7 Days to Die

7 Days to Die

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Operator Jun 12, 2024 @ 11:05am
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1.0 third person disappointment AGAIN
We have been waiting YEARS for third person to be fixed and readded into the game, seeing the devs apathetic and insulting response to the question was just sad.
1.0 looks really good, but seriously you are locking out a whole player base that has been with you for YEARS that gets motion sick from first person games Or those who just want to see their cool character as they play.
But no, we get that apathetic response in the dev stream... thanks devs.
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Showing 1-15 of 94 comments
Stool(Loose) Jun 12, 2024 @ 2:19pm 
3
the coward clowns you because he cant refute your legitimate grievance. maybe when they update the ui "q2 2025".
Operator Jun 12, 2024 @ 2:21pm 
Originally posted by NutSacky:
the coward clowns you because he cant refute your legitimate grievance. maybe when they update the ui "q2 2025".
Dang it i didn't even notice I got a clown, seriously? really why? how is that clown worthy?
Mithrandir Jun 12, 2024 @ 3:44pm 
All I know is :
https://steamcommunity.com/app/251570/discussions/4/5019836142086355209/

And I wonder why ppl would buy a 1st person view game if they won't enjoy 1st person for whatever reason. At the very least, they should have waited for some road map to include 3rd person before buying IMO, cause I never saw them talk about it since I play the game (2015).

Note that I perfectly understand some prefer 3rd view, my question is about why buying 1st person games then being disappointed the dev won't do 3rd person.
Operator Jun 12, 2024 @ 3:50pm 
Originally posted by Mithrandir:
All I know is :
https://steamcommunity.com/app/251570/discussions/4/5019836142086355209/

And I wonder why ppl would buy a 1st person view game if they won't enjoy 1st person for whatever reason. At the very least, they should have waited for some road map to include 3rd person before buying IMO, cause I never saw them talk about it since I play the game (2015).

Note that I perfectly understand some prefer 3rd view, my question is about why buying 1st person games then being disappointed the dev won't do 3rd person.
So if you bought the game originally like i did when it first was released.
You should know that third person was both in the original trailers and game play. it was only later removed due to bugs.
it was a promised feature.
I know it was a long time ago, but that is what got me first interested in Zd2D.
Mithrandir Jun 12, 2024 @ 4:48pm 
Originally posted by Operator:
Originally posted by Mithrandir:
All I know is :
https://steamcommunity.com/app/251570/discussions/4/5019836142086355209/

And I wonder why ppl would buy a 1st person view game if they won't enjoy 1st person for whatever reason. At the very least, they should have waited for some road map to include 3rd person before buying IMO, cause I never saw them talk about it since I play the game (2015).

Note that I perfectly understand some prefer 3rd view, my question is about why buying 1st person games then being disappointed the dev won't do 3rd person.
So if you bought the game originally like i did when it first was released.
You should know that third person was both in the original trailers and game play. it was only later removed due to bugs.
it was a promised feature.
I know it was a long time ago, but that is what got me first interested in Zd2D.

Thank you for your answer. This is something I wasn't aware of at all.

I think you got it before me, because I don't remember seeing those original trailers with 3rd person. I got it in 2015 and I think it was on Steam since 2013.
thestile Jun 12, 2024 @ 4:50pm 
I started at the end of 2014 and I don't even remember a 3rd person. Was that a thing at some point?

I thought changing FOV helps people with motion sickness. So I've read
Last edited by thestile; Jun 12, 2024 @ 4:51pm
Operator Jun 12, 2024 @ 4:52pm 
Originally posted by Mithrandir:
Originally posted by Operator:
So if you bought the game originally like i did when it first was released.
You should know that third person was both in the original trailers and game play. it was only later removed due to bugs.
it was a promised feature.
I know it was a long time ago, but that is what got me first interested in Zd2D.

Thank you for your answer. This is something I wasn't aware of at all.

I think you got it before me, because I don't remember seeing those original trailers with 3rd person. I got it in 2015 and I think it was on Steam since 2013.
Yep yep, a lonnnnng time ago when it was first announced on their website, that is actually where I found this game, before it started being advertised on steam.
I wonder if i could find those old trailers probably not since their whole web site was remade and looks nothing like it did, maybe on the way back machine ?

anyways, yeah saddly TPS was always a planned and promised feature and was in game for a bit when it first released like you could use it when ever you wanted, but it got locked to dev mode (i don't recall when) because well, frankly it looks really bad right now XD
Operator Jun 12, 2024 @ 4:52pm 
Originally posted by thestile:
I started at the end of 2014 and I don't even remember a 3rd person. Was that a thing at some point?

