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You're right! It's not! that's why it's objectively better! Also I'd like to NOT be pidegonholed into a scav play style. Also yeah I played it for awhile, and it wasn't just that! Jars are no longer reusable, spears are no longer throwable, some craftable items are stupidly expensive! People might be masochistic enough to enjoy this, but I certainly don't. If the Devs are gonna just break my legs with every update, I won't play! The whole reason games like zomboid are fun is because you can adapt and overcome. With 7DTD they make it so you just ♥♥♥♥♥♥♥ can't, while also taking the freedom of play style away. Hell even Souls-likes have it so you can be skilled enough to become reliably capable, but still provide challenge!
to see the world for what it is, to see the darkness... that is another game, the game will truly begin then, Alpha 25 will be the final version of 7 Days to Pie
Also, mags and jars have been debated in depth in mega threads that are both on the first page of the forum because they're hot topics. Here they are in case you would like to know what ppl think :
https://steamcommunity.com/app/251570/discussions/0/3759976879988783656/
https://steamcommunity.com/app/251570/discussions/0/3800523859688049364/
Finally, some love the new spears as they wanted power attacks. And I have no idea what you mean about scrap armor and spawn.
Or maybe some ppl enjoy the game for what it is now and that's their absolute real and simple honest truth.
Maybe thinking everyone not thinking like you live in denial is your own personal comforting lie.
I would have preferred to "use" a item to increase the XP in said item. For example if I crafted a stone axe at the beggining and used it to chop wood, gather stone, kill zombies it would raise the XP on that item eventually unlocking the next step in quality of crafting.
So if i wanted to level my axe, id have to run around spamming it on everything. Then id have to spam my club on everything. Then id have to spam my shovel on everything. Then id have to spam my wrench on everything (something i do anyway).
What about bows and guns? You wouldn't be able to level those without ammo to spam.
What about workstations? Cooking? I can't level cooking unless i have stuff to cook?
The current system is fun and engaging imo. It makes sense gameplay-wise and isn't as easy to abuse as spam-to-level.
Bonk give exp, repair give exp, bonk/fix/bonk/fix/bonk/fix/bonk/fix ohay level 6 stone axe.
I'm glad the devs are more creative than that.
Again, no offense to people who do like it. However I don't at all... Linking me to other debates about it doesn't do much for me... Honestly I came back to this game after a massive hiatus, and it just feels like getting hit in the face by ice water. I wouldn't mind if the jars and spears were changed. However the crafting mechanics were a core part of the game, and the other two issues just compound it for me. Not only has crafting been overhauled in a way I don't like, it also essentially pigeonholes you into a certain playstyle...
Yeah this.
It seems that most ones completely forgot the system we had between this both. I think this short „isnt so easy to abuse“ is for it.
It had to be polished on some points but was okay i think, and very intuitive. This reading challenge and bookshelfraiding is just gamebreaking and stupid. If some individuals like it okay, make a mod for it - but for the majority there are serious things speaking hard against it, but this is talked about in our super mega thread everything is merged in and nobody reads lol.
They change so much on the core systems, that this game is just another category. Where is the Survival? Our survival is not to die, wow, thats the goal in most games. (but if you just let you die instead of trying to survive, its much more comfortable and easier in the beginning, you arent punished, more rewarded if you die lol) and we have a thirst/hunger bar. Thats it. This game is just about loot and shoot and consume some placeholder items to being able to buil/craft necessary things. (Because compared to the other systems this one really feels like a placeholder lol) I dont even really know for what we „level up“ today. You can take the playerlevel out of the game now, we dont need it anymore.
All they left with much of theses changes is a great mess. The game felt more complete and running before, now it feels really like some early acces thing not finished on many points.
To the water changes i even dont want to say something bevause it would be just a wall of text in the end. Heaven help.