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At 90% regular zombies are hitting for 1 and most ferals for 2 damage.
A 90% DR you have to do monumentally stupid things to die.
I'm not talking about the overall game balance. I'm saying that it makes no sense to have an option in the game that makes it impossible to die. If you can't die, you can't "lose" so it's not survival anymore, it's the creative mode.
Basically your total armor rating is the % of damage you just don't take.
Also crafting them requires lvl5 physician and cost 5 blood bags.
So crafting "a lot of them" for all time immortality is just a theory.
Sure but you have to continue making the FortBites, it isn't free. Your armor gets damaged, has to be repaired, it isn't free. Zombies on the other hand, can bang on concrete as long as they want and eventually get through, they have no limits.
If they introduce a setting called, "No FortBites" then let people play how they want, that would be OK with me. A setting called, "Give me paper thin armor", and the player can choose, that would be fine.
I'd be happier with a setting called "Zombies can't get through more than a paper bag", that would be awesome. I could go back to playing with Horde Night on.
In A19, While fortbites can protect you from damage, It cannot protect you from critical hits. You can't just ignore zombies. If you let them keep beating on you because you take no health damage you'll take critical hits that dramatically weaken your character and reduce your max health- And your max health can be reduced to 0 and you die because of it, iirc.
EDIT: More clarity from the config.
The base chance for getting a critical hit is 4%. As your health decreases this is increased. Each 10% reductions in health, increases the chance to get hit with a critical by an additional 4%.
It also increases your chances of other injuries from the attack.