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That's good to know! I wouldn't know what to do if I couldn't go back and play Alpha 9-13 at least one a year
The weirdest thing about this game development is that there isn't any other zombie apocalypse build/explore/survive/tower defense game out there to compete with it,
Mods make it bearable - but yeah, I don't understand why they keep recycling perfectly fine systems and don't focus on important alpha stuff like bandits, NPCs and some kind of endgame.
btw...several mods utilized that original hidden bandit code to bring bandits to the game in the years since A16 so it has been possible to play with bandits if you modded your game.
So basically modders are more competent than the developers themselves and actually give the playerbase what they want and ask for. Some things never change huh?
IMO, using code made by the devs says nothing about the competence of someone. They just activated a feature deemed not good enough yet to be released by the devs.
BTW, the great majority of the playerbase want polished bandits, not something half-assed with just the merit of being available faster and cheaper like most AAA stupidly think we want.
I wasn't making excuse for their pace. I was countering bad arguments about coding competence and that the playerbase doesn't want half-assed done bandits just because it would be done by now instead of having to wait some more.
Would you prefer their first not so good attempt be the final one because it was faster or see them trying for a better one ?
We deal with slow devs here. So, you wait for polished stuff or you get ♥♥♥♥♥♥ half-assed content. Eternally complaining about their slow pace won't change anything. Some ppl should wait for released games instead of joining early access if they're so impatient.
And jfyi, I was playing even before A16. I know how much time has passed.
Have you guys ever played games with bandit AI? It's terrible. The pathing, shooting, detection, etc is always terrible. AI bots (in any fashion) is an EXTREMELY hard thing to accomplish in ANY game--and if it wasn't, then triple A games would've done it already with success.
I personally give props to any company willing to spend time and resources to layout a raw blueprint for how they want bandits to act....tell their developers to work on it.....and THEN have enough self-awareness to say...."this isn't good enough to meet our standards. Lets scrap it for now and revisit it later". A major company would've just said.....ah screw it....throw it out there anyways.
Am I the only one who realizes how rare this in today society?
Most companies don't care. They only care more about profit margins and pleasing investors.
boo-hoo, they're multi-millionaires, they can afford to hire more people if they wanted. There's no excuse. An untold amount of games have come to fruition in the past decade, and this game still touts itself as 'alpha'.
It's nothing but marketing to acknowledge that this will take another decade to get 'complete', if ever.
Heck - simply name 2 of those games with believable human AI in a static environment, that doesn't scream "theme park props" in your face.
And it is alpha for ad long as it needs to technical baseline.
And TFP was pretty open since their KS campaign, what they actually try to pull.
And anyone remotely invested in their hobby could have seen, that the envelope blows basically anything, any bigger company did do so far.
I didn't beloefe, they would really try to push it with the last consequence, as this is a noticeable effort.
But here we are, and yet they do.
And I certainly appreciate that they actually go for what they sold as their vision.