Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's all as intended, no bug. 7DTD is now primarily a dungeon crawl looter-shooter orientated around NPC traders who provide repetitive radiant quests.
But you can roll back the versions when you right click the game in steam, so you can still play the older versions with zombies everywhere.
I can't help but expect the same level of quality and dedication to whatever TFP interprets an Event to be at the time that said feature is ready for inclusion. (Don't wanna make any assumptions...)
Counterpoint, we now know that 7D2D exists in the Italian Zombie Movie Multiverse (TM). I'm guessing an unofficial sequel to Nightmare City, but am open to other suggestions.
Yes, Italian zombies, the infamous apex ambush predators among their zombie-kin, hiding in the rafters, in wardrobes, in the cabinets, leaving their own decapitated heads in pizza ovens so that they can fly out and bite the next person foolish enough to open it! And that's not all! They're shark punchers, sometimes blood drinkers, avid worm collectors and far too often conquistadors for some reason.
This + the previously announced 'Duke' = Spaghetti Western crossover for truly amazing things for the lore/story when that comes along.
you could literally shoot rounds in the middle of a city at night and aggro a handful at best... even having a full heat source with machinery going 24/7 will only generate the occasional witch, so even that system is broken
but you know, it's so popular so anything we say has no validity
Absolutely removing fun.
It's a trailer. Not actual gameplay. It's easy to enter creative mode and spawn lots of zombies in for a screenshot or trailer.
A22/1.0 will probably be out soon. Streamer weekend is probably some time next month, so we'll see how it is soon.
There's always mods, thank goodness. Many overhauls have far more roaming zombies and there are mods for just adding more roaming zombies. I generally play with much bigger and more frequent wandering hordes, usually as part of an overhaul mod.
On the other hand, much older alphas had more wandering zombies but no zombies in POIs. Literally none.
Bite your tongue... That's a whole other box of tissues for this group. I can already hear it...
I indeed prefer the present POI situation, even with the bad A21 idea of teleporting triggers in a few POIs. As for the better outdoor wandering zombies, yes it was immersive, but without ferals, irradiated and some other new ones, they were just annoying IMO, not very challenging.
So, I agree the best of both world is the latest version with mods for those who want more wanderers or features.
My game settings are set on weak as well. Loot boxes refill and zombies respawn, but I thought it was normal. I've only played A21 though.