7 Days to Die

7 Days to Die

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General Frost Mar 12, 2016 @ 11:45am
getting rid of GPS zombies
i havnt touched this game sense i got sick of rinse repeating fighting huge gps zombies and dieing and then spending those 6 days till the next one repairing and trying to fix my health then the cycle repeats. and the pimps ♥♥♥♥ed over the nice dodge of turning off and back on the server to clear them. is there a way in the code or someway to remove them from the game period? because i like some others hate having those gps zombies. i still think they should make these optional for those of us that dont want them.
Last edited by General Frost; Mar 12, 2016 @ 7:24pm
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Showing 1-15 of 56 comments
Boresight Mar 12, 2016 @ 12:28pm 
You can remove certain zombie types, but I don't think you can do much about GPS zombies considering this is a tower defense game and the zombie are required to attack your base. What I would suggest is, don't concentrate on only one base, but instead have multiple smaller bases and don't stay too long at any one of them. When the zombie horde comes, simply run away from your base and the zombies wont attack it. Once the horde has left, you can go back and fix up any damage or continue adding to the base. Try and place a forge and campfires in each of your bases and altrenate their use (zombies are attracted to the heat signature).
Cobretti (Banned) Mar 12, 2016 @ 1:01pm 
What are GPS zombies? Are you talking about the 7 day horde which is one of the main mechanics of the game?

Many things you can do;

1. Build underground till they cant sense you
2. Build very high up till they cant sense you
3. Drink alcohol and run away until dawn
4. Play a creative mode game
5. Turn down difficulty
6. Start the night in a fake base and run to your real base, none should follow except the ferals
7. Does logging out still work?????

Out of all those, you should probably just play creative mode if you are most interested in building rather than the survival aspects of the game.
Last edited by Cobretti; Mar 12, 2016 @ 1:01pm
General Frost Mar 12, 2016 @ 1:09pm 
Originally posted by Cobretti:
What are GPS zombies? Are you talking about the 7 day horde which is one of the main mechanics of the game?

Many things you can do;

1. Build underground till that cant sense you
2. Build very high up till they cant sense you
3. Drink alcohol and run away until dawn
4. Play a creative mode game
5. Turn down difficulty
6. Start the night in a fake base and run to your real base, none should follow except the ferals
7. Does logging out still work?????

Out of all those, you should probably just play creative mode if you are most interested in building rather than the survival aspects of the game.

tried the underground thing nope they GPS right to you. ive been on 3rd/4th floor buildings nope. tried to run but seem to follow you till the ends of the earth with their high tech GPS. creative no thanks i like the survival but not the bs that is GPS zombies. i dont mind normal hordes passing threw. diffs at normal i think around there somewhere. logging out saddly was "patched" which is bs in my opinion.

i enjoyed the game when all i had to worry about was zombies walking around and a horde passing by here and there and if they caught me in the middle of something it wasnt a big deal fighting them. these GPS hordes from the first 7 day one i saw had around 50 plus zombies a mix of like 10 dogs, 5+ cops, and endless normal ones and of course its night so they get in your face and the what seems like a 80% chance to get "stunned" makes it so you die. respawn die respawn die. because they just "know" where you respawn.

i loved this game because it was the best zombie surviavl game around. it made the main focus the zombies than human players. but having to deal with these GPS hordes is just ruining it for me. ive commented and metioned a few times about making this an optional thing which im sure would be easy to do. and sounds like a win win to me those that want them have them those that want more of a fun survival experience with out them can.
Last edited by General Frost; Mar 12, 2016 @ 1:15pm
Smokey Mar 12, 2016 @ 4:21pm 
What do you mean by GPS zombies? there are no zombies in my game named GPS

if you mean they can find you everywhere then turn off (Feral)
spared_life Mar 12, 2016 @ 4:25pm 
and here I thought he wanted to get a ride on a zombie with a GPS tracker.
General Frost Mar 12, 2016 @ 7:25pm 
Originally posted by Smokey:
What do you mean by GPS zombies? there are no zombies in my game named GPS

if you mean they can find you everywhere then turn off (Feral)

yes feral aka GPS because every living person seems to have a tracker planted in their ass. and you cant turn them off i wish.
Last edited by General Frost; Mar 12, 2016 @ 7:26pm
General Frost Mar 12, 2016 @ 7:26pm 
Originally posted by spared_life:
and here I thought he wanted to get a ride on a zombie with a GPS tracker.

