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Understand, 7 Days to Die is not a game that you play once and you're done with it. This game is intended for repeated play... play, learn a bit, die, start over, you know more this time, play and learn even more, die... that sort of thing. Some folks play perma death, where they choose to begin again if they die. Others will play until they have done all they wish to do in that particular world, then start over again. Death is only a temporary setback, you know.
This game is designed so that every person can adjust it and play it in THEIR way, with the settings set to enhance their personal play style. Check all the settings you have available to you INCLUDING those for multi player. All those settings are there for you to enhance your game and can be changed at any time during the game without messing up anything you've already accomplished. You can even turn the zombies totally off until you're able to get your feet under you, a base built, and know a bit more and can deal with the world a bit easier. Don't give up... when you have questions, come ask. There are some really nice people here in the forums who want you to enjoy your game.
at 5/5 points (which takes a lot of investment) you get 5 choices and get to take two rewards.
The trader also tends to sell items (in A19 anyway) that you otherwise won't have access to like bikes, cars, actual guns, rebar, and concrete.
The best advice I can give you about the quests is to loot the house when you get there and then start the quest since it respawns everything in the house. Essentially you can loot it twice.
Obviously this is sort of gaming the system and won't be permanent, but even then doing a quest basically gives you extra reward for dong what you would do anyway, kill zombies and loot places. And as others mentioned, Daring Adventure is a very good perk to have.
welp all I can say is if the dev's didn't approve of it they wouldn't have added it to the game. Didn't used to be a thing till they made it a thing. Can't add something to the game like that and then fault people for using it. Personally I think the candies are way worse. super cheap food buffs that can last 10 minutes? You know what 10 minutes of 50% extra pipe bomb damage can do?
Seriously with just that candy and the bomb perks 60 pipe bombs cleared the entire first two horde nights on warrior. 60 pipe bombs aren't hard to get.
ya that candies are too good. but hey if they are in the game, im gonna use them.
We also loot and breakdown everything before starting a quest and I found more hidden loot by going through this process. I chop a sofa away and notice a crooked wall plate or wrench a bed to find hidden loot under it. Not to mention signs, paintings, bulls eye, shelves, ceiling tile, etc. Plus, it's good practice, thoroughly going over a POI, knowing where the zombies and good loot are. Then there's all that extra experience points you gain from doing it.
yeah, they are worth doing if you find yourself lacking supplies. but i only do them after taking the first pip in the daring adventurer perk. even if you dont Int spec, 1 point could mean the difference between something you actually want and being stuck between the choices of a giant douche and a turd sandwich.
Most of the time (unless my mods are influencing this) you can choose from 100 ammo up to a whopping 200, which can add up extremely quickly especially when you can possibly get two of the same ammo reward, I ended up getting around 1000 ammo in a really short span with DA maxed