7 Days to Die

7 Days to Die

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furseiseki Jun 5, 2024 @ 3:00am
End game: the Duke
So i mulled over this idea in my head and thought "that'd be a good mod". But I dont know how to mod and chances are if I don't just throw it out it will just keep sitting there haunting me or whatever.. and with 1.0 coming out i feel like I have to say it more than ever.

So Im going to spit it out. Have the Duke be the end boss. Because (hear me out) it's actually the Duke who is sending all these hordes. That means he has a way to control the zombies. Get whatever that is from him, and then YOU can control hordes however you want

BUT WAIT. Not necessarily have him be a boss battle (though that'd be nice too), but maybe have his base somewhere, super defended, and now YOU get to wreck HIS base. Game-wise you'd have to make sure you can't just pepper it with RPGs. That might involve working up NPC AI so that his base is defended by active human mobs.. but we've been wanting active human NPCs for the longest time anyway.

so there. I threw it out to the void
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Showing 1-9 of 9 comments
esthergray Jun 5, 2024 @ 3:04am 
I have thought something similar because you have "pissed off" the Duke and "Traitor Joel" I suspect has betrayed him. The two are bound to have a show down, and since you work for Trader Joel, you will have to fight the Duke for him.
cgwildwolf11 Jun 5, 2024 @ 3:20am 
i like , sounds like fun
TheChoccoBiccy09 Jun 5, 2024 @ 3:20am 
-1
I don’t think controlling zombies really suits the game. It’s definitely more of a 1 man against the world type game.
Graveyard keeper is a good example of a game where you can control zombies
ShadedMJ Jun 5, 2024 @ 5:35am 
Sorry, but going against the Duke is has been suggested as soon Dukes Casino Tokens and Duke Coin were introduced. Very old idea.

Most of the maps have radiation zones to show the end of the map, so the journey to Duke camp can't be that long. Duke camp would probably have to be an area the player hasn't been to, so that could be a problem, since you don't want Duke fortress generated on the opposite side of town from player camp that player has seen a million times.
Stool(Loose) Jun 5, 2024 @ 7:02am 
Originally posted by TheChoccoBiccy09:
-1
I don’t think controlling zombies really suits the game. It’s definitely more of a 1 man against the world type game.
Graveyard keeper is a good example of a game where you can control zombies
sorry homeslice but its canon. the duke and his tribe invoked ancient native spirits to bring about the end of the world. he uses the same magiks to cause the blood moon every week and transmit zombies into rooms with you.
after infiltrating his tribes casino palace you will do battle with the duke and the importuned spirit of wematanye.
[COS]Puff|)r@g0nZ (Banned) Jun 5, 2024 @ 7:53am 
We should fight the duke, after we get bandits, then instead of killing him, we chain him up to a tree and piss all over him. YEA. A bit weird but I wrote it myself.
Seftak Jun 5, 2024 @ 12:12pm 
I would guess if there is a 'final boss forteress" it would have to be on a separate map. Can't have it just lying there on a open world map without any restriction. It would be like Zelda BOTW where you can get to Ganon as soon as you have the glider, meaning a couple minutes into the game.

Unless they soround it with a radiation zone like the map's border. But this would eat like half the map just for that.
Sauriel Jun 5, 2024 @ 1:59pm 
i can imagine you will anger him even more storywise later and he will send bandits after you, or mercenaries
ShadedMJ Jun 5, 2024 @ 2:47pm 
Originally posted by Seftak:
I would guess if there is a 'final boss forteress" it would have to be on a separate map. ...
I was going to add this to my previous post....

It'd be best to have a "duke map" which is large and a pre-set Duke location. Player gets put on the opposite corner of map. Duke fortress should have land claim blocks or be invulnerable and take up at least a 4 sq km of map in wasteland. You won't be able to build anywhere close to it or mine anywhere near it. More zombie spawns the closer you get. Generally a really good player horde base dialed up to twelve.
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Date Posted: Jun 5, 2024 @ 3:00am
Posts: 9