7 Days to Die

7 Days to Die

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johnasvixen15 Mar 20, 2024 @ 6:01pm
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The new update just sucks...
I recently started playing this game again, and OMFG this update is stupid! Why did they make it so you have to read books for the most basic of crafting? They essentially made leveling up crafting is purely RNG based. Not to mention they took away reusable jars, they made spears no longer throwable, they made it so you can just FIND scrap armor on spawn which devalues it heavily, and it seems like the devs want to make it all challenge and no fun!
Last edited by johnasvixen15; Mar 20, 2024 @ 7:11pm
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Showing 1-15 of 316 comments
Goblin Mar 20, 2024 @ 7:03pm 
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i dont get people who defend these decisions and these devs after 11 years in aplha. these devs ought to be the joke of the community at this point.
Last edited by Goblin; Mar 20, 2024 @ 7:03pm
johnasvixen15 Mar 20, 2024 @ 7:04pm 
Originally posted by Czernobog:
Zomboid isn't even pure RNG. If you want food you go to food places, clothes at clothing stores, weapons at sports/gun stores. It's not like you can open a fridge and find a shotgun.

Can't yall at least learn games properly before flaunting your sour opinions? Or better yet, make a constructive point?

You're right! It's not! that's why it's objectively better! Also I'd like to NOT be pidegonholed into a scav play style. Also yeah I played it for awhile, and it wasn't just that! Jars are no longer reusable, spears are no longer throwable, some craftable items are stupidly expensive! People might be masochistic enough to enjoy this, but I certainly don't. If the Devs are gonna just break my legs with every update, I won't play! The whole reason games like zomboid are fun is because you can adapt and overcome. With 7DTD they make it so you just ♥♥♥♥♥♥♥ can't, while also taking the freedom of play style away. Hell even Souls-likes have it so you can be skilled enough to become reliably capable, but still provide challenge!
johnasvixen15 Mar 20, 2024 @ 7:05pm 
Originally posted by Goblin:
i dont get people who defend these decisions and these devs after 11 years in aplha. these devs ought to be the joke of the community at this point.
THANK YOU!!!
leadmecca Mar 20, 2024 @ 7:24pm 
Hey, I would love a LBD/XP based crafting/buffs system but naw... it's... magazines for whatever reason.
NHLreturns (Banned) Mar 20, 2024 @ 7:40pm 
Originally posted by Goblin:
i dont get people who defend these decisions and these devs after 11 years in aplha. these devs ought to be the joke of the community at this point.
because sometimes accepting the lie is easier than the truth, because the truth means shattering everything you hold dear in your life... to look in the mirror one night and see yourself as a fraud, that is too hard for some to swallow... so they go with the lie, because the lie is easy... because life is easier to live when it's easy... but to take red pill

to see the world for what it is, to see the darkness... that is another game, the game will truly begin then, Alpha 25 will be the final version of 7 Days to Pie
Mithrandir Mar 20, 2024 @ 7:45pm 
Jfyi, it's not that new. A21 was released in june 2023 as far as I remember. That's about 9 months.

Also, mags and jars have been debated in depth in mega threads that are both on the first page of the forum because they're hot topics. Here they are in case you would like to know what ppl think :

https://steamcommunity.com/app/251570/discussions/0/3759976879988783656/
https://steamcommunity.com/app/251570/discussions/0/3800523859688049364/

Finally, some love the new spears as they wanted power attacks. And I have no idea what you mean about scrap armor and spawn.
Last edited by Mithrandir; Mar 20, 2024 @ 7:49pm
Mithrandir Mar 20, 2024 @ 7:53pm 
Originally posted by NHL12:
Originally posted by Goblin:
i dont get people who defend these decisions and these devs after 11 years in aplha. these devs ought to be the joke of the community at this point.
because sometimes accepting the lie is easier than the truth, because the truth means shattering everything you hold dear in your life... to look in the mirror one night and see yourself as a fraud, that is too hard for some to swallow... so they go with the lie, because the lie is easy... because life is easier to live when it's easy... but to take red pill

to see the world for what it is, to see the darkness... that is another game, the game will truly begin then, Alpha 25 will be the final version of 7 Days to Pie

Or maybe some ppl enjoy the game for what it is now and that's their absolute real and simple honest truth.

Maybe thinking everyone not thinking like you live in denial is your own personal comforting lie.
NHLreturns (Banned) Mar 20, 2024 @ 7:55pm 
Originally posted by Mithrandir:
Maybe thinking everyone not thinking like you live in denial is your own personal comforting lie.
bruh no mind games ok its getting late
Mr Huge Mar 20, 2024 @ 8:25pm 
Originally posted by Czernobog:
It isn't pure RNG. Skills make it more likely to drop their respective magazine. Even without the skills, if you loot cars you'll get car mags, cabinets you'll get food mags, broken workstations will get workstation mags, etc. You get equipment from looting RNG, or you craft it using magazines and mats, whichever you get first. Mods are either loot or schematics.

What system should they use instead? You slap a level into a skill and you suddenly learn how to craft something? Is it really that hard to offer any kind of suggestion/alternative instead of just plain ♥♥♥♥♥♥♥♥?

Zomboid isn't even pure RNG. If you want food you go to food places, clothes at clothing stores, weapons at sports/gun stores. It's not like you can open a fridge and find a shotgun.

Can't yall at least learn games properly before flaunting your sour opinions? Or better yet, make a constructive point?