yep gonna get one to pull a chariot for me
lilcrooky Mar 12, 2016 @ 7:48pm 
Originally posted by Boresight:
You can remove certain zombie types, but I don't think you can do much about GPS zombies considering this is a tower defense game and the zombie are required to attack your base. What I would suggest is, don't concentrate on only one base, but instead have multiple smaller bases and don't stay too long at any one of them. When the zombie horde comes, simply run away from your base and the zombies wont attack it. Once the horde has left, you can go back and fix up any damage or continue adding to the base. Try and place a forge and campfires in each of your bases and altrenate their use (zombies are attracted to the heat signature).
General Frost Mar 12, 2016 @ 7:53pm 
Originally posted by lilcrooky:
Originally posted by Boresight:
You can remove certain zombie types, but I don't think you can do much about GPS zombies considering this is a tower defense game and the zombie are required to attack your base. What I would suggest is, don't concentrate on only one base, but instead have multiple smaller bases and don't stay too long at any one of them. When the zombie horde comes, simply run away from your base and the zombies wont attack it. Once the horde has left, you can go back and fix up any damage or continue adding to the base. Try and place a forge and campfires in each of your bases and altrenate their use (zombies are attracted to the heat signature).


i beg to differ on this "tower defence" status this game seems to have got. its a survival game. tower defence implys stratagy and multiple ways to fight off waves. while the only standing strat i have seen is surround your base with wooden spikes and thats it. tower defence also implys towers which there is none. its a survival game thats it.
[NOPE] Sigvar Mar 12, 2016 @ 9:31pm 
I frequently restart for one reason or another so I dont ever get to high level hoards. I am never in my base for a hoard however. I am out in the open... may as well be an arena.

I go out to the desert which is easiest to clear of obstacles. I make a big open area free of crap to get hung up on. I place torches and spikes. Use what ever pattern works for you.

I made a big X and have the torches spaced out to illuminate the general area. Maybe I use 40 torches and 75 sets of spikes. I run out to the arena and wait for the 7 day spawns when I see where they are coming from I move to the opposite side of my spike area.. I just keep moving around it shooting and clubbing. I have only gotten to the third or fourth hoard spawn, I guess they just keep getting bigger.

Afterwards I return to my regular activities. I have not suffered more than a battered door while I am away from my bases. By bases I mean the few cabins scattered about that I keep the odd chest at. I keep my spawn bag away from my primary bases (the ones w / forges).

Setting up the killing field takes maybe an hour. That is mostly clearing. Placing the torches and spikes takes maybe 5 -10 of that.

Repairing gets done half an hour before the next spawn. Personal preference on stims and other drugs.
Sally Mar 12, 2016 @ 11:05pm 
you shouold be able to set the spawn to 0 for ferals through the .xml files

i myself an not experianced enough to show you which one to modify but im sure if you tried the modding forums someone will gladly show you which line to edit.

as for hordes in general, wandering hordes and 7th day hordes are targeted AT your general location, if they do not SEE you or SMELL you, they will just walk on by. (Its the ferals that lock onto you)

if you know a wandering horde is on its way by looking at the console, turning off forges/campfires will also stop them becoming attracted by noise.

hope this helps.
Boresight Mar 13, 2016 @ 5:56am 
You can set the zombies to No Run and remove specific zombies from the game by modifying the xml files. In my case, I removed the zombie dogs, zombie hornets, zombie bears and zombie cops (perhaps spider zombies at some point in time) because I simply want to play a game with plain zombies (if there is such a thing).
In my case, the challenge is still there considering I only have one life (no respawning) and there are more things than zombies that can kill you (temperature, hunger, thirst, accidental damage...)
Last edited by Boresight; Mar 13, 2016 @ 5:57am
YamaKami (Banned) Mar 13, 2016 @ 6:09am 
Short of editing the .xml/modding your game, you're not going to be rid of that core mechanic.
Mytheos Mar 13, 2016 @ 6:12am 
@OP

7 day hordes are a major part of the game.

There are ways to deal with them and learning how is much of the challenge, you are going to need to be able to deal with them in order to play this game normally.


So I'd suggest you ask questions on how to deal with them or make better bases, and try to solve your ACTUAL problem, vs just removing everything in the game that challenges you.
Akrux Mar 13, 2016 @ 6:35pm 
Originally posted by General Frost:

i beg to differ on this "tower defence" status this game seems to have got. its a survival game. tower defence implys stratagy and multiple ways to fight off waves. while the only standing strat i have seen is surround your base with wooden spikes and thats it. tower defence also implys towers which there is none. its a survival game thats it.

The game would be far too easy if there were no 7 day hordes. I play at insane difficulty with 50% loot and 50 day loot respawn and after the first week or two the ONLY challenge left is the 7 day horde.

I kill hordes and view hiding or running from them to be an exploit. To kill a 35+ day horde you need a solid fort with tons of spikes umderneath and lots of ammo. Gathering the resources and building this is the major activity of the game.

The 7 day horde is a test of your defenses and yes it can take me a day or two to repair and rebuild the damage. After that I am gathering resources and building expansions to my fort to get ready for the next horde which will be bigger.

There is never enough time to do everything and therein lies the challenge.
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Date Posted: Mar 12, 2016 @ 11:45am
Posts: 56