I thought changing FOV helps people with motion sickness. So I've read
see above post basically the third person we have in game right now is a remnant of that old system.
Last edited by Operator; Jun 12, 2024 @ 4:52pm
thestile Jun 12, 2024 @ 4:53pm 
Originally posted by Operator:
Originally posted by thestile:
I started at the end of 2014 and I don't even remember a 3rd person. Was that a thing at some point?

I thought changing FOV helps people with motion sickness. So I've read
see above post basically the third person we have in game right now is a remnant of that old system.

Okay, gotya. I'll look at that
Shurenai Jun 12, 2024 @ 4:54pm 
2
Originally posted by Mithrandir:
Originally posted by Operator:
So if you bought the game originally like i did when it first was released.
You should know that third person was both in the original trailers and game play. it was only later removed due to bugs.
it was a promised feature.
I know it was a long time ago, but that is what got me first interested in Zd2D.

Thank you for your answer. This is something I wasn't aware of at all.

I think you got it before me, because I don't remember seeing those original trailers with 3rd person. I got it in 2015 and I think it was on Steam since 2013.
Iirc the very first versions, like A1-A3~, had a third person mode that came default in the engine, But it was causing huge problems and ultimately got disabled.

The devs may've said at the time they would like to keep it as a feature if possible but It was never a promised feature on the kickstarter. Nor by any other avenue to my knowledge.

Despite that they've still done some cursory work on getting it to work again, but, it's prolly not going to happen. It's likely to just stay as a debug mode feature for quite awhile, if not forever. Working on the stuff that WAS promised > Working on stuff that was hoped.
Last edited by Shurenai; Jun 12, 2024 @ 4:56pm
Operator Jun 12, 2024 @ 5:00pm 
Originally posted by Shurenai:
Originally posted by Mithrandir:

Thank you for your answer. This is something I wasn't aware of at all.

I think you got it before me, because I don't remember seeing those original trailers with 3rd person. I got it in 2015 and I think it was on Steam since 2013.
Iirc the very first versions, like A1-A3~, had a third person mode that came default in the engine, But it was causing huge problems and ultimately got disabled.

The devs may've said at the time they would like to keep it as a feature if possible but It was never a promised feature on the kickstarter. Nor by any other avenue to my knowledge.

Despite that they've still done some cursory work on getting it to work again, but, it's prolly not going to happen. It's likely to just stay as a debug mode feature for quite awhile, if not forever. Working on the stuff that WAS promised > Working on stuff that was hoped.
While I only somewhat agree with you.
I originally bought the game all the way back then because of the third person mode.
removing it earlyish on was indeed a huge hit, It was causing problems but there was always talk of adding it back when it was finished, the can just kept getting kicked down the road.

The road map we have now was not back them, so I choose to take third person as something that was originally promised.
just because it's not in the NEW road map does not make it any less valid that it was there and copies were sold with that game play perspective in mind.
Shurenai Jun 12, 2024 @ 5:07pm 
Originally posted by Operator:
Originally posted by Shurenai:
Iirc the very first versions, like A1-A3~, had a third person mode that came default in the engine, But it was causing huge problems and ultimately got disabled.

The devs may've said at the time they would like to keep it as a feature if possible but It was never a promised feature on the kickstarter. Nor by any other avenue to my knowledge.

Despite that they've still done some cursory work on getting it to work again, but, it's prolly not going to happen. It's likely to just stay as a debug mode feature for quite awhile, if not forever. Working on the stuff that WAS promised > Working on stuff that was hoped.
While I only somewhat agree with you.
I originally bought the game all the way back then because of the third person mode.
removing it earlyish on was indeed a huge hit, It was causing problems but there was always talk of adding it back when it was finished, the can just kept getting kicked down the road.

The road map we have now was not back them, so I choose to take third person as something that was originally promised.
just because it's not in the NEW road map does not make it any less valid that it was there and copies were sold with that game play perspective in mind.
kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game
Third person literally is not on the kickstarter.

To my knowledge it was also never promised in any other way; It existed in the first versions of the game because Unity has it as a function that is accessible by default, not because it was put there on purpose.

