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and then you can always tweak the settings each time just before you load the game, as your character levels advance
everything will despawn & it seems the effort to make a good base wont matter as it can be destroyed so quickly.
The bases are not broken that quickly but they will fall if you build it poorly. Think of it like Starcraft UMS tower games. If you block the zombie path they will destroy anything to get to you so keep them a reasonable path that you can defend.
7 days is a decent amount of time but you are free to bump it up to every 10 days to give you some breathing room. I personally keep it at 7 as I play with two others but I do think its a bit oppressive in an unfun way sometimes.
- 7 days lets you play offline
- 7 days has solo modes, as well as multiplayer
- 7 days is really easy to mod (dayz you need to manually edit text files for even basic tweaks like adding an extra item to be tradable in a shop etc), 7 days you just download a zip file with the mod into a mods folder and its done :)
- 7 days doesnt need file certificates to match, just to play the game.
- almost everything you see in 7 days can be harvested / damaged / obtained or affected in some way during the gameplay
- and 7 days has more things to craft even in vanilla (i havent played dayz ever since the offline standalone mod stopped working properly / livonia 1st game out as a dlc - doesnt mean day z is bad, but its not good for the above reasons) :)
Magazines are a strange solution for me. The more points you invest in a certain skill, the more certain magazines you find.
All POI's are pre-built and so whenever you start a quest, it will reset the entire POI back to it's default build. This means it will delete anything and everything within that boundary that was not made by default. As soon you click on the bouncing exclamation mark to start the quest, the game will delete everything within that area.
There are two way to prevent this from happening. One, is by placing a land claim block in the POI or area that you are using a base. The other way is by placing a bedroll in he POI/area you are using. Land claim blocks cover a larger distance than the bedrolls do. Each of them have their own purpose but I wont get into that here since it's relevant.
By default, you can use 3 land claim blocks.
What do you mean, exactly? Zombies are relentless, how? Relentless on horde night? Or at regular times?
On horde night, they are supposed to be relentless, depending on your gamestage. If they are relentless on regular days, then maybe you (or server host) have the "feral sense" turned on in the settings.
There are 4 settings for feral sense.
Off: Which means they never spawn.
Day: Which means the they can be triggered during the daytime but not at night.
Night: Which means they can be triggered during night but not daytime.
All: Which means they be triggered at all times of the day.
I'm not touching this part of your post in this thread because this is how threads get derailed. If you really want to learn how this works, or share your opinion on this particular game mechanic, then I would start with thread here.
https://steamcommunity.com/app/251570/discussions/0/3800523859688049364/
People have already suggested some of these but you have a few options.
Number 1. Turn off blood moon in game settings. Now you can concentrate on learning the other parts of the game, without the constant worrying about preparing for Day 7.
Number 2. Spend Blood moon on a roof or upper floor. Make sure the building is brick or concrete. Remove stairs. Sit it out. They'll break stuff downstairs, but who cares, you'll be moving on in the morning. You may find after Blood moon one that this building may be useful for blood moon two, with a little fixing up. If not move on and find somewhere else.
Number 3. Reduce block damage in settings. I do this anyway, cos I feel like the way Zs can tear through concrete with their bare hands is kinda stupid.
Number 4. You can also set Zs to walk only (the Walking Dead V 28 Days Later experience).
Number 5. Build a horde night base. This probably isn't realistic for a new player as you need to know what works and what doesn't. And you need to know how to find the stuff you need. I would say as a bare minimum you need a platform of Cobblestone (concrete is better). Make it at least 3 X 3 X 3. Surround it with wooden spikes (the more the merrier). Have a storage box on top of the platform with essentials like extra spikes to fill in the ones that will inevitably get broken. Extra blocks for the same reason. All the first aid kit you have. Food and water. Weapons and Ammo. And finally an escape route. A plan B. Where are you going to run to if it all goes bad. See Number 2. A nearby building is an ideal back up/Alamo.
The Zs will come in waves, so there will be time to abandon ship if you need to. Just know in advance where you are going and have a route planned. If you use a ladder to access your platform, destroy it just before the Zs come. If you used a wood block to access your platform remove it before the Zs come and replace with a spike.
And finally. Yes. If you build a horde base it will sustain damage and you will need to repair that damage. On the plus side use this info to make improvements. Build higher, maybe add a roof to stop Vultures attacking you. Make it wider. Add SMG turrets etc etc.
Some people like working out the specific way to manipulate zombie pathing to make a successful tower defence. Or, more usually, copying what they've seen in a video.
Other people don't like that and would prefer to focus on the game itself.