I would have preferred to "use" a item to increase the XP in said item. For example if I crafted a stone axe at the beggining and used it to chop wood, gather stone, kill zombies it would raise the XP on that item eventually unlocking the next step in quality of crafting.
Somnion Mar 20, 2024 @ 9:20pm 
Originally posted by Mr Huge:
Originally posted by Czernobog:
beep boop

I would have preferred to "use" a item to increase the XP in said item. For example if I crafted a stone axe at the beggining and used it to chop wood, gather stone, kill zombies it would raise the XP on that item eventually unlocking the next step in quality of crafting.

So if i wanted to level my axe, id have to run around spamming it on everything. Then id have to spam my club on everything. Then id have to spam my shovel on everything. Then id have to spam my wrench on everything (something i do anyway).

What about bows and guns? You wouldn't be able to level those without ammo to spam.

What about workstations? Cooking? I can't level cooking unless i have stuff to cook?

The current system is fun and engaging imo. It makes sense gameplay-wise and isn't as easy to abuse as spam-to-level.

Bonk give exp, repair give exp, bonk/fix/bonk/fix/bonk/fix/bonk/fix ohay level 6 stone axe.

I'm glad the devs are more creative than that.
johnasvixen15 Mar 20, 2024 @ 9:43pm 
Originally posted by Czernobog:
Originally posted by Mr Huge:

The current system is fun and engaging imo. It makes sense gameplay-wise and isn't as easy to abuse as spam-to-level.

I would care less if it was just that, but you got to read a book for every little thing now that isn't a crafting recipe you START with. It's fun and engaging for the equipment leveling system, however it's repetitive and tedious for the crafting system.
johnasvixen15 Mar 20, 2024 @ 9:49pm 
Originally posted by Mithrandir:
Jfyi, it's not that new. A21 was released in june 2023 as far as I remember. That's about 9 months.

Also, mags and jars have been debated in depth in mega threads that are both on the first page of the forum because they're hot topics. Here they are in case you would like to know what ppl think :

https://steamcommunity.com/app/251570/discussions/0/3759976879988783656/
https://steamcommunity.com/app/251570/discussions/0/3800523859688049364/

Finally, some love the new spears as they wanted power attacks. And I have no idea what you mean about scrap armor and spawn.

Again, no offense to people who do like it. However I don't at all... Linking me to other debates about it doesn't do much for me... Honestly I came back to this game after a massive hiatus, and it just feels like getting hit in the face by ice water. I wouldn't mind if the jars and spears were changed. However the crafting mechanics were a core part of the game, and the other two issues just compound it for me. Not only has crafting been overhauled in a way I don't like, it also essentially pigeonholes you into a certain playstyle...
Last edited by johnasvixen15; Mar 20, 2024 @ 9:54pm
Exodus永 Mar 21, 2024 @ 12:46am 
Yea no, Ive been playing this game for many years, first on console and recently on pc. This is ♥♥♥♥♥♥♥. How you level up tools etc is terrible and as a solo, looking for 900 books to be able to do anything before the horde comes to rape you is impossible. Terrible system
Darren Mar 21, 2024 @ 4:11am 
Originally posted by Goblin:
i dont get people who defend these decisions and these devs after 11 years in aplha. these devs ought to be the joke of the community at this point.

Yeah this.
Darren Mar 21, 2024 @ 4:23am 
Originally posted by Czernobog:
Originally posted by Mr Huge:

I would have preferred to "use" a item to increase the XP in said item. For example if I crafted a stone axe at the beggining and used it to chop wood, gather stone, kill zombies it would raise the XP on that item eventually unlocking the next step in quality of crafting.

So if i wanted to level my axe, id have to run around spamming it on everything. Then id have to spam my club on everything. Then id have to spam my shovel on everything. Then id have to spam my wrench on everything (something i do anyway).

What about bows and guns? You wouldn't be able to level those without ammo to spam.

What about workstations? Cooking? I can't level cooking unless i have stuff to cook?

The current system is fun and engaging imo. It makes sense gameplay-wise and isn't as easy to abuse as spam-to-level.

Bonk give exp, repair give exp, bonk/fix/bonk/fix/bonk/fix/bonk/fix ohay level 6 stone axe.

I'm glad the devs are more creative than that.

It seems that most ones completely forgot the system we had between this both. I think this short „isnt so easy to abuse“ is for it.

It had to be polished on some points but was okay i think, and very intuitive. This reading challenge and bookshelfraiding is just gamebreaking and stupid. If some individuals like it okay, make a mod for it - but for the majority there are serious things speaking hard against it, but this is talked about in our super mega thread everything is merged in and nobody reads lol.

They change so much on the core systems, that this game is just another category. Where is the Survival? Our survival is not to die, wow, thats the goal in most games. (but if you just let you die instead of trying to survive, its much more comfortable and easier in the beginning, you arent punished, more rewarded if you die lol) and we have a thirst/hunger bar. Thats it. This game is just about loot and shoot and consume some placeholder items to being able to buil/craft necessary things. (Because compared to the other systems this one really feels like a placeholder lol) I dont even really know for what we „level up“ today. You can take the playerlevel out of the game now, we dont need it anymore.

All they left with much of theses changes is a great mess. The game felt more complete and running before, now it feels really like some early acces thing not finished on many points.

To the water changes i even dont want to say something bevause it would be just a wall of text in the end. Heaven help.
Last edited by Darren; Mar 21, 2024 @ 4:30am
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Date Posted: Mar 20, 2024 @ 6:01pm
Posts: 316