspects of the game alone made things so much fun, and they stripped it and scrapped it.
I can only hope someday it comes back, or even is available as a mod, but I doubt it.
RIP what was one of the best survival game systems.
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Showing 1-15 of 68 comments
Ciderman Jun 24, 2024 @ 4:18am 
I've been playing 7DTD since Alpha 8. It has evolved over the years, but also has been 'dumbed down'. This does make it more accessible to new players.

Vanilla game bores me nowadays, so have tried a few mods - Darkness Falls & Rebirth specifically. Try these & you may find your interest is reignited - It did for me!
Last edited by Ciderman; Jun 24, 2024 @ 4:21am
Herr Morlock Jun 24, 2024 @ 4:21am 
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That's what always happens with every game. The make it big with elaborate mechanics and when it has reached the peak of sales and they are dwindling, they take away those elaborate mechanics, to make it compatible with all the low IQ console users, who are wanting to join the hype, but were revolted by it's complexity/difficulty.

You can't sell a game to the same audience twice. Once you have sold it to the completel target audience, you have to alter it, so it can be sold to the other audiences, as well.
Herr Morlock Jun 24, 2024 @ 4:22am 
That's one of the main reasons, why I utterly hate it, that gaming has become an average Joe's (and even Jane's) hobby, nowadays...
Wild Raven Jun 24, 2024 @ 4:31am 
This game has come a long way imo, so i wouldnt say it hasnt gone anywhere, however, I will agree that those mentioned scrapped mechanics added depth and pacing and were some of my favorite aspects as well.

I dont really care for this new magazine system, reading hundreds of books/mags as the sole skill system doenst make sense, especially in the apocalypse setting. They want to make water harder to come by because the world is ended, but you can horde a Barnes and Noble worth of reading material and learn it all without putting anything to practice. Im not saying it needs to be a hardcore sim, but the old system did just fine and fit the setting.
onanonehand8 Jun 24, 2024 @ 4:31am 
Originally posted by Herr Morlock:
That's one of the main reasons, why I utterly hate it, that gaming has become an average Joe's (and even Jane's) hobby, nowadays...
Patience is a skill more difficult to master than one shotting a radiated feral.
none of those sound more fun to me than what's in the game currently tbh
Jamie17694 Jun 24, 2024 @ 4:46am 
Originally posted by H450:
After this many years of development, I was hoping this game would have gone somewhere. Yet, it seemingly has less than it did in the old gen console update.
For those who don't know. The old weapon and item crafting system was way more in-depth. Guns had parts, barrels, receivers, grip, and such. Each part contributed to the total score of the gun. Which ranged from 1-600. Not this garbage 1-6.
Next there was skills. Skills were on a 1-100 scale and involved you doing things to level it up. Such as cardio leveling with you running around the map alot, looting with you being a loot goblin, and so on. The skill tree was massive, and skills took time to earn. Leveling up and level points were simply a bonus to just get the skills you wanted faster, or to unlock certain skills to be used like specializations.
Those two aspects of the game alone made things so much fun, and they stripped it and scrapped it.
I can only hope someday it comes back, or even is available as a mod, but I doubt it.
RIP what was one of the best survival game systems.
They scrapped these to make things so that they could opt to bring more things into the game and reduce the amount of "Junk Items" that there was. Ultimately I'm happy with where the game is at and if you're unhappy on the decisions the developers are making opt into playing with mods that allow you to have some of these things back.

Granted I do miss being able to upgrade weapons and find separate weapon parts for the weapons, but I prefer where the way they have gone that allows less of a grind for specific weapons, and more of a grind in terms of getting the resources required.

In the end, it's the developers game and we are here for the ride.
The most stupid solution is to put away your clothes. They would at least leave it as decoration, but no. Now we only have weird presets that you MUST collect so as not to lose a huge boost. All they have to do is remove digging and reduce the skill tree to one.
PinkPanther Jun 24, 2024 @ 5:02am 
Originally posted by Herr Morlock:
That's one of the main reasons, why I utterly hate it, that gaming has become an average Joe's (and even Jane's) hobby, nowadays...
This is pretty accurate.

They could also do a proper job, release it early and charge for addons or cosmetics.

I wonder how they make their money at the moment. Because no one is buying it, it's just the old players 99% of the time.
Originally posted by PinkPanther:
Originally posted by Herr Morlock:
That's one of the main reasons, why I utterly hate it, that gaming has become an average Joe's (and even Jane's) hobby, nowadays...
This is pretty accurate.

They could also do a proper job, release it early and charge for addons or cosmetics.

I wonder how they make their money at the moment. Because no one is buying it, it's just the old players 99% of the time.

Well, maybe it’s necessary to improve the graphics, introduce new mechanics, and work on optimizing the game? But no, they are just doing a Ubisoft-style downgrade.
Vankman Jun 24, 2024 @ 5:21am 
Yeah right, cause staying hours doing nothing else then crafting 250+ each stone axe, shovel and so on to level up the skills was fun??????
Mattman Jun 24, 2024 @ 5:33am 
@optimization
i highly doubt this update when it comes out is going to have any good impact on "overall optimization" i feel like the devs are nvidia fangirls that optimize their games for nvidia cards. streamers, well.... they mainly use nvidia.... so many issues that will come potentially with the fixes for the 1.0 streamer weekend nonsense will all mainly be nvidia based issues if there was to be an issue directed towards "hardware," then the AMD people going to get a negative experience because the developers are simply "nvidia fangirls."

@ the skill/ crafting system.
for a online based game lets say server based, a dumbed down system is more balanced and easier for players joining servers that has been up for 25 days without getting griefed dramatically. the new(er) system is to prevent things like that.

however they should of added a solo mode with more realistic based systems similar to the older versions mentioned. (i didn't play this game till last alpha.. the one right before this "singleplayer") i thought some of the systems were whack for single play, but really good for multiplayer/ server play.

i'm beyond skeptical on whether the game will actually be optimized, or will i be playing in ps2/3 graphics again. if i have to play in dog water graphics (again) because of poor optimization again, i'll simply just say no. but the game was alright (early, mid, late) end game was... wait.... there wasn't.
LVTrish Jun 24, 2024 @ 5:34am 
We'll miss you. Fare thee well!
-shhfiftyfive Jun 24, 2024 @ 5:36am 
yeah, the depth is gone. it is a watered down experience now. just when you think they can't dumb it down any more, they find a way.
LVTrish Jun 24, 2024 @ 6:25am 
Originally posted by Vankman:
Yeah right, cause staying hours doing nothing else then crafting 250+ each stone axe, shovel and so on to level up the skills was fun??????


exactly. Early crafting was terrible. The game is way better now imo.

And lets face it, for those complaining about loss of difficulty, if you thought this was some souls like to begin with, you're mistaken. this game has always been easy.
Last edited by LVTrish; Jun 24, 2024 @ 6:26am
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Date Posted: Jun 24, 2024 @ 4:04am
Posts: 68