The can kept getting kicked down the road because actual promised features like vehicles, more zombies, NPCs(like traders), more POIs, better RWG, etc, etc, etc all take precedence over something they would Like to get working again in a game that already functions and was intended from the start to be a First Person Shooter.


Don't get me wrong; I hope they can get TPS working for the people that want/need it. But it is not and never has been anything close to a priority, and the game wasn't sold on being a TPS game; It was sold on being an FPS game.

Originally posted by Kickstarter/Storepage:
7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.
Operator Jun 12, 2024 @ 5:09pm 
Originally posted by Shurenai:
Originally posted by Operator:
While I only somewhat agree with you.
I originally bought the game all the way back then because of the third person mode.
removing it earlyish on was indeed a huge hit, It was causing problems but there was always talk of adding it back when it was finished, the can just kept getting kicked down the road.

The road map we have now was not back them, so I choose to take third person as something that was originally promised.
just because it's not in the NEW road map does not make it any less valid that it was there and copies were sold with that game play perspective in mind.
kickstarter.com/projects/7daystodie/7-days-to-die-zombie-survival-game
Third person literally is not on the kickstarter.

To my knowledge it was also never promised in any other way; It existed in the first versions of the game because Unity has it as a function that is accessible by default, not because it was put there on purpose.

The can kept getting kicked down the road because actual promised features like vehicles, more zombies, NPCs(like traders), more POIs, better RWG, etc, etc, etc all take precedence over something they would Like to get working again in a game that already functions and was intended from the start to be a First Person Shooter.


Don't get me wrong; I hope they can get TPS working for the people that want/need it. But it is not and never has been anything close to a priority, and the game wasn't sold on being a TPS game; It was sold on being an FPS game.

Originally posted by Kickstarter/Storepage:
7 Days to Die is an open world, voxel-based, sandbox game that is a unique mash up of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth.
Sadly I can not prove that it was changed , so I can't refute what you said.
But honestly doesn't change my feelings on the topic.
Roland Jun 12, 2024 @ 5:11pm 
I remember when it was in the game natively without need for going into the debug menu. I believe it was F5 if I'm not mistaken.

One of the big problems with third person is with competitive multiplayer gameplay. It opens up such a can of worms for cheating. You think it is bad now with being able to posture yourself in 1st person until you can look through the world and find hidden bases? The 3rd person view is almost impossible to prevent it since the camera is even further away from the character model.

Back when it was consigned to debug mode it was at least in part due to the fact that TFP hadn't fully decided whether to embrace single player and small group co-op as their main focus or whether to make this game another Rust and DayZ clone and go full PvP. For PvP, 3rd person view was definitely going to be a no go. It was also due to the terrible horrific 3rd person character animations.

Of course, history has revealed that a PvP focused design was abandoned in favor of PvE solo and co-op and so that brings some hope. Also, 1.0 is coming with overhauled 3rd person character animations. Maybe without the problems with cheating--many of which don't matter if you aren't competing against other players and sexy animations, there is a chance that third person view could come back.

It's definitely not listed in any of the plans though. We just have to hope that each section of the roadmap that says "....and so much more" might include the return of 3rd person view.
Last edited by Roland; Jun 12, 2024 @ 5:15pm
Operator Jun 12, 2024 @ 5:14pm 
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Originally posted by Roland:
One of the big problems with third person is with competitive multiplayer gameplay. It opens up such a can of worms for cheating. You think it is bad now with being able to posture yourself in 1st person until you can look through the world and find hidden bases? The 3rd person view is almost impossible to prevent it since the camera is even further away from the character model.

Back when it was consigned to debug mode it was at least in part due to the fact that TFP hadn't fully decided whether to embrace single player and small group co-op as their main focus or whether to make this game another Rust and DayZ clone and go full PvP. For PvP, 3rd person view was definitely going to be a no go.

Of course, history has revealed that a PvP focused design was abandoned in favor of PvE solo and co-op and so that brings some hope. Maybe without the problems with cheating--many of which don't matter if you aren't competing against other players, there is a chance that third person view could come back.

It's definitely not listed in any of the plans though. We just have to hope that each section of the roadmap that says "....and so much more" might include the return of 3rd person view.

Please don't get me started on how little i care about the PVP in a game like this. PVP ruins everything it touches, it brings a toxicity and greifing element usually found less in PVE games. a perfect example is PVPers whining about third person modes, or in worst case scenarios getting it removed for "balance" reasons.

PVE coop should have been the focus on this game from the very start to finish, and so much time was wasted on the PVP elements.
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