Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
RE: 4, the duplicated set bonuses, they seem to be on different pieces of the armors; So if you really want that one specific bonus, you can get it on multiple pieces by forgoing the set bonus and just wearing the individual pieces from the sets that give the bonus you want.
IE: One set has Stamina Regen on hands, another has it on feet, a third has it on chest.
Re 3: Being a bonus, It means that the baseline is already the same- The time you're used to spending doing XYZ is going to be about the same, and you can get a bonus for it if you want. If you're a minmaxer who can't say no to those bonuses because it's "less efficient/less fast", be prepared, in general, in ANY game not just this one, to be optimizing the fun out of your gameplay and pigeonholing yourself into such dilemmas.. Just use the armor you wanna use, and don't stress so much about it.
Re 2: ONE aspect of the RWG is static; The order of traders. Many other things are still just as random. It's not as if having a static trader order to follow an intended progression locks every single other thing in and turns it into navezgane 2.0 where the entire save is exactly the same every time. And if you have any care at all for Bandits and a reasonably cohesive Story, this was an essentially necessary step
Re 1: People have been ♥♥♥♥♥♥♥♥ about the old out of date character model and clothes (and many aspects of them) for years. Devs finally update it, and now a new subset of users is coming out of the woodwork to ♥♥♥♥♥ about how they updated everything and how dare they.
Seems more like a list of things You want to Complain about.
1.
I welcome this Change.
The Absurd number of Clothing Slots was Annoying.
I would have maybe kept the 5 Armor Slots.
Seperating the current Outfits into Top and Bottoms.
But thats about it.
2.
Maps are Still Random. Or are the Traders now the only Feature on a Map ????
3.
Not Really. Frankly. Most of the Boni are not as Big unless You get High Quality Stuff.
I will likely wear a Mix of Armor Parts for my General Use Armor that I wear normally.
And then have the Ressource Gathering Armors in Crates next to the Respective Ressources. As I will use them Pretty much Exclusively for that.
As for Your Testing Suggestion. Uhh Yeah Sorry to Tell You. But thats just my Normal Workday.
You may not know this. But quite alot of Jobs Require wearing certain Clothing and Protection Gear. And You likely dont Sleep in your Street Clothes either.
And thats before we account for Dates or other Activities where You might want to wear different clothes.
I myself Change 4 Times on a Normal Workday. Make that 5 Times if I am going out with someone or have some sort of Appointment that warrants more than Street Clothes.
Even on my Days Off I will usually at least Change 2 Times.
4.
Ever maybe had the Idea that this is on Purpose so that People have Different Options for Specific Bonuses so they can Mix and Match something they Like ???
As for the Rest.
Uhm No Offense. But Simple Option for You.
Use the last Alpha Build that You Loved.
Nobody Forces You to Play the Newer Versions.
For Fairness Said. This Part is Pretty Normal xD
People who are Satisfied Generally just Shut up and take it.
You wont hear from them Unless You change it to something they dont like xD
Such is Human Nature after all. Most of the Time when People want to make themselves Heard its when they got something to Complain xD
As mentioned previously the bonuses are too important to ignore OR if you choose to ignore them then you'll be taking more time for weaker\less results. Try changing your clothes 3 times every single day... and at the end of the week then share your thoughts.... because that's what's happening.
That static traders is the problem... it's predictable. Randomly generated worlds means you don't know which trader you'll find. It's the equivalent of having chicken every Monday then tacos every Tuesday then hamburgers every Wednesday and hotdogs every Thursday... over and over and over and over. Unpredictable is ALWAYS more fun.
The out of date character models could have been updated WITHOUT removing the armor slots and clothing slots. Do NOT even try to claim the developers were FORCED to reduce down to 4 armor slots. Better looking assets does not mean reducing visual options. I know because I work as a senior software engineer for a major healthcare company.
Also, you can do everything you want to still, but if you have the right clothing for the right job you get a little extra, so what? why is that bad? either wear it or dont.
That's pretty much your only issue along with each trader set to a biome, I dont like the trader change, but it's hardly game breaking and can probably be edited.. if it stays this way though, I think Jen should be in the pineforest biome and Rekt in the burnt biome, as no one wants to see that much of Rekt lol but again, who cares really, it's a trader, they still sell stuff and have quests.
But you don't get it...
this is a22 for all intents and purposes. maybe they needed to end early access for some console related nonsense rule. TFP has said there would be a beta version before going release version. we suddenly skipped straight to release
in this era version 1.0 is just another release date that lets a game company cash in on release day sales. the constant stream of updates before and after makes it meaningless. 12 months later there's the game of the year edition, after 5 years there's the anniversary edition. 10 years later there's the definitive edition.
presumably we're still getting npc bandits/raiders in A23 or A24, when large scale game altering changes are still happening, your games still in alpha.
All the clothes and armors that you've been playing with were for that specific model system, iirc called UMA, and were not compatible with the new inhouse character model system... They had to start from scratch and make everything new.
I care about the fixed trader in each biome because this means "every map is predictable" which trader I meet in the game. Starting every game knowing all the traders in the grasslands are Rekt. Knowing the Joel Traders will always be in the wasteland. Hopefully the developers recognize the flaw in the forced linear design.
The new character model is NOT forced to have only 4 armor slots. The developers could have chosen a new character model with 5 armor slots, 7 armor slots or even 10 armor slots.
"Starting from scratch and making everything new" does NOT mean being forced with only 4 armor slots.
I'm sure you would love to have had 5 armor slots and 10 clothing slots, or 100 of each even but unless you want only 1-2 choices for each, or to get the update sometime in your twilight years, somethings gotta give.
If those minor changes are enough to ditch your wonderful lady, it's your loss. All she did was to buy you a few outfits for particular occasions or purposes and suggested that you could change depending on where you go or what you do. Oh and she told you in what city she purchased them, big mistake it seems.