Fortunately, the devs allow players a choice in that regard.
If you do decide to keep the tower defence game within a game, most people who do so have two bases. One for the game itself, one just for the tower defence game within a game. That way, you won't lose all your stuff when the tower defence base falls.
Ok, so I think I understand that I have to build a Rust-like base, kitted out like DayZ or build 2 with 1 as a storage.
I don't wanna turn off running or tweak the base game mechanics much as I still want a some what "intended experience"
I did not have a land claim down but I did have a bedroll nearby, maybe cos the Z's wiped us the next thing they went for was our loot? I know my bedroll was outta agro range as only my bedroll wasn't targeted. It's good to know that I NEED a land block present to not have my stuff despawn in a quest area. I would've quit if that happened lol.
I mean Z's are relentless as they'll do literally anything to get to you, we were on top of a super market until my friend said they're climbing on top of each other to get to us!
I have no idea what Feral Sense is, I didn't make the world if that's any help :)
Well books is literally V Rising paper/scrolls, right? In that game you get to a certain spot where you cant even progress until you go into the wild & loot enough paper to unlock a random "upgrade" from curtains to a new ore type weapon. It's only in that game to pad out play time n it seems the same here, especially since I think books is somewhat new from the little I've read.
Turn down block damage, okay I will do that. I can only craft wood blocks rn.
one last thing, I wouldn't mind books but I've come across broken chem sets, workstations, forge, anvil & I cant repair them. is that intentional?
Now to dish out some points, it's not much but it's something. Thank you all for the replies/tips, I will relay this to my friend once he's online.
Again, thanks all.
This video here is pretty good and he's a good 7 days streamer
https://www.youtube.com/watch?v=ToBtf1lqIDw&ab_channel=Guns%2CNerds%2CandSteel
set all zombie speed to walk at all times and let them only have block damage of 25%, set the game difficulty one higher then default and turn feral sense off all times.
the difficulty and your progressing gamestage will override these on occasion at first, then more often as you get stronger.
give player block damage 150%-200%
utilize chunk reset
fight the bloodmoon outside and directly from the start. focus the faster zombies and keep the slow ones alive, thus filtering your horde as you kite them. adjust your kill frequency according to your capability. no cheesy exploity horde base needed like this ever.
you will get overwhelmed like this on occasion, depending on the difficulty of the poi/area and your increasing gamestage, but if you are simply a gamer, without being a mental masochist, my recommended changes are likely enabling much joy for you with the game, at the very least, this is my sincere wish for you.
enjoy the apocalypse <3
You can make cobblestone blocks with rocks and clay (I think) from day 1
Feral Sense gives the zombies even more supernatural senses, enabling them to detect you even more easily from even further away. If it's on, you get swarmed. All the time.
Yes, but it's worse. Almost all crafting progress is locked by RNG in 7DTD. You must find and read dozens of books to unlock the ability to craft most stuff and you must and read specific schematics to unlock the ability to craft other stuff. But it matters less than it might because crafting is now of little relevance in 7DTD. 7DTD is now a looter-shooter orientated around traders. You will get most of your stuff from looting or from traders. It's even possible to play the game entirely without crafting anything at all.
You can upgrade blocks without any of the learn by RNG stuff. Right-click with an upgrade tool. The stone axe you make in the mini-quest/tutorial at the beginning will also work as an upgrade tool, though slowly. A claw hammer will upgrade faster and a nailgun faster still, but the stone axe will work. Cobblestone rocks are what you need to upgrade a wooden block to cobblestone and you can make cobblestone rocks in your pockets from clay soil and stones. You can also craft cobblestone blocks the same way. Crafting the basic building blocks (they look like they're made from chipboard), then upgrading them to the solid wood blocks, then upgrading them to cobblestone blocks will get you a lot more XP than crafting cobblestone blocks directly. It's also possible to pick up the chipboard-like wooden blocks, so it's easier to build that way and make corrections on the fly. If you start straight with cobblestone the only way to correct a mistake is to smash up the cobblestone block.
You can also upgrade cobblestone blocks to concrete and then to steel, without having to go down the learn by RNG road. But that's much harder because you can't craft concrete without a cement mixer and you can't craft cement (to make concrete) without a forge and you can't craft steel without a forge and a crucible. You can buy concrete and steel from a trader and you can get steel from wrenching some gameworld items, but the quantities will be small. It's something you might do to strengthen key blocks in a horde base, but it won't be enough for a whole base.
Yes. You'll also never find any working workstations in the gameworld and that's also intentional.